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Author Topic: Games you wish existed  (Read 915688 times)

Markus

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Re: Games you wish existed
« Reply #1635 on: January 25, 2013, 07:09:02 pm »

. . . A Metroid RTS or TBS. Preferably RTS, as playing Metroid Wars on the Gamefaqs message board left me wanting something real.
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Azated

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Re: Games you wish existed
« Reply #1636 on: January 26, 2013, 07:24:05 pm »

I really want to see a large scale RTS game.

Sort of like Simcity or cities XL where multiple towns interact, but more modern and relying on resources. Plant a town in the desert and mine up that sweet, sweet oil, send it into a central town for refining, design cars to use that fuel, then inject it into your economy.

I suppose like AoE, but with longer game times and world based colonizations.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #1637 on: January 26, 2013, 07:52:26 pm »

so like, a country sim, with micro? That would be awesome, maybe like ckII? mayor, governor, selectman, congressman, senator, president, then your advisors would be the cabinet... with micro too, like simstuff.
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Lukewarm

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Re: Games you wish existed
« Reply #1638 on: January 27, 2013, 11:19:31 pm »

I'd like a city explorer. There'd be just you. It'd be first person, and you'd just get dumped out somewhere in a randomly made city. The HUD would be minimal, just a hunger bar. Food would be sparse, constantly driving you in search for more. There would be some crafting, for things like crowbars and whatnot. Tools when you can't just find a hardware store and pick them up. The city wouldn't be destroyed or anything. Well, maybe the occasional building. It'd be as if everyone else had just vanished, instantly. Abandoned, half-full drinks would be a starter food. You could climb scaffolding and building and stuff, and learn about the richly woven story about why you're the only person. Users could create building interiors, but they would be carefully managed so you didn't see anything out of place.

Pretty much, I want pretty city the game.
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Lightningfalcon

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Re: Games you wish existed
« Reply #1639 on: January 27, 2013, 11:30:10 pm »

I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew. 
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W-we just... wanted our...
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itisnotlogical

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Re: Games you wish existed
« Reply #1640 on: January 28, 2013, 01:27:27 am »

Gauntlet with a sci-fi theme, 3D isometric graphics (keeping it simple and colorful) and online multiplayer.

Each class gets a unique weapon and secondary ability, as well as their own 'panic' ability. I.e., The Space Marine has a heavy machine gun and grenade launcher, but they can also summon an energy field that heavily damages all enemies in a large bubble for a limited amount of time. Meanwhile the Medic only has a low-damage submachine gun, but can heal nearby teammates or throw a virus bomb that poisons enemies.

In addition to Gauntlet-style killing everything in sight, there would be special objective-based missions that can be mixed and matched before the round begins, such as hide-and-seek or killing a boss monster. These objectives can be played on pre-assembled maps or randomly-generated playing fields.
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Sirus

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Re: Games you wish existed
« Reply #1641 on: January 28, 2013, 03:22:51 pm »

Gauntlet with a sci-fi theme, 3D isometric graphics (keeping it simple and colorful) and online multiplayer.

Each class gets a unique weapon and secondary ability, as well as their own 'panic' ability. I.e., The Space Marine has a heavy machine gun and grenade launcher, but they can also summon an energy field that heavily damages all enemies in a large bubble for a limited amount of time. Meanwhile the Medic only has a low-damage submachine gun, but can heal nearby teammates or throw a virus bomb that poisons enemies.

In addition to Gauntlet-style killing everything in sight, there would be special objective-based missions that can be mixed and matched before the round begins, such as hide-and-seek or killing a boss monster. These objectives can be played on pre-assembled maps or randomly-generated playing fields.
Have you tried Alien Swarm? It's got some of those elements to it.
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Drakale

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Re: Games you wish existed
« Reply #1642 on: January 28, 2013, 04:21:29 pm »

I had the following craving, greatly inspired by the Dishonored setting.

I want a game in a post apocalyptic future/alternate universe where the last remnant of civilization are stuck on islands with very minimal resources. A bit of arable soil is available but the real estate is so limited that growing anything big, like trees, is almost unheard of. The sea is teeming with monsters of all sorts, from the regular whale to tentacled monstrosities of gargantuan proportions.

The technological level is based around steam engines, but there exists objects of a much more advanced civilization, and even some scholar that understand their principles. Bathyscaphes, pressure launched harpoon, steamers etc... are common.

There are 2 main ways for the inhabitants to gather materials, fishing sea creatures and prospecting long lost artifacts from submerged cities. Lighter material needed for boats and habitation come from sea monsters bones and leather and the metal/rare elements comes from undersea excavations and scavenging.

The player would take control of a small settlement, trying to survive in this hostile world. One of the gameplay modes would be centered around controlling fleets of ships and fending off different creatures from the depths. Think whale hunting where the whale is often the hunter. The other mode is the scavenging excursions where the player control a squad of bathyscaphe clad warriors and explore a random map of a lost city or wreck of some kind, or some sea monster remains. Shark attacks are the least of their worries.

I guess it would play like X-Com a bit, with a base building part and a squad based tactical element when exploring or whale hunting.

So, in short, I want to hunt mutant whales and make boats out of their corpses.


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Rakonas

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Re: Games you wish existed
« Reply #1643 on: January 28, 2013, 05:44:52 pm »

I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew.
Silent Hunter 3.
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Lightningfalcon

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Re: Games you wish existed
« Reply #1644 on: January 28, 2013, 05:55:56 pm »

I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew.
Silent Hunter 3.
Thanks.  Now I have yet another game I need to buy.
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

werty892

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Re: Games you wish existed
« Reply #1645 on: January 28, 2013, 06:02:54 pm »

I want a game where I can control my own submarine/destroyer/frigate.  It needs to have it's own controller, that has a minimum of 70 buttons, and a klaxon alarm with corresponding red flashing light.  You would need to monitor things like sonar, radar, ladar, and any othe -ars there are, while also needing to estimate things like your velocity, enemy velocity, tempature, ocean currents, wind currents, the corealis effect, and gravity when firing at the enemy.  You would also have to worry about things like firefighting, flooding, overheating engines, stripped turbines, the fact that your bridge just got blown apart by a passing aircraft, ballast tank levels, the fact that your torpedo man just got his hand torn off by a pulley, and what not.  So Steel Battalion combined with NOAH's latest reports, combined with FTL, combined with old submarine movies, combined with the desire to kill every member of the dev team who made the game.
Oh ya, and when you're at port getting repairs made to your propellor, because your navigator is an idiot and you hit a sandbar, there is a random chance of an enemy air-raid killing off your entire crew.

Silent hunter III With Max realisim Is a close as I think your gonna get.

Urist McScoopbeard

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Re: Games you wish existed
« Reply #1646 on: January 28, 2013, 06:40:36 pm »

Alternatively, you could just watch "Das Boot"
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Lightningfalcon

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Re: Games you wish existed
« Reply #1647 on: January 28, 2013, 06:50:20 pm »

Alternatively, you could just watch "Das Boot"

there is a random chance of an enemy air-raid killing off your entire crew. 

Are the Silent Hunter's before 3 any good, or is III the best in the series?

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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Scelly9

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Re: Games you wish existed
« Reply #1648 on: January 28, 2013, 07:06:03 pm »

Alternatively, you could just watch "Das Boot"

there is a random chance of an enemy air-raid killing off your entire crew. 

Are the Silent Hunter's before 3 any good, or is III the best in the series?
3 is the best, closely followed by 4.
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Neonivek

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Re: Games you wish existed
« Reply #1649 on: January 28, 2013, 10:44:33 pm »

So I made up a game in my head.

In it you play a custom made investigator with several abilities and others they can learn during the adventure.

You then chose when they were born and what age they started in.

So you do a series of investigations until they lose each one tougher then the last.

Then after your investigator dies or retires or the game hits the cut off date it saves your character, their personality, and their history.

Then the next investigator handles in a similar way except it can draw on your old character as one of the characters involved.

Eventually with all the retired/dead investigators you finally can beat the cut off date and finish the game.
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