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Author Topic: Games you wish existed  (Read 785468 times)

GalacticMonkey

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Re: Games you wish existed
« Reply #8610 on: August 17, 2022, 09:38:48 am »

Itís broken though, since one of the anti-piracy things was that your guys stay in jail forever, and the only way to get it to work on modern systems (and is in-built to the GOG version) is a no-cd patch that kicks that in.

Ahh yes, there are some issues with the GOG version. However here's a link to a patch which works for me: https://github.com/elishacloud/dxwrapper/wiki/Gangsters-Organized-Crime
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hector13

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Re: Games you wish existed
« Reply #8611 on: August 17, 2022, 09:43:40 am »

Thatís not the problem I was referring to, but it is an issue with older games on modern systems. I think I played it in a virtual machine with Windows 98 heh.
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GalacticMonkey

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Re: Games you wish existed
« Reply #8612 on: August 17, 2022, 10:41:29 am »

It works just fine on Win 10, no anty-piracy stuff, hoods walk and complete orders normally.
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hector13

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Re: Games you wish existed
« Reply #8613 on: August 17, 2022, 10:59:34 am »

The game is fine other than the hoods stuck in jail forever if they get arrested. The GOG version includes the no-cd patch that causes that because itís the only way to get the game to run.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

praise hypnotoad, herald of The Toad

axiomsofdominion

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Re: Games you wish existed
« Reply #8614 on: August 20, 2022, 07:19:37 pm »

I would love to play a turn based tactics/rpg game with fights that last longer than 5-10 "turns". Like a truly tactical spell fight. Not quite Magic: The Gathering and certainly not deck based but like, each character taking at least ~40 actions on average before dying or killing an enemy. And if you focus fire or something in an 8v8 fight then it should take like 5 actions per character on average to kill one enemy.

Preperatory buffs, terrain and battlefield control magic, trading debuffs and control spells and countering spells during and after they are cast. Like disrupting a storm spell before it finishes.

Battles of attrition and bluff and counterbluff and positional trades.
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I update this every couple days with my newest strategy game blog post. Today? Making Religion More Fun:

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delphonso

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Re: Games you wish existed
« Reply #8615 on: August 20, 2022, 07:40:33 pm »

I would love to play a turn based tactics/rpg game with fights that last longer than 5-10 "turns". Like a truly tactical spell fight. Not quite Magic: The Gathering and certainly not deck based but like, each character taking at least ~40 actions on average before dying or killing an enemy. And if you focus fire or something in an 8v8 fight then it should take like 5 actions per character on average to kill one enemy.

Preperatory buffs, terrain and battlefield control magic, trading debuffs and control spells and countering spells during and after they are cast. Like disrupting a storm spell before it finishes.

Battles of attrition and bluff and counterbluff and positional trades.

Hmm. The difficulty there is making a game where the enemies are tactically proficient enough to require such things from the player, instead of just giving everyone enough health that attack magic only does 5% of someone's health.

I always felt Front Mission 3 hit a great balance. You could never knock an enemy out with one hit (most of the time), but it was possible to disable an enemy if all your units focused on that one. It lacks area denial or battlefield control, though.

axiomsofdominion

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Re: Games you wish existed
« Reply #8616 on: August 20, 2022, 08:41:50 pm »

I would love to play a turn based tactics/rpg game with fights that last longer than 5-10 "turns". Like a truly tactical spell fight. Not quite Magic: The Gathering and certainly not deck based but like, each character taking at least ~40 actions on average before dying or killing an enemy. And if you focus fire or something in an 8v8 fight then it should take like 5 actions per character on average to kill one enemy.

Preperatory buffs, terrain and battlefield control magic, trading debuffs and control spells and countering spells during and after they are cast. Like disrupting a storm spell before it finishes.

Battles of attrition and bluff and counterbluff and positional trades.

Hmm. The difficulty there is making a game where the enemies are tactically proficient enough to require such things from the player, instead of just giving everyone enough health that attack magic only does 5% of someone's health.

I always felt Front Mission 3 hit a great balance. You could never knock an enemy out with one hit (most of the time), but it was possible to disable an enemy if all your units focused on that one. It lacks area denial or battlefield control, though.

Making a smart enemy AI would be complex of course, but no more so than the requirements for existing games. Field Of Glory has, somewhat, long lasting conflicts between individual units and even in cases where groups attack one unit. The AI is good but not great. Still the single player procedural campaigns are enjoyable.

In order to do affliction and dot damage you actually do need the units on both sides to have strong HP, but it helps if you reconceptualize HP the way it was originally intended to work which is that HP is not "health" where you get a neck stab 10 times and live cause you are level 10000 but that it represents an amorphous state of stamina or vitality where you are dodging, parrying, being beaten down slowly ala rope-a-dope, and so forth. High HP characters had lots of training, discipline, focus, cardiovascular and such training.

With magic maybe you can flavor it that your natural mana in both conscious and subconscious ways is ablating over time and becoming less effective at protecting you from external magical intrusions and so forth.

The real problem with HP was when it was added to FPS games and created bullet sponges. The concept as designed was never intended to apply to high powered modern military weapons.
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I update this every couple days with my newest strategy game blog post. Today? Making Religion More Fun:

https://axiomsofdominion.substack.com/p/magic-and-politics-fantasy-religion?r=i2fsj&utm_campaign=post&utm_medium=web

GalacticMonkey

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Re: Games you wish existed
« Reply #8617 on: August 21, 2022, 11:30:24 am »

Bit hard to describe, but a strategy/simulation game, where 2 or more (modern?/futuristic?) forces fight a conventional war BUT you play as a recon/(counter)intelligence division for one of the sides. You do espionage, make enemy officers "disappear", gather intel and deliver it to the main forces, so they'll know where and when to strike. To spice it up, there are traitors and incompetent officers on your side, and you have to root them out, or alternatively, feed traitors false intel to disorganize the enemy. Would be also cool if it had multiplayer, as it would be a perfect game for mind-games with the other player.
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