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Author Topic: The Civilization Sites problem and the new release  (Read 652 times)

Gabeux

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The Civilization Sites problem and the new release
« on: August 09, 2011, 04:33:25 pm »

Hello.
Not sure if I'll be hammered or thrown into that fun room that floods with the Blood of the Mountains everytime someone ask something stupid/repetitive, but will the Civ Sites (goblins, elfs, dwarfs...everything except humans) be fixed on the new version?

Toady could implement anything, but I've been waiting this since DF2010 came out and the civ sites came disabled, I really wanted to see it back on...  :-\
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

thvaz

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Re: The Civilization Sites problem and the new release
« Reply #1 on: August 09, 2011, 04:49:07 pm »

They don't need to be fixed because they aren't bugged.

They won't, however, be re-implemented in the next version.
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Gabeux

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Re: The Civilization Sites problem and the new release
« Reply #2 on: August 09, 2011, 05:01:29 pm »

Yes I know they aren't bugged, they are disabled.

Guess I'll mod the races to make human towns, at least I can kill that coward Goblin General that never sieges me himself.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.