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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1452249 times)

forsaken1111

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I've started adding in disposable batteries on some ships. Once they're drained they detach and float away.
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Graknorke

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I always have a couple of 1000s attached, since I'm usually sending very large probes out with large things. I just send multiple sciences.
My probe design is mostly based around the idea of "If I make it too heavy I'll have to redesign the lifter stage". Laziness is a brilliant innovator.
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Putnam

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I already made the lifter stage horribly overpowered in the first place, so it's all good.

WillowLuman

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Spoiler: image (click to show/hide)
I've symetrized it, this docking being surprisingly easier than the previous one. It shall become my Sun station. will Now to wonder if the middle engine, on a now full tank, can get the whole thing into Kerbol orbit...

Or maybe I should glue some ion engines to it first?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Dutchling

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Why no nuclear engines? And ion engines will take forever ;_;
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WillowLuman

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This is career mode. I don't have nuclear engines yet. And don't ask why I didn't get them in the first 3 flights, not everyone's that pro.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MarcAFK

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I'm a few pages behind this but I noticed something:

Bonus shot.
Spoiler (click to show/hide)
... So many ill-fitting parts. I wish Kerbals could climb over ladder edges. Have fun with it, though. Alt+F12 for part clipping is a must. Center of mass is way too high. I bet it flips the moment it hits Mun's surface.
[/quote]
Part clipping? Does that mean what I think it does because if it does It may solve issues I've had for ages.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

BigD145

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I'm a few pages behind this but I noticed something:
Quote
Bonus shot.
Spoiler (click to show/hide)
... So many ill-fitting parts. I wish Kerbals could climb over ladder edges. Have fun with it, though. Alt+F12 for part clipping is a must. Center of mass is way too high. I bet it flips the moment it hits Mun's surface.
Part clipping? Does that mean what I think it does because if it does It may solve issues I've had for ages.

Stick things inside other things. Give it a try. It makes things interesting although a bit cheaty.
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Girlinhat

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I always have a couple of 1000s attached, since I'm usually sending very large probes out with large things. I just send multiple sciences.
My probe design is mostly based around the idea of "If I make it too heavy I'll have to redesign the lifter stage". Laziness is a brilliant innovator.
This should actually be fairly standard thought.  Make a lifter that can get 5t to orbit.  Every ship you build must be less than 5t.  Work with it.

Graknorke

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I always have a couple of 1000s attached, since I'm usually sending very large probes out with large things. I just send multiple sciences.
My probe design is mostly based around the idea of "If I make it too heavy I'll have to redesign the lifter stage". Laziness is a brilliant innovator.
This should actually be fairly standard thought.  Make a lifter that can get 5t to orbit.  Every ship you build must be less than 5t.  Work with it.
I have way overpowered my rocket, given that like I said, it can get to Duna with basically no planning.
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MarcAFK

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Hmm, It seems that what i needed was a button that enforces stronger clipping detection, sometimes when i'm trying to rotate something into the position i want it ends up inside my other parts. But this 'unbreakable joints' setting looks like it might help my problems with failure of multiple radial decouplers to hold the same part.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

LoSboccacc

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I removed the FAR plugin and I am trying to remake my shuttle as a standard craft - damn it is hard

I guess it is to heavy because to fly horizontal it needs an angle of attack of 20 degree. anyone has a large space plane ssto design that works just to see the differences?

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da_nang

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I have a few designs but they're mostly designed to carry people. The closest I've got that lifts payload was one that had the "payload" (a small unsuccessful lander) in tail section. All stock, too.



I just think you need more engines and air intakes. You're simply not getting enough speed with just one turbojet, although landing will be tough. Unless you want colossal or multiplane wing structures.
« Last Edit: October 28, 2013, 07:27:12 am by da_nang »
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kaian-a-coel

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I just got back from the Mun in one piece :D
With !!SCIENCE!!
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