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Author Topic: The Binding of Isaac: Repentence. "NO STOP, HE'S ALREADY DEAD!"  (Read 125851 times)

Leafsnail

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Re: The Re-Binding of Isaac: Re-make to include 2-player co-op.
« Reply #405 on: January 11, 2013, 09:35:27 pm »

The only reason to pick up the dead cat is to perform the boss item exploit (if you die after the item appears but before the boss's death animation finishes you can fight the boss again for an additional item.  Doing this allows you to clear out the boss item pool and start getting regular items from them).
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Lectorog

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Re: The Re-Binding of Isaac: Re-make to include 2-player co-op.
« Reply #406 on: January 12, 2013, 02:29:22 pm »

Your loot doesn't look that good. Plenty of health items, which go against the purpose of the dead cat. 1-up mushroom is nullified by the dead cat. Whore of Babylon doesn't work well with those stats. Only a few stat boosters. Wait until you get an actual good run. You'll be ecstatic.

The only reason to pick up the dead cat is to perform the boss item exploit.
You can basically trade 1 life for each devil room item too. The room doesn't appear often enough for this to usually be worth it.
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werty892

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Re: The Re-Binding of Isaac: Re-make to include 2-player co-op.
« Reply #407 on: January 12, 2013, 05:33:37 pm »

Argh!
Well it was my best run so far... Besides, why not pick up the health items, even with dead cat.
EDIT:Yes this was 9 lives
« Last Edit: January 12, 2013, 06:10:28 pm by werty892 »
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Edmus

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Re: The Re-Binding of Isaac: Re-make to include 2-player co-op.
« Reply #408 on: January 12, 2013, 05:47:48 pm »

After not playing the game in five months I was expecting to have had my skill deteriorated, first run with Judas I beat satan.  ::)
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Lectorog

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Re: The Re-Binding of Isaac: Re-make to include 2-player co-op.
« Reply #409 on: February 19, 2013, 09:23:42 pm »

FREE AT LAST




Now I am never playing this again. Until the new game comes out.
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nenjin

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Re: The Re-Binding of Isaac: Re-make to include 2-player co-op.
« Reply #410 on: February 19, 2013, 09:27:32 pm »

That, sir, is just plain fucking insane. For today, all my internets go to you.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Leafsnail

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Re: The Re-Binding of Isaac: Lectorog wins
« Reply #411 on: February 19, 2013, 09:37:55 pm »

I just got the last achievement (Womb Boy - my character was completely ridiculous and killed Mom's Heart in literally 30 seconds), but Platinum God didn't unlock due to a cloud saving thing.  I can probably fix it by resyncing later but I'm done too!
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nenjin

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Re: The Re-Binding of Isaac: Lectorog wins
« Reply #412 on: February 19, 2013, 09:40:26 pm »

SSs or it hasn't happened! Plus he said something first.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Lectorog

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Re: The Binding of Isaac: Wrath of the Lamb. You think you're done? Ha. No.
« Reply #413 on: February 19, 2013, 10:02:22 pm »

Aaaaaand there we go! I finally got Platinum God after 143 hours, 348 deaths and 118 mom kills. BOOOYAH! I do feel a bit empty now though, I've now done everything that is possible in what probably has become my favorite game. Except found Conquest, but hunting for him wasn't needed and it really isn't that much fun anyway.

Apparently one of the patches had bugged my game a bit and my first kill of the final final final final boss with ?? hadn't registered, so with the Ankh I just got the last secret I was missing.

Now I just need to resist the urge to reset my save.



Secrets unlocked 98/97.

LASD got it first. But I'll accept the honor granted by my screenshots. This game. So much time.
EDIT: The earliest date in this game's files on my computer is December 30, 2011. That's quite a while spent to finish a $5 game.
« Last Edit: February 19, 2013, 10:11:02 pm by Lectorog »
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nenjin

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Re: The Re-Binding of Isaac: We're all winners
« Reply #414 on: August 21, 2013, 09:29:27 am »

ARISE!

http://www.youtube.com/watch?v=p22Sj-Zllwk&feature=player_embedded#t=69

Teaser trailer for Binding of Isaac: Rebirth.

It's uhm...well it contains no gameplay footage or descriptions of mechanics.

What it DOES contain is a lot of hand made, paper mache figures, slime and creepy camera angles. Somehow the low budget live-action just makes it that much more disturbing.

Isaac will be rebirthing sometime early 2014.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Lectorog

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I heartily approve of the trailer. Note that your link is near the end of it - that's the "#t=69".
It's on the PSVita, which I wasn't previously aware of. Pretty neat. I'd get it for that if I had a PSVita.

Spoiler (click to show/hide)
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Catastrophic lolcats

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Rather interesting teaser. I'm not sure how much I'm looking forward to Rebirth. As much as I love The Binding of Isaac I'm also completely burnt out on it. I played it for about 80 hours and just had a few more character finishes to go through before Platinum God, but it was back when the achievements were mixed up and I've long since forgotten who I had finished with already. 

I'm not incredibly sold on the new art style either. The pixel retro look is a little overdone and I much prefer the "vector" look of Edmund McMillen works. Maybe I can get into it again and a lot of the promised content is looking pretty good.
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nenjin

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ARISE.....again!

http://www.rockpapershotgun.com/2014/04/16/binding-of-isaac-rebirth-is-going-to-be-amazing/

I have not been following up on Rebirth at all, but this RPS article is chalk full of gifs, links, new music tracks and more.

There's even more stuff over at the blog.

Here, check out how insane the item combos continue to get....



Still looking for a current release date. Man, between this and Mewgenics, McMillen must have zero free time to himself.
« Last Edit: April 17, 2014, 10:50:36 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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So I guess there's been previews of the BoI: Rebirth soundtracks. Enjoy.

http://www.youtube.com/watch?v=MGrp7WwlWVo
http://www.youtube.com/watch?v=praLLgVrYFE
http://www.youtube.com/watch?v=ISGPEfVDhQY
http://www.youtube.com/watch?v=DbiblpG4lAs
http://www.youtube.com/watch?v=nCsMTzYIqOs

Not sure if I like it, but I probably wouldn't have liked BoI music either if I'd heard it out of context.

And no, I still don't know when this thing is releasing. The guy is killing me by having more projects going than he has time to work on. He needs to finish this or Mewgenics or his "secret project", because at least two of them have slipped by over 6 months.

That said, there are a ton of posts over on some thing that looks like the half-dozen other blogs spread between BoI, Team Meat, Super Meat Boy, Mewgenics and McMillen's blog about how shit is going to work in Rebirth.
« Last Edit: July 16, 2014, 12:16:17 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Wow, well, I got sucked into about 2.5 hours of Binding of Isaac reading.

If you gorged on the first game and think you're burnt out, I dare you not to get excited about this.

First off, local co-op only.

The other player spawns in (can use a controller if you're on the keyboard) taking one of your hearts. They spawn as a little baby familiar like the ones in the previous game, but with full control, they fly and their attacks are identical to Isaac. Isaac retains control of the SPACE item and when it's used. When it triggers, it triggers for the baby as well. Babies can't pick up items at all though, and when they're spawned both they and Isaac's attack power is reduced slightly to compensate for all the spam. The baby can give their life back to Isaac at any time, which I imagine makes for some cool drop-in/drop-out maneuvers. But they can also take more life from Isaac (unless Isaac has 1 heart left.) So it becomes a kind of greed/need based co-op experience like Contra, where once you invite someone in you're kind of at the mercy of whatever type of player they happen to be. But there's more. Everyone thought co-op would be two Isaacs but McMillen wasn't having it. There's only one Isaac (sort of.) So how to keep co-op players enjoying the core fun of BoI, the randomness? When they spawn they spawn as one of many random babies, each with their own little things going on. There are also special rare babies that have abilities of their own separate from Isaac. But some babies are "cursed" versions of their better counterparts, so there's no telling what you can get. Characters like Cain and Eve ect.. will each also be able to unlock a specifically-themed baby just for them, that they have a higher % chance of spawning. Co-op players who despawn voluntarily respawn as the same baby.

Getting Platinum God in Rebirth will not be contingent on Co-op in any way.

-The visual overhaul. Lots of randomized ground clutter like pages and insects crawling around and non-enemy fruit flies. Water eventually running down the walls, randomized bits of nearly off-screen things like ropes and pipes and beams in the ceiling. New decoration/loot containers like pots. New and better fire and coils of poo. Better and gorier death effects.

-Light effects. Oooommmggg. To me BoI's utter lack of lighting was somehow part of the art style. But Rebirth is really the game McMillen wanted to make, and the lighting reflects that. Rebirth is swiftly becoming less cute and more genuinely disturbing just by that one change. It's not used aggressively in what's been shown off, but for example, Curse of Darkness is literally a curse of darkness on you now. The gifs on the blog look amazing(ly terrifyingly more difficult.)

-The Shop. It was basically another slot machine in BoI, a desperation buy or an excess buy. In Rebirth, it's going to take on a more central role in playing the game and take on a meta-game quality as well. First, more items period are going to be in the Shop's available pool,. Specifically, more items that contribute to play styles and builds. Some of that intent was in BoI already as you'd often get support items like Batteries or Ladders. Now it will extend to things like Life For Kill and such. McMillen really wants people hitting the shop more often than they were before, so they can tweak and specialize their build. In terms of meta-game qualities, the Shop will get a Donation Machine. Pitch in money and it eventually will upgrade the shop over several tiers, allowing it to offer more items of a potentially higher rarity (like unlock-quality items) and I guess some possibly shop-exclusive items? It will persist through games, and get accompanying visual upgrades. While you might consider this against Isaac's ethos it's really not. Item Unlocks follow the same principle, and all it's doing it increasing the attractiveness of spending your money at the shop (versus the Casino) and allowing you to cast a wider net for items that work with what you currently have, or just desperately need.

-Rooms. The total number of room combinations per chapter in BoI + WotL was about 150. In each chapter of Rebirth there will be over 500 potential combinations. Some of these rooms will actually be dead-ends, something BoI didn't do very well. Lots of rooms will have at least 1 very rare alternate layout. There will be 5 new "Special Rooms" like Sacrifice Rooms, Arcades, Devil Rooms, ect...But the biggest new feature is LARGER ROOMS! Our Darker Purpose already did this, but whateve's. Rooms can be way bigger now, and while they're be rarer by far than single screened rooms, it allows for more dramatic room layouts, more room to manuever, larger enemies and more of them. McMillen also has way finer control over room rarity than he used to, so he's going to be adding a more flavor/theme rooms to the rotation, to keep up the game's rep for being mysterious and giving people something to puzzle over, in addition to all the story-telling benefits.

-1 revealed new playable character out of 5. And it's a doozy. So "Eden" will be a randomly generated character every time you play her. Him. It. Their stats, lives and two equippable items will be randomized within playable parameters. Their hairstyle will also be semi-random. But you can't play Eden whenever you want. No, to play Eden, you have to kill Mom. A lot. Everytime you kill Mom you kill a Mom Kill Token, which you can spend to play as Eden. (I think, maybe, you can even switch to Eden in game? Not sure.) Anyways, it's a calculated risk at rolling a beast character, or just because you want to play ultra-random mode.

-Status Effects on Tears. They've been greatly expanded both mechanically and visually. Instead of being a % chance to inflict their status, now they're basically an occasionally tear (at the most basic level) that inflicts the status when it hits. Enemies will get a visual that tracks the effect. One of the new status effects shown off is Fear.

-Numbers. Original Binding of Issac + WotL items: 198. In Rebirth: 450. Plus new common pickup items like Black Hearts (the opposite of Faith Hearts, which trigger the Necronomicon effect on screen when they're lost), double key rings, new cards, consumable battery drops to recharge your SPACE item, new pills, ect...50 new non-boss enemies, and 15 new bosses. "Double trouble" boss fights taking place in larger rooms will become more common. Rare spawn enemies and bosses will have their own special and unique ways of killing you, versus the lightly randomized parameters of before.

-Profiles for multiple players.

-The minimap can now be toggled between visible, hidden or transparent. Also holding the same key for long enough will cause Isaac to drop all of his currently held items.

-Daily seeds. This request came from LPers mostly, but, BoI will now expose the seed it used to generate each game, so you can hand that seed to other people and compete on the same basic run. A daily challenge seed will also be generated, and all you need to do is copy/paste it in when starting a new game.

-A few demonstrations of new items and trinkets. Like a set of Worm Trinkets that each modifies how your tears shoot, Metroid-style. There's a new item that makes your tears become independent shots which you can control instead of shooting them out wherever you're pointing, and walk them around to hurt things because they're no longer consumed on hit. And oh yeah, that completely sinks with everything else, so you get shit like this:

Spoiler (click to show/hide)

Oh yeah, you know want you want to see that shit with Brimstone.

Spoiler (click to show/hide)

-A trailer pitched at the consoles.

At the rate it's going and the way they're sounding in interviews, I'm guessing the game is going to be late, late 2014. Maybe they're shooting for that Halloween release window, but McMillen seems content for it to take as long as it takes. They keep just piling in more features and stuff.
« Last Edit: July 16, 2014, 05:35:20 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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