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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 175695 times)

DarthBoogalo

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #645 on: September 30, 2014, 12:38:15 am »

The latest ASCII version appears to lack trolls of any sort. 0:
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #646 on: September 30, 2014, 12:49:05 am »

First I wonder how I do stupid crap like that, then I get sad because it took two weeks for even a single person to attempt to download that.

Anyway, I just removed the ASCII download for now. Get the smaller download, put it into the old ASCII one.

DarthBoogalo

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #647 on: September 30, 2014, 01:00:59 am »

Aw..
I actually decided to use the smaller download, and combined it with rise of the mushroom kingdom for funsies. Somehow they merged without flaw (that I've seen).
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vjmdhzgr

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #648 on: September 30, 2014, 06:08:58 pm »

First I wonder how I do stupid crap like that, then I get sad because it took two weeks for even a single person to attempt to download that.

Anyway, I just removed the ASCII download for now. Get the smaller download, put it into the old ASCII one.
I downloaded the not ASCII version, does that count?
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

admiralKew

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #649 on: October 04, 2014, 08:33:42 am »

Hm. Does anyone know how to make Stonesense work for this? It says it can't load troll_256x256.png before aborting.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #650 on: October 04, 2014, 02:17:44 pm »

Something must have changed between 0.34.11 and 0.40.01's versions of Stonesense then... yikes, I hate working with graphics, but I may look into this later.

admiralKew

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #651 on: October 06, 2014, 01:48:31 am »

Also, it appears that I can't make pig iron from the smelter. Though that could just be me.
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Sergarr

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #652 on: October 31, 2014, 10:34:15 am »

Why does the graphical version seems to lack the very nice music it had in .34 times?
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._.

Putnam

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #653 on: October 31, 2014, 02:51:33 pm »

It was too big, mostly.

Since I most certainly don't want to deprive people of it, the songs I used were Crystalguitarthemums by Jit in-game and Sburban Prelude by sidewalkbanana in the title screen. Before I switched to those, I used Land of Wind and Shade by Dacen/mixed by silence for in-game and Land of Quartz and Melody by EidolonOrpheus for the title.

King Kravoka

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #654 on: November 01, 2014, 08:13:51 pm »

You should give trolls a "Flip the bird" interaction with the [NEGATIVE_SOCIAL_PRESSURE], [TORMENT] and [ATTACK] usage hints.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #655 on: November 06, 2014, 02:00:08 pm »

Hmm. Given the 300 KB of repeated "Unrecognized Counter: Unrecognized Counter:" errors in my errorlog, I'm guessing that COMBATHARDNESS was removed in 0.40.14.

Welp, better get crackin' on the overhaul thing. Unfortunately, that entails removing every single sburb class and replacing it with twelve generic aspect classes ("breath hero", "light hero" etc.), mostly so that I can update Fortbent in the future without suddenly spasming and playing video games instead.

Liber celi

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #656 on: November 06, 2014, 02:12:02 pm »

Thanks for the hint, I was about to finally play it again! 40.13 works with the current version, yes?

And the Aspect heroes thing makes sense. Not gonna lie, the ridiculous variety of classes was my  favourite, eh, aspect of this mod, but I guess it's hard enough to squeeze 12 unique classes out of DF.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #657 on: November 06, 2014, 02:22:19 pm »

Probably my favorite, but holy crap is it difficult to develop. Now that finally something's made it kaput, I feel like I have to change it to something more manageable.

No reason it shouldn't work with 0.40.13. Hell, it still technically works with 0.40.15, though with the obvious weirdness associated with no COMBATHARDNESS.

EDIT: The nice thing about making it more manageable as I am now is that the replacement for the old claspects is now 1/4 features complete.

Hell, just for fun, I'll include some silly aspect assigning algorithm. Something like "take relevant traits, add up all of them gone through the function abs(x-50), whichever is highest ends up getting assigned unless there's already a surplus in which case second in line is etc".
« Last Edit: November 06, 2014, 07:40:23 pm by Putnam »
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vjmdhzgr

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #658 on: November 06, 2014, 10:13:38 pm »

I read through the thread on the new emotion system in the gameplay questions board, and while I haven't seen it myself (I just haven't played the new version and am too impatient to set up a fort specifically to test combat hardness and then wait the long amount of time it will take for enough bad things to happen) somebody made note of there being a "new thing" at the end of the personality traits that says things like "just doesn't care about anything anymore". Which to me means that combat hardness is still in the game in some way. Whether it's just called something else, needs a completely different mechanism to detect it, or can't be used at all I don't know, but I think it's worth investigating to maybe keep the old system.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Putnam

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Re: Fortbent: Homestuck mod (2014 v1.0.0) (0.40.12)
« Reply #659 on: November 06, 2014, 10:35:54 pm »

If it is not accessible through COUNTER_TRIGGER, I cannot use it.
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