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Author Topic: Essenceborn - A God Game - Turn 7  (Read 14434 times)

Armok

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Re: Essenceborn - A God Game - Turn 6
« Reply #135 on: July 27, 2011, 09:01:10 am »

I strongly agree with kaian. PLEASE make those into rules!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

UltraValican

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Re: Essenceborn - A God Game - Turn 6
« Reply #136 on: July 27, 2011, 09:46:07 am »

*Reads New posts*
You are all Elves.
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kaian-a-coel

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Re: Essenceborn - A God Game - Turn 6
« Reply #137 on: July 27, 2011, 09:51:08 am »

Why? me and armok, at least, no. We had a goddess "incarnation of cruelty of nature". everyone just ignored "cruelty". Not us.
We took it as "incarnation of natural selection". and we struggle to balance those hippies, without falling in something unnatural (nature bear no grudges!)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Armok

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Re: Essenceborn - A God Game - Turn 6
« Reply #138 on: July 27, 2011, 10:37:35 am »

Yes. Nobody else seems to get that there is an actual role to play. The result is that so far we have a goddess that acts insane, idiotic and a massive hypocrite. Please stop that and actually start suggesting things consistent with our supposed personality.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

micelus

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Re: Essenceborn - A God Game - Turn 6
« Reply #139 on: July 27, 2011, 01:58:09 pm »

fine no avatar.
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hachnslay

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Re: Essenceborn - A God Game - Turn 6
« Reply #140 on: July 27, 2011, 02:47:52 pm »

Listen in on the meeting of the river folks, protecting Arahe if he is in danger of dieing. If he gets wounded that's ok. Just make sure he doesn't die. He needs to learn that he can depend on us more. However if he asks for help, by all means help him. Continue ignoring the Water Runners. Conserve as much energy as possible.
Your goddess might have begun as a balanced one, but even gods change. She seems to value wisdom more now than having followers die to nature.
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

kaian-a-coel

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Re: Essenceborn - A God Game - Turn 6
« Reply #141 on: July 27, 2011, 02:50:38 pm »

i agree about forgetting the water runner. trying to join them is far too dangerous. let them die. (cause we cant justify our absence)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

hachnslay

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Re: Essenceborn - A God Game - Turn 6
« Reply #142 on: August 02, 2011, 07:34:25 am »

poke
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Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Digital Hellhound

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Re: Essenceborn - A God Game - Turn 6
« Reply #143 on: August 02, 2011, 08:19:08 am »

I ain't home, son. Won't be able to update in a while.
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hachnslay

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Re: Essenceborn - A God Game - Turn 6
« Reply #144 on: August 06, 2011, 01:06:52 pm »

... how long is a while?
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Digital Hellhound

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Re: Essenceborn - A God Game - Turn 6
« Reply #145 on: August 06, 2011, 01:32:07 pm »

I'll be back on wednesday.
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Digital Hellhound

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Re: Essenceborn - A God Game - Turn 6
« Reply #146 on: August 12, 2011, 10:45:17 am »

Spoiler: Suggestions (click to show/hide)

kain-a-coel/micelus:

Nuul, filled with regret, returns to the mountains to look for Aramnu. But the man is nowhere to be seen, hidden deep in the depths of the world. Her vision is still limited, and scouring the entire mountain range for signs of him would take weeks. Sometimes, it feels like she's seeing glimpses of the hunter at the edge of her vision, but finds nothing. Either she is seeing things, or something else is working against her. She doubts she can find him without a significant use of power.

micelus:

The goddess returns to the Dead Suns and Clay Tribe. Her words had some effect earlier, but there are still many who practice the ridiculous spirit faith. She has to put an end to that. Nuul manifests first at the Clay Tribe, appearing in the center of their camp. It looks like they're preparing to move to another location, this area's resources mostly spent. 

She decides to go straight to the point. Her voice booms through the camp, summoning the 'spirits', demanding they come stand up for their people, spewing insults at the air. Their spirits do not deserve their worship. She is a real god. A little Essence spent into magnifying her words, and she's done.

The results are mixed, unsurprisingly. It doesn't take long for the tribesmen to start arguing. They've probably started fighting by nightfall - if luck is with her, the shamans will lose. She quickly repeats the same with the Dead Suns, to similar results.

micelus:

Next, Nuul visits Nadani. The younger goddess greets her warmly. Nuul is unsure how to react, so cuts straight to the point. She tells her of her duties and to strive for balance and moderation. These words don't seem to come as a surprise to Nadani.

The forest goddess tells her mistress about how she's walked with her worshippers in the Red Path Tribe, explaining and teaching them the proper way to serve them - like Nuul herself taught the Fire Stones. This piques Nuul's interest, but Nadani doesn't seem to remember much else. Eventually, she leaves, convinced that Nadani understood.

hachnslay:

Nuul remembers Arahe's meeting with the Gritari and lets her vision wander there. She finds Arahe in the meeting hut, standing upright with his wolf and shouting to the village chief. Gritari warriors seem to have blocked the doors. Concerned, Nuul moves to manifest there. She appears over the village, and prepares to enter the hut.

'Greetings.' a voice growls from just behind her. 'We must talk.'

Nuul turns to see a human towering over her form. He smiles, regarding her with a dark eye. A long scar covers the other. 'I am Khan, the Lord of War.'

Clay Tribe/Dead Sun Tribe:

In the Clay Tribe, the shamans are killed quickly by the mob, proving once and for all the spirits cannot protect them. There is not much fighting after that. Those who do not convert flee into the wilds. The Dead Suns aren't as bloodthirsty, and the fierce fighting continues throughout the night. Eventually, the spirit worshippers are driven out.

Unfortunately, with the loss of most elders and tribal leaders in the fighting, leadership struggles erupt in both tribes. It quickly turns to violence as well, both sides calling to Nuul for aid. The Two Tribes will not be of much use for a long time.

Water Runner Tribe:

The last two Water Runners die in the wilderness, cursing Nuul with their last breath.

---
Turn 6 Events

Nuul looks for Aramnu, but to no avail

Nuul speaks to the Dead Suns and Clay Tribe once again, crushing belief in the spirits - 64 Followers Gained. 5 Divine Essence Lost.

Nadani teaches the Red Path of proper worship - 4 Followers Gained.

Nuul talks to Nadani of her duties

Khan, the Lord of War, makes his presence known

The Clay and Dead Suns Tribes first kill eachother for religion, then for power - 21 Followers Lost.

The two last Water Runners die - 2 Followers Lost.

---
Godly Power
Divine Essence Gained - 1120¤
Divine Essence Lost - 5¤

Remaining Divine Essence - 1115¤ (+1220¤ next turn)

The Faithful
Spoiler: Prophets (click to show/hide)
Followers - 8 (Forest Sprites), , 120 (Fire Stone Tribe), 30 (Red Path Tribe), 35 (Clay Tribe), 11 (Dead Sun Tribe)

Spoiler: Current Situation (click to show/hide)

The Religion
Spoiler: Nuul the Wise (click to show/hide)
Spoiler: Minor Aspects (click to show/hide)
Spoiler: Traditions (click to show/hide)
Spoiler: Pantheon (click to show/hide)

---

Oh, wow, what a crappy update. I'll try to write a better one next time.
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hachnslay

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Re: Essenceborn - A God Game - Turn 7
« Reply #147 on: August 12, 2011, 11:14:17 am »

Conversation time?
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Armok

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Re: Essenceborn - A God Game - Turn 7
« Reply #148 on: August 12, 2011, 01:05:05 pm »

Hmm, we're supposed to be all about efficiency and pragmatism, yet we seem to be fairly inefficient and roundabout in getting divine essence so far. Using essence directly to get followers, or making items that generate essence directly, haven't been very effective compared to using followers to convert more followers. However, that kind of conversion is slow and uncertain so far...

I SUGGEST: We should create some kind of dedicated, golem-like missionary, that can quickly and efficiently travel around and convert people directly using some built-in tool rather than having to rely on mundane politics.

Easiest method might be to take the mind (modified into a monomaniac) and life force from some Fire stone since those are probably expensive to make, put it in a steel and magic body built for vastly superhuman speed and agility, and with built-in magic tools for stealth and mind-manipulation. Such a body might be much easier to make than it sounds: being made of much lighter materials, and fuelled by divine essence rather than food and oxygen, it can do away with most organs and archive a very lightweight "stick-figure" design. Maybe even make it from hollow tubes or metal foam cores akin to bird bones. With that light weight, lack of air resistance, better joint design that rely or external lubrication, and better reaction speed from being directly hooked up to the mind rather than having slow nerves, and the ability to practice non-stop 24/7 without fatigue or boredom... the speed and agility should be almost automatic.

This much simpler design, if you think about it, could do all the things we've been doing in person: we'd give it a permanent amplified voice. in the unlikely event that it's unlikely appearance and acrobatic displays are not enough we could give it a lightshow to play. it could protect villages and beat champions. It can sneak in and manipulate the minds of leaders in their sleep. All sorts of stuff.

We might not be able to do ALL this in one go with just 1000 DE, but since the mind will need practice in using it's body and so on we should START now. We make the basic body, and transfer the mind of a fully consenting volunteer, and set it up enough that it can start practising. However, the fancy tools and weapons, the magichinery that makes it self sufficient, the mental surgery that removes human needs and lets it be fully dedicated to it's task, etc. can wait a few more turns.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

adwarf

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Re: Essenceborn - A God Game - Turn 7
« Reply #149 on: August 12, 2011, 07:55:10 pm »

We don't FORCE people to become worshippers we CONVINCE them to turn tio our religion as worshippers gained through force are worthless,a dn would add no belief to our religion. Also as to the golem I say things made of earth their mission is to wonder the earth converting people to our religion, and every 100 hundred years the golems are set free by us, and new ones are made to replace them for another 100 years as the cycle repeats
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