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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448023 times)

mikefictiti0us

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #255 on: July 12, 2011, 04:39:31 pm »

Woot, made it to 700km and it's still going. The Death Machine is a success. Note the horror on the faces of Bill & Bob as it dawns upon them that they are forever doomed to wander the icy embrace of the cosmos, wedged between a gibbering madman.
Spoiler (click to show/hide)
Also, anyone managed to return to the planet after breaking orbit?
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Vorbicon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #256 on: July 12, 2011, 04:40:37 pm »

What this game needs more than anything, is a flexible (as in it's length can be as long or as short as needed) structure than can be placed between two objects to "hold" them together, keeping them from flying apart or together. Obviously, with more stress, more of these would be needed to keep things held together.
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TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #257 on: July 12, 2011, 04:47:55 pm »

The wings are effectively useless. They add weight and unbalance the ship with no perceivable benefits. They're technically just there to look good.
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Ultimuh

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #258 on: July 12, 2011, 04:57:26 pm »

The wings are effectively useless. They add weight and unbalance the ship with no perceivable benefits. They're technically just there to look good.

Well, I made a ship that spun upwards quite nicely even tough it had wings. But It didn't get very far..
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LordSlowpoke

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #259 on: July 12, 2011, 05:01:26 pm »

Hmm.

It occurs to me, that if you get more than 2500 m/s at the 100k level, you'll essentially fly forever if left undisturbed. Also, at 15000K, you slow down at exactly 0.1m/min. How nice.

Also,
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Silfurdreki

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #260 on: July 12, 2011, 05:15:05 pm »

This game is great! When I read through this thread (and when my rockets explode catastrophically hilariously), the expression on my face was like the one permanently stuck on Jebediah's face.

I almost got into orbit with 1/3 of a tank of fuel left earlier today. I then used the last fuel to stabilize the orbit, overshot, and then flew into space.

Is it not possible to place fuel tanks directly beneath couplers? I can only place fuel tanks on the tri-coupler. Other couplers won't let me, unless I place a decoupler in between.
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Sheb

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #261 on: July 12, 2011, 05:30:13 pm »

What this game needs more than anything, is a flexible (as in it's length can be as long or as short as needed) structure than can be placed between two objects to "hold" them together, keeping them from flying apart or together. Obviously, with more stress, more of these would be needed to keep things held together.

It's planned.
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chaoticag

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #262 on: July 12, 2011, 05:31:09 pm »

This game is great! When I read through this thread (and when my rockets explode catastrophically hilariously), the expression on my face was like the one permanently  I can only place fuel tanks on the tri-coupler. Other couplers won't let me, unless I place a decoupler in between.
Well, not on their own, no, but if you have a multi-stage rocket, then you can attach the fuel tank directly to a rocket, and they'll detach at the same time.
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Bremen

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #263 on: July 12, 2011, 05:38:35 pm »

Also, anyone managed to return to the planet after breaking orbit?

Spoiler (click to show/hide)
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hemmingjay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #264 on: July 12, 2011, 05:51:52 pm »

so on my 4th design I am 400k plus out in space and have some fuel left, but I have no idea how to maintain an orbit.  ???
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TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #265 on: July 12, 2011, 05:56:05 pm »

The planet's atmosphere effectively ends at 40,000 meters up. You start leaning your rocket over before that, and once you're out of atmosphere lean your rocket completely to the side and mess with the throttle to get a good speed going, usually around 2000 to 2500 m/s.
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mattie2009

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #266 on: July 12, 2011, 06:05:22 pm »

Liquid rockets are surprisingly effective, especially when combined with effective fuel management. Solid rockets never overheat unless put in a three, and the überengine overheats damn fast if overthrust is on.
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Aklyon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #267 on: July 12, 2011, 06:07:02 pm »

A good explaination of what orbit seems to be right now that I've found: You're falling and missing the ground.
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Alehkhs

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #268 on: July 12, 2011, 06:07:14 pm »

The patch scheduled for the 18th has been moved.

To today.

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Hehe, I might have some good news I think ;)

Since the next few tasks we have lined up have little to do with the current features already in, and we need to stress test the new symmetry and set-aside funcions, as well as the update checker that went out with the last version, we're going to release v0.8.1 RIGHT NOW!

I'll let everyone know once it's uploaded and ready!

Cheers
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Aklyon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #269 on: July 12, 2011, 06:11:21 pm »

Woo!
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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