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Author Topic: Final Fantasy XI Mod v0.6  (Read 4644 times)

Greiger

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Re: Final Fantasy Mod
« Reply #15 on: July 13, 2011, 09:17:00 pm »

Very impressive.  I was taking a look see to see if you could use any of the critters I rawed up related to FF but I see your mod already includes them, yours are better than mine,(particularly the behemoth, wow) and also includes critters that I probably should have thought to DFize ages ago.  Excellent attention to detail.

Little thing though, I'm not sure how long it will take the chocobo eggs to hatch, but my own modding of them shows that combining egg and grazer tags has a tendency to make females starve on the nest box.   Just a heads up in case you didn't already plan around it.
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Ultimuh

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Re: Final Fantasy Mod
« Reply #16 on: July 15, 2011, 05:28:02 pm »

In my opinion, playing just one race.. dosn't really catch the spirit of FFXI.
Maybe a coalition of several races using castes? I wnder how this could be done, since I am still.. not a very good modder.
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neosorcerer

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Re: Final Fantasy Mod
« Reply #17 on: July 15, 2011, 08:26:00 pm »

Ooo, a FFXI mod, nice!  I only played it for a little while though, heh.  I lose interest in MMOs pretty fast.

I currently am working on a FF9 conversion myself....the one real problem I'm running into is trying to find a siege race.  (Although, since I'm slowly replacing all the animals in the world with FF9 bestiary monsters, the Fun can come from just embarking.  Why yes Grand Dragons can appear in any mountains!)

Will be watching this to see where it goes. :3

I bet a FF9 mod could have a totally different feel to it than FFXI, I'll look forward to playing it someday!

THIS. MOD. IS. THE. SH*T!
Good job, I love it, i don't know what half the stuff is cause i rarely play final fantasy outside of the "tactics" franchise.

 :D

No Moogle race? I feel betrayed...

In FFXI Moogles are more like personal servants. So I made them pets for now, they are intelligent and will socialize in your dining hall or whatever, maybe you can chain them in bedrooms and pretend they are mog houses.

Very impressive.  I was taking a look see to see if you could use any of the critters I rawed up related to FF but I see your mod already includes them, yours are better than mine,(particularly the behemoth, wow) and also includes critters that I probably should have thought to DFize ages ago.  Excellent attention to detail.

Little thing though, I'm not sure how long it will take the chocobo eggs to hatch, but my own modding of them shows that combining egg and grazer tags has a tendency to make females starve on the nest box.   Just a heads up in case you didn't already plan around it.

Thanks! I think I used the same grazer and egg size of elkbirds which I've heard can hatch eggs before starvation, but if it is annoying I will remove grazer from them.

In my opinion, playing just one race.. dosn't really catch the spirit of FFXI.
Maybe a coalition of several races using castes? I wnder how this could be done, since I am still.. not a very good modder.

Having two humes give birth to a galka or any other race would be very odd and I'm not going to do that. Hopefully another solution will come up soon.


version 0.2 is released

-Added pet wyverns, assign them to your dragoons for great fun! They have breath attacks but nothing too dangerous
-A few more graphic tiles for Humes and other creatures
-Various weapon tweaks
-More recipes, just getting the hang of reactions now
-Metal adjustments for the beginning of material balancing
-some other fun stuff!

Metals levels: Bronze < Brass < Iron < Steel < Mythril < Darksteel < Cermet < Adaman

Thanks everyone that's tried it so far, if you notice anything out of place please let me know. It's very rough but I'll keep working on it!
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Ultimuh

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Re: Final Fantasy Mod
« Reply #18 on: July 15, 2011, 09:27:52 pm »


Having two humes give birth to a galka or any other race would be very odd and I'm not going to do that. Hopefully another solution will come up soon.


Think of this; two parents with blue eyes give birth to a baby with brown eyes.
Isn't that technically the same thing? Maybe not..


Scrap that, instead..
With so many races together for a prolonged amount of time, would eventually create relationships that would otherwise be uncommon or very rare.
So after some generations, it is bound to happen that a Taru Male and Taru Female get a Galkan baby.
So either blame it on Genetics. Or if it makes more sense.. Blame it on the Galkan Plumber.  :P

Well, would anyone at least tell me how castes work so I can make it for myself?  :P
« Last Edit: July 15, 2011, 09:39:06 pm by Ultimuh »
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neosorcerer

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Re: Final Fantasy Mod v0.2
« Reply #19 on: July 16, 2011, 12:00:13 am »

Another problem with castes is I wouldn't be able to assign unique graphics to each race.

If you want to do it then you have to declare each caste and then cut and paste the relevant creatures like this:

[CASTE:HUME_MALE]
[CASTE:HUME_FEMALE]
[CASTE:TARUTARU_MALE]
[CASTE:TARUTARU_FEMALE]
...etc

and then:

[SELECT_CASTE:HUME_MALE]
[SELECT_ADDITIONAL_CASTE:HUME_FEMALE]
(paste everything hume related here)

and so on...

oh and don't forget to add genders, you can do that when you declare the caste or like this:

[SELECT_CASTE:HUME_MALE]
[SELECT_ADDITIONAL_CASTE:TARUTARU_MALE]
...continue selecting male castes...
[MALE]

then select every female and add
[FEMALE]

Once a caste is selected every tag after is applied only to the selected castes. If you want to select every caste then [SELECT_CASTE:ALL]
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Lilfut

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Re: Final Fantasy Mod v0.2
« Reply #20 on: July 16, 2011, 12:05:08 am »

Is this modular?
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Ult1mara

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Re: Final Fantasy Mod v0.2
« Reply #21 on: July 16, 2011, 12:39:24 am »

YES SOMEONE has done a FINAL FANTASY MOD THANK YOU
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Ultimuh

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Re: Final Fantasy Mod v0.2
« Reply #22 on: July 16, 2011, 01:24:29 am »

Thanks, I will see what I can do with this.

Also..
I have decided to do something about the boring engraver shapes in this mod.
So here are a few I think would suit this mod nicely.

Code: [Select]

[SHAPE:SQUARE]
[NAME:square:squares]
[ADJ:soft]
[ADJ:enix]
[TILE:254]

[SHAPE:FANFIC]
[NAME:fanfic:fanfics]
[ADJ:nice]
[ADJ:pleasant]
        [ADJ:romantic]
[ADJ:slash]
[ADJ:terrible]
[ADJ:horrible]
[ADJ:eyesearing]
[ADJ:fanboyish]
[ADJ:fangirlish]
[ADJ:traumatizing]
[TILE:'*']

[SHAPE:BARD]
[NAME:bard:bards]
[ADJ:singing]
[ADJ:terrible]
[ADJ:spoony]
[ADJ:dead]
[TILE:'*']

« Last Edit: July 16, 2011, 01:33:27 pm by Ultimuh »
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neosorcerer

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Re: Final Fantasy Mod v0.2
« Reply #23 on: July 16, 2011, 02:51:48 pm »

Is this modular?

Not quite, but it's possible with some clean up next release maybe.

YES SOMEONE has done a FINAL FANTASY MOD THANK YOU

 :D

Thanks, I will see what I can do with this.

Also..
I have decided to do something about the boring engraver shapes in this mod.
So here are a few I think would suit this mod nicely.

I haven't even touched shapes yet but I'll add these in for the next release!
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Ultimuh

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Re: Final Fantasy Mod v0.2
« Reply #24 on: July 16, 2011, 02:55:49 pm »

I haven't even touched shapes yet but I'll add these in for the next release!

I have done LOTS more..
Some are edited from the original, such as circles, and diamond.
Also, I did not know what to put in TILE so most of them are *'s You might want to change the tile symbols if you wish.

One of them is quite large.
 Also.. I haven't included those I posted once already.
Code: [Select]

[SHAPE:CIRCLE]
[NAME:circle:circles]
[ADJ:standard]
[ADJ:bardic]
[ADJ:runic]
[ADJ:magic]
[TILE:9]

[SHAPE:CREST]
[NAME:crest:crests]
[ADJ:Hume]
[ADJ:Elvaan]
[ADJ:Galkan]
[ADJ:Tarutaru]
[ADJ:Mithran]
[ADJ:beastman]
[ADJ:Yagudo]
[ADJ:Goblin]
[ADJ:Orc]
[ADJ:Quadav]
[ADJ:holy]
[ADJ:evil]
[ADJ:ancient]
[ADJ:tribal]
[ADJ:futuristic]
[ADJ:major]
[ADJ:minor]
[ADJ:small]
[ADJ:large]
[ADJ:priedeful]
[ADJ:honorable]
[ADJ:noble]
[ADJ:valuable]
[ADJ:national]
[ADJ:royal]
[ADJ:patriotic]
[ADJ:unknown]
[TILE:'*']

[SHAPE:CRYSTAL]
[NAME:crystal:crystals]
[ADJ:fire]
[ADJ:water]
[ADJ:earth]
[ADJ:wind]
[ADJ:ice]
[ADJ:lightning]
[ADJ:light]
[ADJ:dark]
[TILE:4]


[SHAPE:SONG]
[NAME:song:songs]
[ADJ:nice]
[ADJ:pleasant]
[ADJ:romantic]
[ADJ:terrible]
[ADJ:drunken]
[ADJ:popular]
[ADJ:obscure]
[TILE:'*']

[SHAPE:WEAPON]
[NAME:weapon:weapons]
[ADJ:sharp]
[ADJ:blunt]
[ADJ:pointy]
[ADJ:ranged]
[ADJ:elemental]
[ADJ:jagged]
[ADJ:fearsome]
[ADJ:destructive]
[ADJ:giant]
[ADJ:tiny]
[ADJ:wooden]
[ADJ:metal]
[ADJ:rock]
[ADJ:toy]
[ADJ:broken]
[ADJ:pristine]
[ADJ:holy]
[ADJ:evil]
[ADJ:runic]
[ADJ:magic]
[ADJ:ancient]
[ADJ:rusty]
[ADJ:tribal]
[ADJ:beastman]
[ADJ:primitive]
[ADJ:futuristic]
[ADJ:chipped]
[ADJ:artifact]
[TILE:'*']

[SHAPE:SHIELD]
[NAME:shield:shields]
[ADJ:elemental]
[ADJ:spiky]
[ADJ:sturdy]
[ADJ:tower]
[ADJ:kite]
[ADJ:round]
[ADJ:square]
[ADJ:giant]
[ADJ:tiny]
[ADJ:wooden]
[ADJ:metal]
[ADJ:rock]
[ADJ:toy]
[ADJ:broken]
[ADJ:pristine]
[ADJ:holy]
[ADJ:evil]
[ADJ:holy]
[ADJ:evil]
[ADJ:runic]
[ADJ:magic]
[ADJ:ancient]
[ADJ:rusty]
[ADJ:tribal]
[ADJ:beastman]
[ADJ:primitive]
[ADJ:futuristic]
[ADJ:artifact]
[TILE:'*']

[SHAPE:ARMOR]
[NAME:armor:armors]
[ADJ:spiky]
[ADJ:sturdy]
[ADJ:wooden]
[ADJ:metal]
[ADJ:rock]
[ADJ:cloth]
[ADJ:elemental]
[ADJ:broken]
[ADJ:pristine]
[ADJ:holy]
[ADJ:evil]
[ADJ:holy]
[ADJ:evil]
[ADJ:runic]
[ADJ:magic]
[ADJ:ancient]
[ADJ:rusty]
[ADJ:tribal]
[ADJ:beastman]
[ADJ:primitive]
[ADJ:futuristic]
[ADJ:artifact]
[TILE:'*']

[SHAPE:MOOGLE]
[NAME:moogle:moogles]
[ADJ:dancing]
[ADJ:posing]
[ADJ:silly]
[TILE:'*']

[SHAPE:CHOCOBO]
[NAME:chocobo:chocobos]
[ADJ:running]
[ADJ:walking]
[ADJ:posing]
[ADJ:angry]
[ADJ:attacking]
[ADJ:fat]
[TILE:'*']

[SHAPE:CACTUAR]
[NAME:cactuar:cactuars]
[ADJ:posing]
[ADJ:attacking]
[ADJ:running]
[ADJ:giant]
[TILE:'*']

[SHAPE:TONBERRY]
[NAME:tonberry:tonberrys]
[ADJ:posing]
[ADJ:attacking]
[ADJ:giant]
[TILE:'*']

[SHAPE:HORDE]
[NAME:horde:hordes]
[ADJ:fiendish]
[ADJ:Quadav]
[ADJ:Orcish]
[ADJ:Goblin]
[ADJ:Yagudo]
[ADJ:approaching]
[ADJ:menacing]
[ADJ:terrifying]
[ADJ:pillaging]
[ADJ:small]
[ADJ:gigantic]
[ADJ:fleeing]
[ADJ:evil]
[ADJ:undefeated]
[TILE:'*']

[SHAPE:ARMY]
[NAME:army:armies]
[ADJ:small]
[ADJ:huge]
[ADJ:approaching]
[ADJ:fleeing]
[ADJ:Hume]
[ADJ:Tarutaru]
[ADJ:Elvaan]
[ADJ:Galkan]
[ADJ:Mithran]
[ADJ:pillaging]
[ADJ:holy]
[ADJ:hopeful]
[ADJ:victorius]
[ADJ:defeated]
[ADJ:zealous]
[ADJ:invincible]
[TILE:'*']

[SHAPE:ADVENTURER]
[NAME:adventurer:adventurers]
[ADJ:male]
[ADJ:female]
[ADJ:Hume]
[ADJ:Tarutaru]
[ADJ:Elvaan]
[ADJ:Galkan]
[ADJ:Mithran]
[ADJ:brave]
[ADJ:cowardly]
[ADJ:honorable]
[ADJ:dishonest]
[ADJ:fiendish]
[ADJ:evil]
[ADJ:zealous]
[ADJ:armed]
[ADJ:attacking]
[ADJ:victorius]
[ADJ:defeated]
[ADJ:dead]
[ADJ:sneaky]
[ADJ:cunning]
[ADJ:posing]
[ADJ:sexy]
[ADJ:buff]
[ADJ:flexing]
[ADJ:insane]
[ADJ:pyromanic]
[ADJ:silly]
[ADJ:dumb]
[ADJ:stupid]
[ADJ:laughing]
[ADJ:cringing]
[ADJ:lonely]
[ADJ:friendly]
[ADJ:heroic]
[ADJ:devilish]
[ADJ:naked]
[ADJ:poor]
[ADJ:rich]
[ADJ:fleeing]
[ADJ:sleeping]
[ADJ:disturbed]
[ADJ:disturbing]
[ADJ:cocky]
[ADJ:hanged]
[ADJ:stabbed]
[ADJ:executed]
[ADJ:exiled]
[ADJ:hopeless]
[ADJ:demanding]
[ADJ:adventurous]
[ADJ:exploring]
[ADJ:slain]
[ADJ:scared]
[ADJ:spelunking]
[ADJ:terrified]
[ADJ:terrifying]
[ADJ:bathing]
[ADJ:swimming]
[ADJ:tolerated]
[ADJ:incapacitated]
[ADJ:stunned]
[ADJ:blind]
[ADJ:blinded]
[ADJ:mute]
[ADJ:muted]
[ADJ:poisoned]
[ADJ:dieing]
[ADJ:intoxicated]
[ADJ:drunk]
[ADJ:bragging]
[ADJ:godless]
[ADJ:zealous]
[ADJ:pious]
[ADJ:unharmed]
[ADJ:wounded]
[ADJ:stricken]
[ADJ:dieseased]
[ADJ:rotting]
[ADJ:rotten]
[ADJ:bitten]
[ADJ:eaten]
[ADJ:troubled]
[ADJ:troublesome]
[ADJ:ancient]
[ADJ:tribal]
[ADJ:unimportant]
[ADJ:futuristic]
[ADJ:laughable]
[ADJ:facepalming]
[ADJ:facepalmed]
[ADJ:dirty]
[ADJ:clean]
[ADJ:lawful]
[ADJ:unlawful]
[ADJ:beastman]
[ADJ:thieving]
[ADJ:captured]
[ADJ:imprisoned]
[ADJ:beheaded]
[ADJ:prideful]
[ADJ:royal]
[ADJ:noble]
[ADJ:common]
[ADJ:wealthy]
[ADJ:fat]
[ADJ:obese]
[ADJ:powerful]
[ADJ:weak]
[ADJ:tall]
[ADJ:short]
[ADJ:impaled]
[ADJ:trapped]
[ADJ:unlucky]
[ADJ:lucky]
[ADJ:blessed]
[ADJ:cursed]
[ADJ:allmighty]
[ADJ:mighty]
[ADJ:cheating]
[ADJ:overpowered]
[ADJ:invincible]
[TILE:'*']

[SHAPE:COIN]
[NAME:coin:coins]
[ADJ:Hume]
[ADJ:Elvaan]
[ADJ:Tarutaru]
[ADJ:Galkan]
[ADJ:Mithran]
[ADJ:beastman]
[ADJ:chipped]
[ADJ:wooden]
[ADJ:stone]
[ADJ:metal]
[ADJ:gold]
[ADJ:silver]
[ADJ:copper]
[ADJ:bronze]
[ADJ:iron]
[ADJ:pristine]
[ADJ:dirty]
[ADJ:artifact]
[ADJ:holy]
[TILE:'*']

[SHAPE:RUIN]
[NAME:ruin:ruins]
[ADJ:Elvaan]
[ADJ:Hume]
[ADJ:Tarutaru]
[ADJ:Galkan]
[ADJ:Mithran]
[ADJ:beastman]
[ADJ:ancient]
[ADJ:smoking]
[ADJ:burning]
[ADJ:holy]
[ADJ:evil]
[ADJ:charred]
[ADJ:infested]
[TILE:'*']

« Last Edit: July 16, 2011, 03:05:44 pm by Ultimuh »
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neosorcerer

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Re: Final Fantasy Mod v0.2
« Reply #25 on: July 23, 2011, 12:44:36 pm »

version 0.3 is released!

Creature adjustments! bombs die after exploding!
Ghosts are added!
Better Hume names! I copied all the unisex names from babynames.com, now they use names like Harlequin Frogcandle, Marlow Sunfaith and Cloud Strifeheart!
Elvaan and Orc languages added
Beastmen adjustments like profession names and positions
Tons of new sythesis reactions for blacksmithing, woodworking, goldsmithing and others...
Sandboxes! It's like chocobo digging without the chocobo, also clamming. These will be expanded on later.

Known issues:
-Not everything synthesis item is available, many will be needlessly difficult to obtain at the moment, you might want to embark on a forest for now.
-Creatures need descriptions and relsizes
-Nothing is balanced, pet wyverns and Chocobos will regularly scare away beastmen ambushes.
-No languages for Tarutaru, Yagudo and the rest.


I'm having trouble generating languages for Tarutaru and Yagudo. I'd like them to use names as close as possible to the game like Fuu Qihu for yagudo and repeated syllables for Tarutaru.
I'm getting close with the Yagudo but they keep using Hume language for their second names, is there an easy way to convert the entire language file into [S_WORD:...]?

For the next release I'm continuing adding reactions and the necessary items for them, beastmen improvements and just generally filling everything out.


Also I added shapes from Ultimuh as well as some of my own  :)
« Last Edit: July 23, 2011, 12:46:58 pm by neosorcerer »
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Ultimuh

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Re: Final Fantasy Mod v0.3
« Reply #26 on: July 24, 2011, 04:30:36 pm »

There is one problem.. This update.. only contains 2 folders and not the whole mod?
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neosorcerer

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Re: Final Fantasy Mod v0.3
« Reply #27 on: July 24, 2011, 05:24:29 pm »

If you have v0.2, you can delete the raw folder, and then place the new v0.3 raw folder in, everything should be fine.

From a fresh copy of DF, delete the raw folder, replace it with the FF mod raw folder, and also copy in the tileset and init (both optional, however stuff will probably look wrong.)
Do not copy over top of other raws, this will cause bad things to happen!

Next time I'll upload entire folder if people prefer it?
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Ultimuh

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Re: Final Fantasy Mod v0.3
« Reply #28 on: July 24, 2011, 05:27:30 pm »

That would be nice.
Thanks for the info.
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Starmantis

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Re: Final Fantasy Mod v0.3
« Reply #29 on: July 24, 2011, 06:27:28 pm »

Id really like to see the rat people from FFIX
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