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Author Topic: Dwarven... "Child Care"  (Read 616406 times)

zach123b

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Re: Dwarven... "Child Care"
« Reply #660 on: March 29, 2012, 01:11:01 pm »

i remember meph using a pit to drop cats into the dining area to toughen up his dwarfs (not sure how to quote from a different topic)
we could use that to toughen up the children b4 or during the procedure, maybe during and feed the child with the cat meat ;)

btw i'll be trying this with my next fort with chickens, don't think any of the fat burning stuff though

reading the first 10 pages was entertaining, only to realize how this game has affected me...
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #661 on: March 29, 2012, 01:15:53 pm »

If you have a wild animal slaughterbox, you could use that to drop creatures randomly through a hatch and have them fall within the child's line of sight.

Can babies become hardened to unhappy thoughts?  We might have a reason to put the mother with infant somewhere, and cause trauma to both of them, then put the psychologically damaged baby into the training chamber.

khearn

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Re: Dwarven... "Child Care"
« Reply #662 on: March 29, 2012, 01:28:18 pm »

If you have a wild animal slaughterbox, you could use that to drop creatures randomly through a hatch and have them fall within the child's line of sight.

Can babies become hardened to unhappy thoughts?  We might have a reason to put the mother with infant somewhere, and cause trauma to both of them, then put the psychologically damaged strengthened baby into the training chamber.

Girlinhat, I'm surprised that you would make such a glaring typo. I've fixed it for you.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

KodKod

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Re: Dwarven... "Child Care"
« Reply #663 on: March 29, 2012, 01:38:10 pm »

Can babies become hardened to unhappy thoughts?

As far as I am aware they're still capable of getting all of the thoughts that are related to becoming hardened individuals, so it should theoretically be possible, just a rare occurance, and getting a baby to that level would take convoluted planning.

But that doesn't stop it from being a bloody good idea.
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saurio

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Re: Dwarven... "Child Care"
« Reply #664 on: March 29, 2012, 04:14:39 pm »

Has any actual progress been achieved? I tried all this at some point, but results were pretty meh at best and certainly not worth the effort. So, anyone managed to breed insane supersoldiers?
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XenocideSoldier

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Re: Dwarven... "Child Care"
« Reply #665 on: April 02, 2012, 02:32:42 pm »

Not yet, but ima take a swing at it as soon as I get my fortress stabilized. Also, I think the were-badger dorfs is a really good idea, and the regen could go a long way toward test subject survival. Also, can were-beasts be infected by vampires? Then you don't need to give them food, just drink occasionaly to maintain happiness. I've been drawing up scematics to make this all autonomous, only needing ale barrels loaded occasionally.
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Naryar

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Re: Dwarven... "Child Care"
« Reply #666 on: April 02, 2012, 02:36:56 pm »

I'm no specialist of evil biomes nor oceanic ones, but someone should try dropping animated undead mussel shells (or any reanimated vermin, really) on children and see how they grow.

As I see it undead mussels are far too small to inflict damage on children, yet children train Fighter, Dodger and probably Armor User by getting attacked by these weak undead.
« Last Edit: April 02, 2012, 02:41:48 pm by Naryar »
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XenocideSoldier

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Re: Dwarven... "Child Care"
« Reply #667 on: April 02, 2012, 02:38:11 pm »

Not yet, but ima take a swing at it as soon as I get my fortress stabilized. Also, I think the were-badger dorfs is a really good idea, and the regen could go a long way toward test subject survival. Also, can were-beasts be infected by vampires? Then you don't need to give them food, just drink occasionaly to maintain happiness. I've been drawing up scematics to make this all autonomous, only needing ale barrels loaded occasionally. EDIT: Sorry for the CP
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Broseph Stalin

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Re: Dwarven... "Child Care"
« Reply #668 on: April 02, 2012, 02:46:20 pm »

I'm no specialist of evil biomes nor oceanic ones, but someone should try dropping animated undead mussel shells (or any reanimated vermin, really) on children and see how they grow.

As I see it undead mussels are far too small to inflict damage on children, yet children train Fighter, Dodger and probably Armor User by getting attacked by these weak undead.
I suggested this earlier, the problem is the child would eventually starve or dehydrate.

wierd

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Re: Dwarven... "Child Care"
« Reply #669 on: April 02, 2012, 02:48:14 pm »

Hmmm... hardened military babies.....

Given the unique "no migrants! Ahh!" Nature of my current project, perhaps a special creche+kittyklunker rumpous room for mother dwarves and their 15 billion babies to becomes visciously hardened against tradgedy in would service the science need...


Construction of the real and proper fortress is already underway... I will have to look over my megastructure schematics I cooked up to see if such a "daycare" can be arranged.
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Naryar

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Re: Dwarven... "Child Care"
« Reply #670 on: April 02, 2012, 02:49:35 pm »

I'm no specialist of evil biomes nor oceanic ones, but someone should try dropping animated undead mussel shells (or any reanimated vermin, really) on children and see how they grow.

As I see it undead mussels are far too small to inflict damage on children, yet children train Fighter, Dodger and probably Armor User by getting attacked by these weak undead.
I suggested this earlier, the problem is the child would eventually starve or dehydrate.

obviously you must let the child get away from the mussels to eat and drink and sleep.

It should be fast enough to train skills quickly, so you can let the child have a pause every month or so.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #671 on: April 02, 2012, 02:51:19 pm »

Do children still complain about clothes?  That could ruin everything.

ZZmage

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Re: Dwarven... "Child Care"
« Reply #672 on: April 02, 2012, 02:54:10 pm »

so im on page24 so far and no one has thought to use smouldering graphite constructions to melt the fat off children? cause i can attest to my dwarfs walking threw the on fire tiles of graphite floor i had in 3 previous forts loosing all fat but not dying. edit well not dying so long as the didn't walk accross it more then once.
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wierd

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Re: Dwarven... "Child Care"
« Reply #673 on: April 02, 2012, 02:55:36 pm »

Simple enough, creche them in with a finished goods stockpile filled with bins of shirts, pants, shoes and socks, along with a food stockpile.

Since this involves mothers with parasitical infants still latched on for behavioral conditioning science, the mothers can be employed doing hauler jobs with undumps or airlocks to remove the endless refuse of Xxpigtail sockxX that it would be certain to generate.

Once the children become "bad thought hardened", cessation of clothing supply could test the effect against the nakedness factor.
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Broseph Stalin

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Re: Dwarven... "Child Care"
« Reply #674 on: April 02, 2012, 03:00:54 pm »

Do children still complain about clothes?  That could ruin everything.
Couldn't you just dump a bunch of clothes down a shoot onto an all purpose stockpile? When the child wants clothes it just changes.
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