Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: DF mode music  (Read 2422 times)

nagual678

  • Bay Watcher
  • Noble Sam says: I want YOU for the Fortress Guard!
    • View Profile
Re: DF mode music
« Reply #15 on: April 07, 2008, 01:01:00 am »

I did suggest something like that in this thread http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=002078  but i've since come to my senses and realized it's completely insane. Seriously.
Logged

bigmcstrongmuscle

  • Bay Watcher
    • View Profile
Re: DF mode music
« Reply #16 on: April 07, 2008, 01:13:00 am »

It's not totally impossible - you could limit it to a constrained pseudo-random melody from a fairly basic chord progression (maybe procedurally modified, if you felt really bold) for each scenario, maybe with a little bridge melody generated between movements - but it would probably either sound horribly random, or all the songs would sound much too similar, depending on how much you constrained it.

And it would be a pretty tough project, requiring a reasonable knowledge of music theory, and Toady almost certainly has better things to do.

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: DF mode music
« Reply #17 on: April 07, 2008, 01:58:00 am »

Heh, Dwarf Fortress is nothing if not random.  It would fit in perfectly.

Leerok the Lacerta

  • Bay Watcher
  • Linuxer
    • View Profile
    • The Online Journal of Leerok the Lacerta
Re: DF mode music
« Reply #18 on: April 07, 2008, 08:29:00 am »

Emulated Adlib music would fit quite well with this sort of game.

Perhaps I'm too used to Adlib music, since I tend to prefer it instead of general MIDI. I happen to be listening to Dune 2 music at the moment.

Pages: 1 [2]