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Author Topic: Fortbent: Homestuck mod (v2.5.0) (0.42.06)  (Read 90244 times)

vjmdhzgr

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Re: Fortbent: Homestuck mod (v2.4.0) (0.42.06)
« Reply #840 on: April 24, 2016, 10:42:04 pm »

What exactly was that update though? I assume those additional races are in there, as is all that fraymotif stuff, but is that early stage feature you might be implementing in there? What do the fraymotifs do? I feel like there's barely any information on this update.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Putnam

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Re: Fortbent: Homestuck mod (v2.4.0) (0.42.06)
« Reply #841 on: April 24, 2016, 11:01:25 pm »

The fraymotif stuff was in 2.3.0, I think. I should probably write an article on the wiki about the various effects, affects and unique fraymotifs.

2.4.0 adds troll romance (moirallegiance, kismesisitude, auspisticism, matespritship), which basically act as not-quite-as-fleshed-out relationships for right now. It also makes the whole sburb roles stuff a lot less clunky by making them visible in the unit list and unit status screens instead of everywhere their name appears, like so (pressing "f" to make the switch, it says how on the screen):

Teneb

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Re: Fortbent: Homestuck mod (v2.4.0) (0.42.06)
« Reply #842 on: April 25, 2016, 05:55:07 am »

Truly, you are more than worthy of your personal text. Well done.

Rekov

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Re: Fortbent: Homestuck mod (v2.4.0) (0.42.06)
« Reply #843 on: April 25, 2016, 08:13:30 pm »

How do the various blood castes work in DF? Do they all appear with equal frequency, or do the lower castes appear more often? Do the lower casts have significantly shorter lifespans?

EDIT: Nvm, I think I found enough of an answer by searching thread.
« Last Edit: April 25, 2016, 08:22:41 pm by Rekov »
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Putnam

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Re: Fortbent: Homestuck mod (v2.4.0) (0.42.06)
« Reply #844 on: April 25, 2016, 08:23:36 pm »

Lower castes appear more often and have significantly shorter lifespan.
For example, in my current fort, here's a burgundy blood:

Gnisha Advina will die of old age on 284-08-14, in 13 years, 3 months, and 12 days. He will be 31 years, 10 months, and 15 days old.

And here's an indigo blood:

Erechi Nisata will die of old age on 9614-07-06,
in 9343 years, 2 months, and 3 days.
He will be 9465 years, 10 months, and 1 day old.

I do not have any higher blooded trolls.

Rekov

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Re: Fortbent: Homestuck mod (v2.4.0) (0.42.06)
« Reply #845 on: April 27, 2016, 01:29:41 pm »

Many of the noble positions don't seem to require offices or furniture or anything like that.

I'm also getting a huge amount of red bloods. Are these just being conflated with burgundy? The candy red mutation is supposed to be exceedingly rare, right?

EDIT: Oh, yeah, I guess they are burgundy, but they show up as red for whatever reason in Dwarf Therapist.
« Last Edit: April 27, 2016, 05:38:42 pm by Rekov »
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Putnam

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Re: Fortbent: Homestuck mod (v2.5.0) (0.42.06)
« Reply #846 on: May 03, 2016, 11:24:57 pm »

(red) means burgundy. (mutant) means candy red.

Anyway, I added a way for Lord English himself to show up. He's basically unbeatable. You can beat him if you get Caledfwlch, which is possible with a really good thief/rogue of void + really good seer/mage of doom, but I wouldn't rely on it even if you have it, since LE is kinda lasery. You'd need something like, say, an army of fodder to allow your Caledfwlch-wielding hero in (who should probably be a time hero to at least provide a chance to get to LE before he manages to get away and shoot)
« Last Edit: May 03, 2016, 11:26:35 pm by Putnam »
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jovianArchiver

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Fortbent: Homestuck mod (v2.5.0) (0.42.06)
« Reply #847 on: July 12, 2016, 04:36:38 pm »

Does the mod work for 43.03 and/or .06?
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Putnam

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Re: Fortbent: Homestuck mod (v2.5.0) (0.42.06)
« Reply #848 on: July 12, 2016, 04:39:48 pm »

Now that DFHack's out, the mod ought to be working with 0.43.03 AFAIK.
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