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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 106186 times)

Putnam

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Re: Fortbent: Homestuck mod (v3.0.0) (0.43.05)
« Reply #855 on: July 30, 2017, 06:34:44 am »

3.0.0 released. Claspects overhauled again. This time... it happened much faster, lmao

randomgenericusername

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Re: Fortbent: Homestuck mod (v3.0.0) (0.43.05)
« Reply #856 on: July 30, 2017, 02:05:32 pm »

Errors in adventure mode, I dont think the class stuff is working correctly
EDIT: added more red text
Code: [Select]
Loading script at C:\Users\(username)\Desktop\Graphics/data/save/region1/raw/fortbent_onload.txt
...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:19: attempt to index a nil value (global 'hist_figure_info')
stack traceback:
        ...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:19: in global 'assignClaspect'
        ...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:107: in global 'makeClaspect'
        ...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:133: in upvalue 'func'
        C:\Users\(username)\Desktop\Graphics\hack\lua\repeat-util.lua:30: in function <C:\Users\(username)\Desktop\Graphics\hack\lua\repeat-util.lua:29>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
        [C]: in metamethod '__newindex'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
        [C]: in metamethod '__newindex'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
This stuff showed up later
Code: [Select]
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
        [C]: in metamethod '__newindex'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
Clearing all animal hospitals
Clearing all animal hospitals
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
        [C]: in metamethod '__newindex'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>

...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
        [C]: in metamethod '__newindex'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>

...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...s/data/save/region1/raw/scripts/fortbent/heroic_just.lua:107: Cannot write field (global).makeAnnouncement(): integer expected.
stack traceback:
        [C]: in field 'makeAnnouncement'
        ...s/data/save/region1/raw/scripts/fortbent/heroic_just.lua:107: in function <...s/data/save/region1/raw/scripts/fortbent/heroic_just.lua:88>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
        ...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
        ...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
« Last Edit: July 30, 2017, 07:42:55 pm by randomgenericusername »
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Putnam

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Re: Fortbent: Homestuck mod (v3.0.0) (0.43.05)
« Reply #857 on: July 30, 2017, 03:27:24 pm »

That in particular is just an error when it tries to assign a claspect to a generic chicken or whatever. I should make it so that it doesn't error or, at the very least, errors silently. You should be able to tell if it's working by if you have a skill that has a sburb title in your skill list.

EDIT: I was wrong, that's when it tries to assign a claspect to an existing unit who has kills in history. Will definitely fix ASAP.
« Last Edit: July 30, 2017, 03:29:37 pm by Putnam »
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lawlzlo12

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Re: Fortbent: Homestuck mod (v3.0.0) (0.43.05)
« Reply #858 on: July 30, 2017, 03:39:43 pm »

I cannot increase the claspect skill in adventure mode no matter what i do and i am confused by this
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Putnam

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Re: Fortbent: Homestuck mod (v3.0.1) (0.43.05)
« Reply #859 on: July 30, 2017, 05:01:23 pm »

What are you doing for that? It might take a while. It could do with adjusting, I didn't do any fine tuning, it'll be much easier to fine tune now, though.

lawlzlo12

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Re: Fortbent: Homestuck mod (v3.0.1) (0.43.05)
« Reply #860 on: July 30, 2017, 06:08:59 pm »

What are you doing for that? It might take a while. It could do with adjusting, I didn't do any fine tuning, it'll be much easier to fine tune now, though.

I am trying to gain exp by killing things and doing quests and it will not increase at all
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Putnam

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Re: Fortbent: Homestuck mod (v3.0.1) (0.43.05)
« Reply #861 on: July 30, 2017, 06:58:45 pm »

Quests won't really do it, except by association with killing things... is there a bar? Does it increase? Are there errors in the console?

lawlzlo12

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Re: Fortbent: Homestuck mod (v3.0.1) (0.43.05)
« Reply #862 on: July 30, 2017, 08:25:16 pm »

Quests won't really do it, except by association with killing things... is there a bar? Does it increase? Are there errors in the console?

Yeah i meant quests with killing of monsters and there IS a bar it just does not increase at all
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Putnam

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Re: Fortbent: Homestuck mod (v3.0.2) (0.43.05)
« Reply #863 on: July 30, 2017, 08:30:47 pm »

I'll check a look.

It could have to do with the bug i just fixed where my persist timeout didn't check properly for some stuff. I'll see.

EDIT: There was an error in the dfhack console, which would've been good to know, but it's no bother i found it
« Last Edit: July 30, 2017, 08:37:24 pm by Putnam »
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Putnam

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Re: Fortbent: Homestuck mod (v3.1.0) (0.44.05)
« Reply #864 on: February 18, 2018, 01:18:13 am »

update, i checked a look and i managed to get an adventurer up to proficient knight of light, i also added the extended zodiac for that one extra step closer to algorithmic troll calls

saiyanwannabe

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Re: Fortbent: Homestuck mod (v3.1.0) (0.44.05)
« Reply #865 on: March 10, 2018, 12:35:50 am »

Im curious if I can do anything with grist in adventure mode? would I need something like advfort? (if that even works for 44.05)
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Putnam

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Re: Fortbent: Homestuck mod (v3.1.0) (0.44.05)
« Reply #866 on: March 10, 2018, 01:25:01 am »

Mm. Last I played I couldn't get alchemization to work using the reaction, or it was inconsistent, but you can do it even if the "Alchemize" reaction doesn't work by typing
Code: [Select]
fortbent/alchemize -adventure in the DFHack console.

saiyanwannabe

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Re: Fortbent: Homestuck mod (v3.1.0) (0.44.05)
« Reply #867 on: March 10, 2018, 07:13:53 am »

Sweet, also off topic, are you still actively developing Sparking! because I love that mod! :D XD
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Putnam

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Re: Fortbent: Homestuck mod (v3.1.0) (0.44.05)
« Reply #868 on: March 10, 2018, 05:21:40 pm »

Yeah, I've sort of been waiting on Super ending to continue development--I have preliminary versions of Vegeta's new blue form and Ultra Instinct to go along with a total overhaul of the transformation system. Mostly I just have to write the actual transformation AI, new conditions to add the transformations (or the same conditions as before in the case of most super saiyan forms, just a new way to add them) and a way to present to the player what transformations are available to what units in dwarf mode and a way to control transforming in adventure mode.
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