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Author Topic: Vherid/Colors 7  (Read 152606 times)

jaccarmac

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Re: Vherid.set 3
« Reply #165 on: May 01, 2013, 01:51:30 pm »

This is a great set. Thanks so much, Vherid!
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Vherid

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Re: Vherid.set 4
« Reply #166 on: June 28, 2013, 08:42:05 pm »

Version 4 is out.

RoguelikesESP

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Re: Vherid.set 4
« Reply #167 on: August 20, 2013, 02:09:33 pm »

My eyes love this :3
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Vherid

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Re: Vherid.set 4
« Reply #168 on: August 26, 2013, 11:40:28 am »

My eyes love this :3

Thanks.

Also, here's a new thing I just put together.

NEW Mishka Colorscheme





Spoiler (click to show/hide)
« Last Edit: August 26, 2013, 06:55:05 pm by Vherid »
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Vherid

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Re: Vherid.set 4
« Reply #169 on: September 21, 2013, 04:33:50 pm »




New tileset coming soon to pair with a slightly edited mishka scheme, for my cult of ra mod im working on again.

Skaeggis

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Re: Vherid.set 4
« Reply #170 on: September 27, 2013, 03:58:27 pm »

Damn, this tileset is excellent!
Having a slight issue tho. Smoothed/engraved regular and built walls that aren't connected to more than one other wall have no graphic at all. So its just an empty hole.

I'm using VS4-9x9.png

edit: I have now localized and fixed the issue. All of the tilesets in the vherid+ folder in the pack have 2tiles that is missing. And its tile number 182 and 199.
So i just copied from the shaded vherid tileset that is outside of the pack wich luckily enough had the missing tiles.

The two missing tiles are visible on the preview image. on row 12 and 13
« Last Edit: September 30, 2013, 04:13:21 am by Skaeggis »
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Vherid

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Re: Vherid.set 4
« Reply #171 on: September 30, 2013, 11:19:10 am »

Damn, this tileset is excellent!
Having a slight issue tho. Smoothed/engraved regular and built walls that aren't connected to more than one other wall have no graphic at all. So its just an empty hole.

I'm using VS4-9x9.png

edit: I have now localized and fixed the issue. All of the tilesets in the vherid+ folder in the pack have 2tiles that is missing. And its tile number 182 and 199.
So i just copied from the shaded vherid tileset that is outside of the pack wich luckily enough had the missing tiles.

The two missing tiles are visible on the preview image. on row 12 and 13
Hmm. Interesting, I'll take a look at it, there's certain tiles I just straight up deleted because the wiki seemed to state they aren't used at all, but yeah I'll take a look.

Taffer

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Re: Vherid.set 4
« Reply #172 on: October 01, 2013, 11:59:31 pm »




New tileset coming soon to pair with a slightly edited mishka scheme, for my cult of ra mod im working on again.

I've been playing with Mishka for a bit now, looking forward to seeing this new tileset and the updated colour scheme.  (I might recreate it from the screenshot..)

Good work! The tileset looks quirky enough that I'll likely play using it for a bit.\
« Last Edit: October 03, 2013, 11:17:45 pm by Taffer »
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Clatch

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Re: Vherid.set 4
« Reply #173 on: October 03, 2013, 08:50:46 pm »

A strange mood caught me the other day and I wanted to go ASCII for a while.  The Vherid+ tileset is really growing on me fast.  I almost forgot about all the little details that get lost in translation with the graphical tilesets.



Vherid+ Natural

Vherid

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Re: Vherid.set 4
« Reply #174 on: October 05, 2013, 12:28:58 am »



Initial release for now, I've had it sitting around for a while and forgot about it. still gotta look at the above wallbugs and apply that to everything else if need be, as well as improve my vherid sets.

Crazy Cow

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Re: Vherid.set 4
« Reply #175 on: October 15, 2013, 08:39:03 pm »

I never realized just how much an alternate color scheme can change the feel of the game. I love the Wasteland scheme; it fits the game really well.

Vherid

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Re: Vherid.set 4
« Reply #176 on: October 15, 2013, 10:57:26 pm »

I never realized just how much an alternate color scheme can change the feel of the game. I love the Wasteland scheme; it fits the game really well.

It really is such a huge thing itself, it's what drew me to making my own combinations. After I found the alternatives on the wiki and used the natural color scheme I was amazed at how much nicer it looked.

Vherid

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Re: Vherid.set 4
« Reply #177 on: October 24, 2013, 01:08:06 pm »

I have made some slight changes to the 9x9 as well, notably the thicker font.

Vherid

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Re: Vherid.set 4
« Reply #178 on: November 03, 2013, 10:53:31 pm »

Dusk

Spoiler (click to show/hide)



rmblr

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Re: Vherid.set 4
« Reply #179 on: November 05, 2013, 06:15:04 pm »

Oooh, I really like dusk, though the orange is a bit too much for me. I appreciate the Autumn/Halloween feel, but the orange just seems so saturated it overpowers the rest.

This underground cavern is an extreme example: http://imgur.com/mWIph5I
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