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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 177233 times)

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #180 on: April 25, 2012, 12:29:08 am »

Ah, but you do for blood.. I think.
Not that that have to have varied blood color, of course.
I've actually have yet to be sieged while playing this mod, so, my bad! For not being attacked by horrible green skinned critters. o:

I just haven't updated the mod yet.

You don't need carapace color castes because the carapace is a tissue layer. Blood is not.

DarthBoogalo

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.3.1 for DF 34.07) ♠♣
« Reply #181 on: April 25, 2012, 07:56:00 am »

Yes! What I mean is different colored symbols for different colored imps, doing that would need to use castes?
It's not a big deal, really, just a suggestion!
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #182 on: April 25, 2012, 07:47:24 pm »

Okay, finally made it so that dersites work. They're annoying bastards, I'm sure.

Until their king finally decides to attack...

obolisk0430

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #183 on: April 27, 2012, 07:02:34 pm »

How do I install this mod?
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #184 on: April 27, 2012, 07:24:58 pm »

Put the contents of the "CONTENTS GO IN DF FOLDER" folder into the DF folder.

Graknorke

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #185 on: April 28, 2012, 02:39:44 am »

I don't entirely get the combat thing about reminded about buckets...
What causes it and is it bad?
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #186 on: April 28, 2012, 09:30:22 am »

It's a combat log because it's a syndrome-causing interaction that trolls do when they greet each other. It makes them completely unable to have children independently of a mother grub and imperial drone.

Souleater17

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #187 on: April 28, 2012, 10:39:59 am »

I don't know if it's like this for other people, but the raws are an unreadable mess of characters.
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obolisk0430

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #188 on: April 28, 2012, 12:21:02 pm »

So, I tried just throwing everything into the DF folder.  And that didn't work.  So I looked in the folder, and replaced the Vanilla DF raw folder and data folder with the mod raw folder and data folder.  The game was unplayable.  I deleted the whole folder, and recopied vanilla DF.  I went into the raw and data folders and added all the stuff from the mod into the appropriat folders.  All the stuff is now in the game.  But when I do fortress mode, I still embark as dwarves.  How do I make it so I can embark as trolls?
Figured it out.
« Last Edit: April 28, 2012, 12:50:12 pm by obolisk0430 »
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #189 on: April 28, 2012, 02:15:31 pm »

I don't know if it's like this for other people, but the raws are an unreadable mess of characters.

Use Notepad++, not notepad.
« Last Edit: April 28, 2012, 02:17:15 pm by Putnam »
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Souleater17

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #190 on: April 28, 2012, 06:16:02 pm »

I don't know if it's like this for other people, but the raws are an unreadable mess of characters.

Use Notepad++, not notepad.

Okay, thanks.
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Graknorke

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #191 on: April 30, 2012, 04:54:07 pm »

If there's a guide for these things, sorry for asking here, but what workshop things do what?
Such as the reaction for sharpmetal having a 20% chance of creating lethal byproducts. I remember something about different blood colours having resistances to certain reactions, but I can't find a guide with them all listed.
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #192 on: April 30, 2012, 05:00:28 pm »

If there's a guide for these things, sorry for asking here, but what workshop things do what?
Such as the reaction for sharpmetal having a 20% chance of creating lethal byproducts. I remember something about different blood colours having resistances to certain reactions, but I can't find a guide with them all listed.

The only reaction resistance that any class has is that of dark green trolls, which I've just updated to be dark blue due to their proficiency in matters of metalsmithing.

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #193 on: May 22, 2012, 08:51:31 am »

Now I need some powers for lime-greens, but I have no idea what kind they would be because UU is super-obtuse about it.

Graknorke

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.4 for DF 34.07) ♠♣
« Reply #194 on: May 22, 2012, 11:09:51 am »

Wait, what about seadweller powers? As far as I know, they have none apart from inheriting a load of fancy stuff.
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