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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 175682 times)

King Kravoka

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Re: Fortbent: Homestuck mod (2014 v1.1.0) (0.40.15)
« Reply #690 on: November 19, 2014, 07:18:28 pm »

Could we just limit it to the ones with canonically known powers?
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.1.0) (0.40.15)
« Reply #691 on: November 19, 2014, 07:27:05 pm »

That would be less than we have right now...

Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.0) (0.40.16)
« Reply #692 on: November 20, 2014, 11:42:19 pm »

Added ectobiology, the rest of the god tiers (which I had done earlier but fuck my life I failed to save it correctly), reworked build grist (they're worth less now, but you can make them out of boulders and wood).

Sergarr

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #693 on: November 22, 2014, 03:50:25 pm »

So, apparently the next patch will have gelding.

Have you thought of any way to utilize this new feature in this mod?
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #694 on: November 22, 2014, 03:54:03 pm »

Trolls are already sterile as of 1.2; the only way for them to have children once they enter your fort is through ectobiology. This is really nice, since ectobiology is 100% voluntary and works with homosexual couples (including both male!).

Sergarr

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #695 on: November 22, 2014, 04:06:57 pm »

100% voluntary? What do you mean by that?

EDIT: Also, why do all the troll weapons lack the [ATTACK_PREPARE_AND_RECOVER:4:4] tags?
« Last Edit: November 22, 2014, 04:09:33 pm by Sergarr »
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vjmdhzgr

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #696 on: November 22, 2014, 04:10:53 pm »

100% voluntary? What do you mean by that?

EDIT: Also, why do all the troll weapons lack the [ATTACK_PREPARE_AND_RECOVER:4:4] tags?
It's done by a reaction in a workshop, and there's a default [ATTACK_PREPARE_AND_RECOVER] for if you don't define it which is just 3:3 which is what all weapons except whips have in vanilla.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #697 on: November 22, 2014, 04:12:50 pm »

100% voluntary? What do you mean by that?

EDIT: Also, why do all the troll weapons lack the [ATTACK_PREPARE_AND_RECOVER:4:4] tags?

1. It's done by a reaction.
2. They are...

Update yer copy :P

Sergarr

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #698 on: November 22, 2014, 04:15:33 pm »

Ok, I laughed at sord...s prepare times.

Also you should totally add that "JPEG Compress" attack to it that was in this mod a long time ago. With ridiculous prepare_and_recover time, like 413:612 or something.
« Last Edit: November 22, 2014, 04:18:05 pm by Sergarr »
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Graknorke

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #699 on: November 22, 2014, 06:19:09 pm »

How do the alchemised weapons compare to regular weapons? I can't understand the RAW files for shit.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #700 on: November 22, 2014, 06:36:56 pm »

Tier 1: same as copper
Tier 2: same as brass (not that bad at all)... though it may be about the same as iron, not quite sure
Tier 3: same as steel
"Alchemized": adamantine, sometimes heavier
Unbreakable: stronger than anything else possible in the game

though you can't get unbreakable anything without DFHack

Graknorke

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #701 on: November 22, 2014, 07:43:19 pm »

Alright, so regular weapons still have worth. Good to know.

EDIT: The inability to brew alcohol is really a killer in colder embarks, huh. Amenity honk-birds a must.
« Last Edit: November 23, 2014, 03:59:56 pm by Graknorke »
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #702 on: November 23, 2014, 07:13:11 pm »

SHIT CAN'T BREW ALCOHOL

every goddamn mod that tripped me up

Also, I should probably get a better way to get amenity grist.

Graknorke

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #703 on: November 23, 2014, 07:35:09 pm »

SHIT CAN'T BREW ALCOHOL

every goddamn mod that tripped me up
Is that a standard thing that happens with race changing mods then?
I don't know a great deal about the specifics of modding so that sounds really odd to me. I'm guessing it would make sense if you actually knew why.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.1) (0.40.16)
« Reply #704 on: November 23, 2014, 07:36:42 pm »

It's because I forgot to include the ability to brew; the reactions to do so were changed with 0.40.01 and the change is minor enough that I keep forgetting about it. 100% human error, nothing intrinsic to mods.
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