Great suggestions you guys. Especially the one about larger yield from chopping a tree. I can't imagine DF being complete without something like that. Now it makes me think about a larger yield for stone too. I was thinking making the total yield determined by mining and woodcutting skill(makes a useless skill useful finally!), of course, but the yield should be random between a certain range of usable stone or wood that is mined or chopped out. Though, rally there may be enough stone as it is!
On the topic of a more diverse range of craftable materials, it completely surprises me that there are no wooden instruments to be made! Is this something of Dwarven lore, as in Dwarves simply never utilized the sounds of woodwinds and such to incorporate into their music? Oh, now if music was implemented already! That deserves another topic which I may get to. Nothing special, if only I'm being modest.
EDIT: Someone beat me to it.
http://www.bay12forums.com/smf/index.php?topic=76466.msg1942490#msg1942490Let's expand on this of course. At least bring some fundamental things of a proper Dwarven culture up continually to get Toady's attention to his unfinished business. Still waiting for Beta DF! *Smiley*