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Author Topic: Dwarven... "Child Care"  (Read 523527 times)

Plank of Wood

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Re: Dwarven... "Child Care"
« Reply #45 on: August 14, 2011, 10:45:15 am »

Putting babies in a cage? Sick!

Real parents put their babies in pits!
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

darkrider2

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Re: Dwarven... "Child Care"
« Reply #46 on: August 14, 2011, 10:46:48 am »

DWARF FORTRESS:
Quote
newborns get caged before the mothers can grab em

oh, damnit urist.

---

Also, this is the most amazing thing since PHM. And I applaud you.

... O_O ...

feed the children plump helmet men, SO THEY CAN FIGHT THEM THEN EAT THEIR WINNINGS TO SURVIVE.

actually that might not work, depends on if PHM are hostile or if you need to first insanify them... this requires science.
« Last Edit: August 14, 2011, 10:49:16 am by darkrider2 »
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warwizard

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Re: Dwarven... "Child Care"
« Reply #47 on: August 14, 2011, 10:58:25 am »

All the theories behind that post are wrong. Cage traps won't catch babies, babies can't survive without their mothers, dwarves without moodable skills default to either stonecrafting, woodcrafting, or bone carving, and children won't do work of any sort.

  The theroy is the baby pops out using the same code as for a dust knockdown, so the baby might get caged just like any other normally uncagable creature that gets knocked down by dust. !!Science!! is called for

  Wouldn't you perfer to have legandry skill children of your choice of ledgandry skill?
Children will work, you just can't make them work, if the only job the child can reach is the workshop job you layed out, eventually the child will do the job.
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Plank of Wood

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Re: Dwarven... "Child Care"
« Reply #48 on: August 14, 2011, 11:02:29 am »

The problem is that babies still cannot survive without their mother, even when caged.
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #49 on: August 14, 2011, 11:19:01 am »

I have never observed a child to ever work, except to deconstruct something.  They can be forced to work using Therapist, but if we're going to do that, then we already have useful children and this whole thread is moot.

ISGC

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Re: Dwarven... "Child Care"
« Reply #50 on: August 14, 2011, 12:08:16 pm »

if you assign a bed or table to the child they will hang out around it every once in a while.  You could just monitor it and then lock the door once he's inside.
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #51 on: August 14, 2011, 12:28:30 pm »

True, but entirely less brutal than the style demands.  I'm also in favor of the magma bath, but I'm not sure how to set that up without killing everything in the process.  Some amount of fluid logic may be required.

ISGC

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Re: Dwarven... "Child Care"
« Reply #52 on: August 14, 2011, 12:31:43 pm »

don't caged fire imps radiate heat?
perhaps that could be used to melt the fat off without actually throwing the child into magma
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #53 on: August 14, 2011, 12:36:53 pm »

I believe so, but I don't think it's enough to actually burn a dwarf.  Don't quote me on that.

Plank of Wood

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Re: Dwarven... "Child Care"
« Reply #54 on: August 14, 2011, 12:51:30 pm »

Does Steam have a high temperature? Because if so that may be enough to melt the fat.
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #55 on: August 14, 2011, 01:10:50 pm »

Not anymore.  It used to be lethal, it's currently only a mild annoyance.  Rain in a scorching biome used to be lethal as well, but it's been fixed too.

Plank of Wood

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Re: Dwarven... "Child Care"
« Reply #56 on: August 14, 2011, 01:16:39 pm »

Okay, how about introducing magma to a Dwarfmade Underground forest to create fire, then stationing the child next to a burning tree as soon as they are 12 and are able to be drafted into a sqaud.
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #57 on: August 14, 2011, 01:24:52 pm »

We can already burn adults with surgical precision.  That's not useful!

JoshBrickstien

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Re: Dwarven... "Child Care"
« Reply #58 on: August 14, 2011, 01:32:25 pm »

This idea is brilliant. I have a bit of a schematic for a fairly good room. How you get the kid in there is up to you.

What about having a 3x3 area partitioned off with a bridge for building a workshop, should they have a mood? You could then designate a dump site right about it, to drop what they need down to them. Mist generator and Masterwork/Artifact furniture is a must.... The top should be open for continued food dropping. Also, at the end of the 12 years, weapons should be added, for the child to finish the animals that have tormented them for most of their lives. Also, the children should definitely not be dropped until childhood, but never as infants. they'd never make it. And that would be a waste of a perfectly good soldier.
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Plank of Wood

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Re: Dwarven... "Child Care"
« Reply #59 on: August 14, 2011, 01:36:15 pm »

Of Course!

Magma Mist! Magma mist burns everything that it touches, but can easily be controlled so that it only hits the SuperDwarf in short bursts. Then a source of water can be used to stop the flames once the right amount of damage has been done.
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.
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