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Author Topic: Games you wish existed  (Read 533816 times)

notquitethere

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Re: Games you wish existed
« Reply #8145 on: April 24, 2019, 07:25:14 pm »

I think this idea has a lot of potential. The main difference between this and Pokemon is in Pokemon you can't and do not want to catch every pokemon: some belong to other people, others are just extraneous. If you're an exorcist then surely you want to exorcise every spirit and this means collecting all of them to allow them all to actualize.

Off the cuff, I can think of a way around this: each area has a specific number of spirits. But these spirits can't be captured as easily as just defeating them: they could have a number of different manifestations which much be destroyed first. These anchors would mostly be monsters, but there's be scope for other story things (like possessed houses, loved ones etc.)

For example, rather than the greedy merchant dying and reincarnating as a rooster, something has gone wrong and his spirit has warped into 7 monstrous roosters that need to be defeated before his rooster-soul can coalesce into a mega rooster boss fight, which leads to the rooster being captured and his spirit improving and refining until he leaves you.

You could also fight the spirits of corrupted exorcists-- when you defeat them, their trapped spirits are able to ascend on their own.
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JimboM12

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Re: Games you wish existed
« Reply #8146 on: April 29, 2019, 10:18:12 pm »

Had this thought as i was going to bed after playing a lot of re2 remake: a game where you play as a new DC villian. Original, i know.

The basic idea is its set in the injustice universe after the batman ending of 2: so a lot of villians are out of the fight, joker is dead, harley is a good guy, supergirl is part of batmans clique, the good guys won.

So whats a new gang boss to do other than try his luck?

It plays a lot like saints row or grand theft auto, with some of the godfather game rolled in, with a sprinkle of vice city stories. You run around, extort businesses, claim turf, set up crime enterprises, standard crime sandbox stuff. Combats hardcore, guns are lethal, melee combat is a standard melee engine with customizable fight moves and grabs. Theres a lot of weapons (both melee and ranged) and they can be customized with all kinds of stuff like silencers, laser sights, barbed wire on bats, etc.

Heres the hook for the game: batman and his new justice league will actively hunt you down as you grow. If you commit too many crimes, kill too many police or more than a couple innocents, batman or another hero will chase you down, re2 remake mr.x style. Your awesome custom guns? Useless as batman pulls his cape up to deflect incoming fire. Or useless as they just ping off of supergirl. Or harley swats them away with her bat. So you need to run or hide. They will not stop hunting you like this is skyrim and you just shot them with a cardboard arrow, they will actively follow and check potential hiding spots for a good long while. The only way to shake them is to lose them for a while and cool off in a safehouse or blend into a crowd and slip into a bar or something.

Thats not even the worst of it, what the justice league cant do vigilante style, theyll do legally: occasionally (or often if youre too aggressive) bruce wayne will buy the businesses or buildings of places youre extorting to shut your business down.

How do you defend against these super freaks? With super freaks of your own!
Use all that wealth you arent blowing on custom guns or blinged out cars and hire the remaining super villians!
If bruce wayne is trying to buy one of your extorted fronts that hides a more profitable backroom operation, send bizzaro to wreck the city, putting a hold on things as bruce has to both fight him as batman and donate money for damages. Or roll around with cheetah who can hold off harley long enough for you to get away clean and then get away herself. These bodyguard moments are oneoffs only, youll have to rehire cheetah in a few days after the heats cooled off.

In time, that wealth may open technological doors that let you even the playing field with the justice league. Supergirls on the scene after you sprayed some opposing gangmembers with lead? Use a kryptonite laced bullet that cost you half a mil. It wont completely kill her but shell be out of the fight until another hero comes and even then she'll be off her feet for 2 ingame weeks.

The justice league arent the only threats either... but ill leave it here for now.
« Last Edit: April 29, 2019, 10:21:48 pm by JimboM12 »
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Iduno

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Re: Games you wish existed
« Reply #8147 on: April 30, 2019, 07:41:07 am »

Had this thought as i was going to bed after playing a lot of re2 remake: a game where you play as a new DC villian. Original, i know.

The basic idea is its set in the injustice universe after the batman ending of 2: so a lot of villians are out of the fight, joker is dead, harley is a good guy, supergirl is part of batmans clique, the good guys won.

Batman is in Resident Evil?
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JimboM12

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Re: Games you wish existed
« Reply #8148 on: April 30, 2019, 10:50:28 am »

Yes

Edit: less snide, i mean injustice 2. It has 2 endings and batmans ending, absolute justice? i think its called, is the good ending. Look it up on utube if you need a good basis for what im talking of
« Last Edit: April 30, 2019, 10:57:37 am by JimboM12 »
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

Trekkin

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Re: Games you wish existed
« Reply #8149 on: May 05, 2019, 02:31:16 am »

SS13, but set in Alpha Complex. Everyone is antags all the time.
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AzyWng

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Re: Games you wish existed
« Reply #8150 on: May 05, 2019, 06:34:19 pm »

SS13, but set in Alpha Complex. Everyone is antags all the time.
That sounds like it would devolve into toolbox-bashing but that still sounds wonderful.
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EnigmaticHat

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Re: Games you wish existed
« Reply #8151 on: May 05, 2019, 09:03:44 pm »

SS13, but set in Alpha Complex. Everyone is antags all the time.
You would need like a 1:5 ratio of admins to players lol.
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Yolan

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Re: Games you wish existed
« Reply #8152 on: May 05, 2019, 10:08:17 pm »

A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.
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Aoi

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Re: Games you wish existed
« Reply #8153 on: May 06, 2019, 02:27:08 am »

A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.

That reminds me of this fairly old RTS; narratively, you broke the planet (You released nanites that were melting people and turning them into oxygen gas or something, instead of digging it out of the soil.), needed to develop the technology to get off the planet with the resources you had access to, and to actually build the rocket itself.

In terms of mechanics, this meant campaign mode was a giant race against time (and the other planetary faction) to collect resources and get yourself to the top of the tech tree before the nanites reached your new outpost. What made things interesting was that your resource counts, some buildings, and tech development was persistent across maps, so you ended up with a very real advantage if you ran out the clock on each stage maximizing the mining and research time.

You could do something like that-- build the base, lay low, get your infiltration going, and when you finally get invaded, you have to move everything you can into evacuation pods and setup another base. Do you keep your key personnel near the exit so they can dash into it, or do you keep your stockrooms near so everybody can grab some valuables on the way out, knowing that the stragglers at the back might get captured? Two steps forward, one step back until you finally launch your attack on the empire.
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Yolan

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Re: Games you wish existed
« Reply #8154 on: May 06, 2019, 03:09:54 am »

Sounds pretty neat!

But seriously. Why in 2019 can't I have a single game where I build the Hoth Base??? You can have supplies rock up periodically. You have quests to fulfill around the galaxy at your command room (same as Evil Genius). Would work great.




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EnigmaticHat

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Re: Games you wish existed
« Reply #8155 on: May 06, 2019, 10:48:12 am »

A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.

That reminds me of this fairly old RTS; narratively, you broke the planet (You released nanites that were melting people and turning them into oxygen gas or something, instead of digging it out of the soil.), needed to develop the technology to get off the planet with the resources you had access to, and to actually build the rocket itself.

In terms of mechanics, this meant campaign mode was a giant race against time (and the other planetary faction) to collect resources and get yourself to the top of the tech tree before the nanites reached your new outpost. What made things interesting was that your resource counts, some buildings, and tech development was persistent across maps, so you ended up with a very real advantage if you ran out the clock on each stage maximizing the mining and research time.

You could do something like that-- build the base, lay low, get your infiltration going, and when you finally get invaded, you have to move everything you can into evacuation pods and setup another base. Do you keep your key personnel near the exit so they can dash into it, or do you keep your stockrooms near so everybody can grab some valuables on the way out, knowing that the stragglers at the back might get captured? Two steps forward, one step back until you finally launch your attack on the empire.
Why didn't you try to, I don't know, actually save people?  (not you personally, I mean the faction in the game)
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Aoi

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Re: Games you wish existed
« Reply #8156 on: May 06, 2019, 01:23:11 pm »

A game where you build the rebel base. Maybe some mechanics from Evil Genius. You want to keep heat low, fooling empire spies. Eventually however when found out you need to stage a hasty evacuation, and proceed to the next level. Maybe doing that 4 times or something across different terrain types, until game end.

That reminds me of this fairly old RTS; narratively, you broke the planet (You released nanites that were melting people and turning them into oxygen gas or something, instead of digging it out of the soil.), needed to develop the technology to get off the planet with the resources you had access to, and to actually build the rocket itself.

In terms of mechanics, this meant campaign mode was a giant race against time (and the other planetary faction) to collect resources and get yourself to the top of the tech tree before the nanites reached your new outpost. What made things interesting was that your resource counts, some buildings, and tech development was persistent across maps, so you ended up with a very real advantage if you ran out the clock on each stage maximizing the mining and research time.

You could do something like that-- build the base, lay low, get your infiltration going, and when you finally get invaded, you have to move everything you can into evacuation pods and setup another base. Do you keep your key personnel near the exit so they can dash into it, or do you keep your stockrooms near so everybody can grab some valuables on the way out, knowing that the stragglers at the back might get captured? Two steps forward, one step back until you finally launch your attack on the empire.
Why didn't you try to, I don't know, actually save people?  (not you personally, I mean the faction in the game)

Found it; it was Outpost 2. Based on some of the descriptions, I may have overblown some of its merits... I do definitely remember that certain stuff carried over though.

The terraforming nanites broke out of containment, so it wasn't on purpose (though bad planning is still up for debate), though the primary dangers were the earthquakes from subterranean water being turned into gas, and how most of the machinery had organic components that would be destroyed in the oxygen claimation process.

Most buildings could be outfitted with rockets, so you were still saving most of your population, as you kept jumping ahead of the mess. Depending on which faction you played, one of them had a viable gene bank, the other had a... working mothership engine? Or something like that in either case, to force both sides to work together to save what was left of humanity. Oh, and then you learn that your nice new planet, that is now trying to eat you, also makes an annual trip through an asteroid field. Usual scifi stuff.

So you were trying to save people, but it was ultimately a mess of bad decisions that wrecked a planet that wasn't all that great to begin with. Good intentions, and all.
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JoshuaFH

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Re: Games you wish existed
« Reply #8157 on: May 07, 2019, 02:05:23 am »

I woke up and had a pretty nifty idea: A horror game where all the enemies are completely invisible.

I'm thinking that it'd take place in a very ordinary domestic-style home or neighborhood, but your character is totally alone to explore it as they please. Atleast, on the surface everything is fine, there's no evidence anywhere of tragedy or wrongdoing, and you are alone... until you start hearing things moving things walking around, opening and closing doors, and then your character gets attacked for the first time from an assailant that can't be seen at all. I would have to design the game to advertise that headphones with the volume cranked up is necessary, as the enemies would have "perfect" invisibility, unable to ever be seen, even with tricks like throwing flour into the air. The mystery of who they are or what they 'look' like will never be revealed to the player, not even if one is killed, their invisible corpse simply ceases to exist, like fighting angry ghosts.

I wouldn't be satisfied with rote enemy behavior, I'd like to have the enemies behave in highly malicious ways. Striking once and then retreating, moving in erratic ways that just listening for them can't easily account for, trying to only move when you move to cover their own sounds, remaining perfectly still and waiting in ambush, always trying to attack from behind or when you otherwise can't defend yourself, etcetera.

The goal of the game would be to induce a constant sense of paranoia, to transform the ordinary domestic living space your character inhabits into a terrifying place where danger could be anywhere, could be following you, could be lying in wait to ambush you, could be mere inches away and is simply making no noise to alert you.

I suppose the game would be the extension that the greatest fear is the fear of the unknown, and that would be the premise of the antagonistic entities in the game, to be unknown and unknowable.
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Kagus

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Re: Games you wish existed
« Reply #8158 on: May 07, 2019, 02:49:43 am »

Blackout society fiddles with the idea a bit, but there are still methods of getting a general peek at the critter.

I think one of the big issues with all-invis all the time is that locational hearing is difficult, especially if you don't want the monster to be a catastrophic klutz that's constantly banging into things and knocking stuff over. There's a zombie game I don't remember the name of that was designed to be played by blind people, so you can see how they handle the sounds and whatnot if you're interested. I just gotta charge my phone before I go snooping around for it...

Aoi

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Re: Games you wish existed
« Reply #8159 on: May 07, 2019, 03:33:27 am »

I think I know the phone one you're referring to; it got a fair chunk of media attention when it came out. ...Too bad I can't remember the name either... but it looks like there's a handy little site specifically for games that are played via audio output: https://www.audiogames.net/

And, in a fit of 1:30AM stupidity, I glanced at a few random entries and thought, "They could use a few screenshots."

Edit: Aha! Was it Blindside?
« Last Edit: May 07, 2019, 05:28:44 am by Aoi »
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