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Author Topic: Vherid/Colors 7  (Read 144374 times)

Vherid

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Re: Vherid//Set.6
« Reply #225 on: July 04, 2014, 10:50:25 pm »

Lazer



Spoiler (click to show/hide)

scamtank

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Re: Vherid//Set.6
« Reply #226 on: July 05, 2014, 01:50:25 am »

Oh hello Capital Wasteland.
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ronnideworm

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Re: Vherid//Set.6
« Reply #227 on: July 09, 2014, 09:09:01 am »

I just wanted to drop by and tell you that I really like these colour schemes, I only just discovered that you could do this.

Being a real fan of the ASCII style, your 'Pastel' scheme has made the game much more enjoyable for me.

So thank you.
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Vherid

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Re: Vherid//Set.6
« Reply #228 on: July 09, 2014, 09:17:41 am »

I just wanted to drop by and tell you that I really like these colour schemes, I only just discovered that you could do this.

Being a real fan of the ASCII style, your 'Pastel' scheme has made the game much more enjoyable for me.

So thank you.

thanks

Vherid

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Re: Vherid//Set.6
« Reply #229 on: August 25, 2014, 02:39:22 am »

New colorscheme, Mud, influenced from Prastary's fiddling from a long time ago. Includes fancy /gold/ nobles.








Spoiler (click to show/hide)

Taffer

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Re: Vherid//Set.6
« Reply #230 on: August 25, 2014, 09:01:23 am »

Beautiful screenshots! Mind if I make use of one? I'll link here with it. I'm starting a fort using the "mud" scheme now.

EDIT: Apparently it's been a while since I visited the first page of your thread. Is that a Maddox reference?
« Last Edit: August 25, 2014, 09:17:41 am by Taffer »
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Vherid

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Re: Vherid//Set.6
« Reply #231 on: August 25, 2014, 12:14:27 pm »

Beautiful screenshots! Mind if I make use of one? I'll link here with it. I'm starting a fort using the "mud" scheme now.

EDIT: Apparently it's been a while since I visited the first page of your thread. Is that a Maddox reference?

Thanks, do whatever you want.

Also probably not, I hate Maddox, but I'm also not sure what part you refer to.

Taffer

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Re: Vherid//Set.6
« Reply #232 on: August 25, 2014, 12:33:50 pm »

Beautiful screenshots! Mind if I make use of one? I'll link here with it. I'm starting a fort using the "mud" scheme now.

EDIT: Apparently it's been a while since I visited the first page of your thread. Is that a Maddox reference?

Thanks, do whatever you want.

Also probably not, I hate Maddox, but I'm also not sure what part you refer to.

Just going to use it as the preview image in the thread. The face logo to the left of the "Dusk" palette in the image reminded me of Maddox's face logo is all.
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Vherid

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Re: Vherid//Set.6
« Reply #233 on: August 25, 2014, 12:38:04 pm »

Just going to use it as the preview image in the thread. The face logo to the left of the "Dusk" palette in the image reminded me of Maddox's face logo is all.

Oh that lol.

Vherid

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Re: Vherid/Colors 7
« Reply #234 on: September 06, 2014, 04:02:09 pm »

Set updated to include the 4 new colors, Summer renamed to Heat, 1 new color scheme called Fallen that is a mash of Lazer and Mud has been added. A few of the color schemes were tweaked for some contrast fixes, or fixing purple blood. Mishka is the most changed. All schemes are now Armok Approved, as they all show reds for blood.

HaterSkater

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Re: Vherid/Colors 7
« Reply #235 on: September 06, 2014, 05:14:00 pm »

Awesome colors
But why did you put your tile sets out of OP? they are cool too
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▲▲▲▲▲
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Duerer TWBT tileset v.0.6.A

ink_runner

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Re: Vherid/Colors 7
« Reply #236 on: September 06, 2014, 05:40:14 pm »

Superb update, contrast and readability increased by 150%!.
I've been working on my custom IBM tileset and colour palette. Hope I can send it soon for Armok and Vherid approval.
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Vherid

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Re: Vherid/Colors 7
« Reply #237 on: September 06, 2014, 09:33:24 pm »

Awesome colors
But why did you put your tile sets out of OP? they are cool too

Thanks.

Well basically for the reasons I stated in the OP, I haven't touched them in a year at least, Some of them are missing tiles so they won't fully work with 40.##, I personally don't like them as they stand.

So I'll probably bring them back, but there will be massive overhauls/rehauls before I really do that. I'm a very mood based worker, and I haven't been in the mood to make the tilesets in a while.

They are still there though, just click the tiles link.

Superb update, contrast and readability increased by 150%!.
I've been working on my custom IBM tileset and colour palette. Hope I can send it soon for Armok and Vherid approval.


Thanks

Bradeh

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Re: Vherid/Colors 7
« Reply #238 on: September 27, 2014, 01:08:41 am »

Just stumbled across your tileset (updated by fricy), so amazing... Thanks.
« Last Edit: September 27, 2014, 01:13:18 am by Bradeh »
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rmblr

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Re: Vherid/Colors 7
« Reply #239 on: December 07, 2014, 02:35:07 pm »

What ever happened to the plague color scheme?
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