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Author Topic: Geiger Counter  (Read 7034 times)

Bdthemag

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Re: Geiger Counter
« Reply #45 on: August 01, 2011, 11:50:14 pm »

Looks good, when do you guy's want to do this? Next week maybe?
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NewsMuffin

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Re: Geiger Counter
« Reply #46 on: August 01, 2011, 11:50:54 pm »

Sure.
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Fniff

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Re: Geiger Counter
« Reply #47 on: August 02, 2011, 06:45:56 am »

Well Fniff is Scottish, but I assume we could do something in the afternoon. We just need John's time and we can determine our first game.

I'm Irish!

Try to not mix them up. Especially in Northern Ireland, because you may get beaten. Though you get beaten anyway if you came to Northern Ireland, so I kinda bet you'd get beaten anyway. Just don't wear green there.

Anyway, next week would be sweet.

Johnfalcon99977

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Re: Geiger Counter
« Reply #48 on: August 02, 2011, 08:31:26 am »

I think we need a Sicence Lab for the menace to start in, if we are going with the "Bio-Modding" idea.

I am free 9:00 AM - 10:00 PM Eastern Standard Time. I have nothing Planned for the near future.
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Fniff

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Re: Geiger Counter
« Reply #49 on: August 02, 2011, 10:17:39 am »

Eh, I think the "Genetic experiment gone horribly horribly wrong" is a bit overused. I think it's a lot more terrifying if nature created this abomination.

NewsMuffin

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Re: Geiger Counter
« Reply #50 on: August 02, 2011, 02:47:07 pm »

So should I add a garden to the map?
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Fniff

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Re: Geiger Counter
« Reply #51 on: August 02, 2011, 02:49:29 pm »

Well, think of it as a mall in space. Would you put a garden in a mall?

Furtuka

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Re: Geiger Counter
« Reply #52 on: August 02, 2011, 02:50:24 pm »

Behaps a greenhouse? Or an exotic space zoo?
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Fniff

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Re: Geiger Counter
« Reply #53 on: August 02, 2011, 02:52:51 pm »

I remind you, mall in space on the off season. Garden would be best option. Zoo doesn't really make sense, and a greenhouse just seems pointless since it's not a research station.

NewsMuffin

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Re: Geiger Counter
« Reply #54 on: August 02, 2011, 03:27:23 pm »

I made it a little wider for more room.
Spoiler (click to show/hide)
I added a little bit of detail to the rooms, and a fountain to the first floor, as well as some plants in the garden.
This brings us up to 10 rooms.
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Fniff

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Re: Geiger Counter
« Reply #55 on: August 02, 2011, 03:56:05 pm »

Nice, nice. I am just getting the hang of maptools. Anyone got any tips on using it?

Bdthemag

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Re: Geiger Counter
« Reply #56 on: August 02, 2011, 06:55:22 pm »

Read some tutorials on their forums, im not that adept at using it myself though :/

Make sure to make a marker for your character, there is a tool on RPtools.net which allows you to convert images to markers easily. Im going to get started on my character now, this is going to be so fun to play.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Furtuka

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Re: Geiger Counter
« Reply #57 on: August 02, 2011, 07:44:20 pm »

Should we use Hex or some other specific shape?
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Bdthemag

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Re: Geiger Counter
« Reply #58 on: August 02, 2011, 08:04:55 pm »

Should we use Hex or some other specific shape?
Just make it a Circle, its not like this game has any real movement rules after-all.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Johnfalcon99977

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Re: Geiger Counter
« Reply #59 on: August 02, 2011, 08:43:30 pm »

Err... If I have read the rules correctly, your suppost to create "Stars" with various themes for characters.

Edit: I also stress that, if this is going to be an abomination of nature, how the fuck is Bio-Modding going to be part of the plot at all? You need to find a purpose for it in the plot, otherwise there is no purpose to it.
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