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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 974358 times)

sneakey pete

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Bigger rockets, obviously.

Spoiler: bigger (click to show/hide)
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Magma is overrated.

Tarran

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Needs more solid fuel rockets. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

alway

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Another launch; much faster speed.
Spoiler: 14 million m/s (click to show/hide)
This one was a much more direct route; all horizontal velocity was reduced to 0, whereas the previous had a small horizontal velocity (50 m/s or so). I would advise against any sort of powered rotation or a slowing of the rotation the craft gains, as there seems to be a problem which causes your rocket to shake itself apart, as shown with the instantaneous disintegration of the entire craft in the log. But at 4.3% the speed of light, it's almost to the point where it would be a viable interstellar speed.

Another interesting note, as it approached the very core of the sun, the velocity was under 1 million; the G force meter zoomed upwards, and the craft almost instantly accelerated to its speed of 14 million m/s. I think the rotation of the craft comes in part from gravity. As it's calculated independently for the parts, the extreme gradient near the center of the sun causes it to rotate the oblong craft as it pulls on the ends of the rocket at different rates.

The shaking of the ship components seems to continue even after the ship shakes itself apart, I think it may have something to do with floating point precision at such high velocities; though I'm not certain.



Edit: Next successful flight went even faster!
Spoiler: 61 million m/s (click to show/hide)
61 million m/s, or approximately 20% the speed of light. Overall a pretty decent speed for a sub-luminal interstellar spacecraft.
Again, horizontal velocity slowed to near 0; this time I thrusted horizontally just as I was reaching the center (in the ~5 second window between G force rising drastically and hitting the center), though I'm not sure if that was the cause. Had a slight rotation of the craft going on, and it appears my first craft's massive rotation may have been due to an orbit around the center, as it had some horizontal velocity left. This craft was ripped apart upon its speed up at the center, with the bottom half of the rocket being torn off, with the remainder oscillating very quickly with an offset caused by the oscillation of about 1 meter. Another thing to note, as the craft does have its RCS still, the velocity seems to be unable to be changed through linear thrusting; likewise I noticed it wasn't decelerating as it left the sun. Again, I suspect some sort of floating point or other precision problem is at the root.


My particular design for these endeavors is a circular design like I previously mentioned, with hexagonal symmetry. Stages are concentric rings, with 1, 6, 6, 12, 12, 12 engines respectively. All liquid fuel; and all fuel comes from the outermost ring via fuel pumps. Rings are reinforced with struts, with fuel stacks of 3, 4, 4, 4, 4, 3  in the rings. Thus, the thrust is 49 engines in stage 1 drawing from 36 tanks, 37 in 2 drawing from 48, 25 from 48, 13 from 24, 7 from 24, 1 from 3, respectively. Unfortunately, this build is probably impossible on most machines, as it makes even the 8-core i-7 930, geforce gtx 480 alienware machine in the game dev lab run slowly, particularly in stage 1 with 49 engines firing.
« Last Edit: January 16, 2012, 12:06:56 am by alway »
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Aklyon

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I copied one of the designs from Jefmajor's most recent kerbal asplosionings, moved the Adv. SAS, removed three of them, and added an extra RCS fuel tank. Now I just need to figure out how to get back down with this thing.
Spoiler (click to show/hide)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Roboboy33

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Just crash it.
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▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Sirus

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*some crazy-ass thing*
How does that even fly? O_o
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Aklyon

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It flies because 4 SAS-controlled RCS is apparently enough to stabilize the whole thing. If I turn it off it goes spinny like that a lot sooner, but it does that anyway once I've run out of main fuel. Connecting them togther works just as well, but if i was trying to actualy succeed I wouldn't be copying one of Jef's designs.
« Last Edit: January 17, 2012, 07:06:36 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aqizzar

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...but if i was trying to actualy succeed I wouldn't be copying one of Jef's designs.

Welp, back to the drawing board for me.

Funnily enough, I managed to make an all-vanilla Mun-rocket that totally failed to leave the atmosphere as it gyroscoped its way up and down from the stratosphere, but I managed to stabilize it after the boosters ran out.  I successfully made it back down to the surface with my "moon lander" segment.  "Successfully" in that the capsule survived, but it started ground-traveling really quick when it was close enough to get reverse-effect lift, and skidded over the ground doing about 40.  Still, the concept is sound.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Sirus

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Here's hopping that a future update includes landing legs or something for the capsule, since engines tend to explode if they hit the ground at any speed whatsoever. I'm still not sure how things are supposed to land on Mun and get back up again.

Not that that's a problem right now, since I can barely achieve a stable orbit as it.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Aqizzar

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Here's hopping that a future update includes landing legs or something for the capsule, since engines tend to explode if they hit the ground at any speed whatsoever. I'm still not sure how things are supposed to land on Mun and get back up again.

By landing your entire vessel, or at least a return segment.  In my case, I have the capsule on top of a triple-coupler, with six fueltanks and three engines.  If I can get it on a trajectory toward the Mun, I can deorbit at the moon and hopefully land on the engines (I guess I'll need to add struts, but the lower gravity and lack of atmosphere should help), then take off again, hit Kerbin with a return trajectory, then de-orbit.  I almost made it with a smaller rocket, but ran out of fuel adjusting my lunar orbit so much.  A better lift vehicle should do the trick.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Aklyon

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I wasn't saying it won't work Aqizzar, just that as it is in that picture its not getting very much farther that that. Might work with more engines, or it might explode everywhere and be a giant mess.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

zchris13

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Hey Aqizzar, how goes the "Be a plane" side mission? I never got it to work again after the first successful flight.
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sluissa

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For lander legs, I've been using a modded in set. Although that's the only mod I"m using at the moment. They work well and I don't really consider them cheating. Except for a few experiments using empty solid boosters(which requires me to deal with making them empty at some point in the flight) I haven't found a single halfway sturdy, and decently weighted way to make legs that can survive a landing, especially one with any sort of lateral movement, from the stock parts.

For the moment, my lander/return craft is capsule+parachute on to of a coupler, on top of a liquid fuel tank on top of a liquid engine. attached as low as possible to the center fuel tank are four more, connected with fuel lines to the center one, and with the legs attached to the outside of those. Originally this was only because the legs were shorter than the liquid engine, so I needed some way to extend them a bit, but now it seems as if this is a good design otherwise. Spreads the legs out a bit to provide more stability, keeps the center of mass low so I don't have to worry about landing on slight slopes too much and gives me plenty of fuel to work with. Those 5 tanks have been getting me all the way from low kerbin orbit to the mun, and back very reliably.

Most of my experimenting has been to do with the first and/or second stages, trying to find a more efficient or stable way to get into orbit and perhaps giving myself a bit more push off to the Mun before having to separate so I might eventually drop a tank or two from the lander.

I also need to work on my Mun to Kerbin transfers. They definitely need to be more efficient. Kerbin to Mun aren't too bad but could use a bit of tweaking as well. I usually get there with a velocity of 550-600 m/s at a periapsis of 200-250km. On the way back though... yeah, I'm usually left in a very wide, very eccentric orbit.
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LoSboccacc

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I'm landing on the winglet (the non controllable ones)

works great!
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forsaken1111

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I like how this community doesn't shrink from providing a Step by Step Guide to Visual Stellar Navigation: How to Reach the Moon Without a Calculator.
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