Question regarding saplings/trees and tiletypes.
I've done my best to recreate the conditions to grow saplings/trees...
normal "Ash Sapling":
[DFHack]# probe
block addr: 0x114fa330
tiletype: 231 = sapling
Class : 14 SAPLING
Material : 1 SOIL
Special : 0 NORMAL
Variant : -1 NONE
Direction : --------
temperature1: 10045 U
temperature2: 10045 U
biome: 7
geolayer: 3
Layer material: 258 / PEAT /
hidden =
light = Y
outside = Y
subterranean =
water_table =
rained =
monster_lair =
feature_local =
feature_global =
local feature idx: -1
global feature idx: -1
mystery: -1
My tiletype painted "red S" sapling:
[DFHack]# probe
block addr: 0x11b262d8
tiletype: 231 = sapling
Class : 14 SAPLING
Material : 1 SOIL
Special : 0 NORMAL
Variant : -1 NONE
Direction : --------
temperature1: 10045 U
temperature2: 10045 U
biome: 4
geolayer: 3
Layer material: 258 / PEAT /
hidden =
light = Y
outside = Y
subterranean =
water_table =
rained =
monster_lair =
feature_local =
feature_global =
local feature idx: -1
global feature idx: -1
mystery: -1
---
So what am I missing? Across the map, depending on the type of sapling, the biome will be different, but I can't see anything else different. It seems I'm missing something fundamental, so if anyone can shed some light on this, please do!
I've used tiletypes to create an area that grows grass as you would expect. Grass pops up, can be burned, will re-pop up, everything is normal, for outdoor grass. But I don't see any saplings and thusly no trees! So, how to either manually place saplings (which I can do, but they show up as a red capital S) or paint the tiles so they will grow naturally?