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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 174803 times)

Interus

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Re: Fortbent: The trolls of MSPA. (31.25)
« Reply #30 on: August 19, 2011, 12:46:38 am »

Crap, you're making me really want to work on my own mod now.  And maybe that's not so bad, but I don't really have time.  I really need to fix up the blood colors though, and actually figure out which is which.  Because right now, I've got 13 colors I think, and I keep forgetting which one is the one that goes in the spot Karkat occupies.  Plus, they've got weird names like cerulean and aqua and fern green, and I don't know which goes with which trolls.

I will tell you this.  From what I've tested, you can't have two entities that use the same race.  I don't remember exactly what happens(either it spawns one but not the other, or neither spawn) but I'm almost certain it won't work.  Though new information suggests I may have screwed up the adventurer tier numbers, and apparently that matters too.  Still, that's why I considered using the two separate trolls.  I wish I'd better documented my problems with it.
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Putnam

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Re: Fortbent: The trolls of MSPA. (31.25)
« Reply #31 on: August 19, 2011, 03:16:50 am »

It seems that only one ever spawns. I'll probably fix it up so that the banditry-type trolls are a different species.

Putnam

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Re: Fortbent: The trolls of MSPA. (31.25)
« Reply #32 on: August 23, 2011, 11:41:47 pm »

Bump for a couple major updates.

Bandit-type trolls and new weapons.

Veld

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Re: Fortbent: The trolls of MSPA. (31.25)
« Reply #33 on: August 25, 2011, 07:32:24 am »

The evil trolls are the ones who want peace and equality. From a human perspective, that seems like a good and just thing to do, but I suppose it is what most trolls would think is evil. Why do they have a different language, though?

Enemy doesn't have a translation in the troll language file.
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Putnam

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Re: Fortbent: The trolls of MSPA. (31.25)
« Reply #34 on: August 25, 2011, 04:11:40 pm »

The evil trolls are the ones who want peace and equality. From a human perspective, that seems like a good and just thing to do, but I suppose it is what most trolls would think is evil. Why do they have a different language, though?

Enemy doesn't have a translation in the troll language file.

A different language is a bit of an artifact, really, so I could change that back. It's mostly, at this point, because I want there to be some distinction, though I guess having a different species name in-game is enough ;>_>

Since I'm going to just copy+paste the "friend" translation, you can do that to :P

If the elf one doesn't have a translation, then I made a mistake.

DarthBoogalo

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #35 on: September 03, 2011, 08:24:01 pm »

You should totally add in Carapaces/Prospitians/Dersites/Whatever
And Pumpkins.
Possibly TAB.
Spoiler (click to show/hide)
*Right after I posted this, my maroon blooded katana tossing trollventurer had a bone chipped by a heavymetal slicing knife and died, oops.
« Last Edit: September 03, 2011, 08:26:35 pm by DarthBoogalo »
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Putnam

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #36 on: September 03, 2011, 08:33:23 pm »

I'm trying to stick to Alternia for this one, though a Sburb mod sounds fun.

Yes, I guess Noir doesn't stick to Alternia well, but he only shows in the arena, so oh well.

(would YOU want an intelligent [SPEED:0] megabeast coming at your trolls? I think not!)

*suddenly realizes that I still haven't updated the mod with noir yet*

brb

EDIT: I know it's really odd to talk about unexpected things in your own mod, but hey, this is DF, anyway:

I started a world to find that the trolls were at war with everyone. Dwarves, Humans, everyone. This is gonna be fun.
« Last Edit: September 04, 2011, 01:06:39 pm by Putnam »
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DarthBoogalo

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #37 on: September 08, 2011, 07:19:01 pm »

How about some awesome luscii then?!
You could probably just copy a bunch of animal raws and give them [PET] and that tag they lets you train them??, change their color too, description and icons.
Also musclebeasts should be milkable if they aren't already. (:
I mean, if you think that would work well at all!!
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Putnam

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #38 on: September 08, 2011, 08:25:41 pm »

Lusii are the planned step, yes. Musclebeasts are milkable whether male or female, don't you worry ;)

I have spidermom and Pyralspite in the game as well. Easy conversions :P

The rest will take a bit of body work.

Putnam

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #39 on: September 24, 2011, 08:54:45 pm »

Huge BUMP for update:

Alchemization! 3-tier weapon system! Weapon grist makes weapons! Special grist makes special weapons! How to get special grist? Kill stuff! BIG stuff!

Spoiler: Special grist spoilers (click to show/hide)

Veld

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #40 on: September 25, 2011, 09:05:13 am »

I'm glad that this is still updating. I thought it was dead.

I was looking through the raws, and noticed a problem with the adventurer reactions. The Flourite Claw and Uberbunny reactions both make Zillyhoo.

What is reaction_alchemiter_troll for? All I see in it is
Code: [Select]
reaction_alchemiter_troll

[OBJECT:REACTION]

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Putnam

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Re: Fortbent: Homestuck's Trolls: A near-total conversion mod (31.25)
« Reply #41 on: September 25, 2011, 12:47:39 pm »

I'm glad that this is still updating. I thought it was dead.

I was looking through the raws, and noticed a problem with the adventurer reactions. The Flourite Claw and Uberbunny reactions both make Zillyhoo.

What is reaction_alchemiter_troll for? All I see in it is
Code: [Select]
reaction_alchemiter_troll

[OBJECT:REACTION]


Yeah, it's for later. I got too caught up with the adventurer alcemy.

Putnam

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Re: Fortbent: Homestuck's Trolls: Pumpkins! (31.25)
« Reply #42 on: October 16, 2011, 08:47:03 pm »

Welp, I sure did add some stuff just now.

Pokon

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Re: Fortbent: Homestuck's Trolls: Pumpkins! (31.25)
« Reply #43 on: October 22, 2011, 11:26:09 am »

Just saying that your mod is fantasic. Also, magic happens when combined with ponymod. No, realy, I have never been more satified with a fort than my currant one, which has a rainbow slurry of chopped organs and zebera chunks in the front part and a few struggling cripples attempting to subdue spidermom in a small corner of the very bloated fort. I mean, what could possiably go wrong?
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Putnam

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Re: Fortbent: Homestuck's Trolls: Pumpkins! (31.25)
« Reply #44 on: October 22, 2011, 11:36:07 am »

Just saying that your mod is fantasic. Also, magic happens when combined with ponymod. No, realy, I have never been more satified with a fort than my currant one, which has a rainbow slurry of chopped organs and zebera chunks in the front part and a few struggling cripples attempting to subdue spidermom in a small corner of the very bloated fort. I mean, what could possiably go wrong?

Wait, rainbow slurry of chopped organs? Are you saying that butchering invaders works?

Perfect!

I never got an opportunity to test!
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