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Author Topic: How bugged are weapons at the moment?  (Read 22291 times)

Akaros24

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Re: How bugged are weapons at the moment?
« Reply #90 on: August 02, 2011, 04:58:46 am »

If I am understanding this,
It should be impossible to make funtional crossbow with 'candy' due to it being perfectly rigid, thus you couldent draw (bend) the bow (or what it is called) and provide energy for it to fire.
That or dwarfs have found another way to break the laws of physics.

(I am still new here)
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CriticallyAshamed

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Re: How bugged are weapons at the moment?
« Reply #91 on: August 02, 2011, 05:26:29 am »

It shows by the incredulity you intone upon "dwarves have discovered a way to defy physics!"

Just wait until you realise how many dragons you can fit into a cage which you then freeze under water with everything living in stasis.
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Kay12

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Re: How bugged are weapons at the moment?
« Reply #92 on: August 02, 2011, 05:43:55 am »

Nah, candy can be made into clothes and used as a thread. I always imagined it to be like the elven materials in LoTR - it knows what you're trying to do with it.

Unless that would need it to be heavy.
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Mount

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Re: How bugged are weapons at the moment?
« Reply #93 on: August 02, 2011, 12:39:05 pm »

Another thought -- The Hammerer deals punishment by "X number of hammer strikes," right?  So you could give him a candyhammer and essentially let him "punish" miscreants by hitting them with a boffer-stick. 

Gergination

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Re: How bugged are weapons at the moment?
« Reply #94 on: August 02, 2011, 01:26:55 pm »

Another thought -- The Hammerer deals punishment by "X number of hammer strikes," right?  So you could give him a candyhammer and essentially let him "punish" miscreants by hitting them with a boffer-stick.

This is exactly what people with a Hammerer end up doing.  I just picture him standing over a dwarf with a picture of vengeance on his face hitting them as hard as they can with this beautifully sculpted hammer and the victim realizing they're actually getting a dwarven massage.

Granted, nobles are bugged right now which means no Hammerer at all, which is a good thing.  It also means no Dungeon Master, which is a bad thing.
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ohgoditburns

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Re: How bugged are weapons at the moment?
« Reply #95 on: August 02, 2011, 01:47:10 pm »

The instant someone suggested a danger fort I started formulating how I would go about accomplishing said task.

I would get so tired of linking mechanisms.
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