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Author Topic: Star Wars:Jawa Fortress [44.12]  (Read 20729 times)

armads

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Re: Star Wars:Jawa Fortress [44.05]
« Reply #165 on: March 09, 2018, 05:13:10 pm »

I believe it was an administrative droid, though I don't recall completely as it was like four fortresses ago for me in my testing of various parameters.
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Enemy post

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Re: Star Wars:Jawa Fortress [44.05]
« Reply #166 on: March 10, 2018, 11:01:24 pm »

correct me if I'm wrong, but the way to make creatures force-users, or have the potential, is to add [CREATURE_CLASS:FORCE] to the creature raws, correct?

Just saw this edit. No, CREATURE_CLASS:FORCE doesn't cause Force-users. That is attached to all Star Wars creatures besides the Yuuzhan Vong so that Jedi can sense them through walls. Force use is caused by being part of the Jedi or Sith "creature". In a more open mod, it would probably work better as GENERAL_POISON.
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My mods.
Minimalism and Milk:I,II.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Enemy post

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Re: Star Wars:Jawa Fortress [44.06]
« Reply #167 on: March 11, 2018, 10:22:37 pm »

I updated a bit, took care of the recently discussed issues. A couple little bugfixes, only Jawas can be Jawa nobility, the unnecessary weapon shop has been removed.

Thanks for the testing, Armads.

*Whoops, didn't mean to double post.
« Last Edit: March 11, 2018, 10:25:07 pm by Enemy post »
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My mods.
Minimalism and Milk:I,II.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
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