May 1, 2013: The May '13 Report is up.News: February 13, 2013: Dwarf Fortress Talk #20 has been posted.News: June 4, 2012: Dwarf Fortress 0.34.11 has been released.News: June 21, 2011: A new Threetoe story has been posted.Forum Guidelines
Quote from: falconne on October 06, 2012, 12:58:59 amI think that's how it should be.I rather think this is the correct fix: https://github.com/angavrilov/dfhack/commit/6fefd0907281b41bbcbe27df1bea113ab8c46c1bThe reason being, init_autobutcher is also called when a new save is loaded to see if it should be disabled or enabled.
I think that's how it should be.
Quote from: crazysheep on October 06, 2012, 12:45:53 amNot possible, history-making stops as soon as fort mode starts.Eh, k.Is it planned to have it running in parallel sometime in the future? Seems like something that Toady could multicore pretty easily since it's basically unconnected to the actual Fortress mode (though it could be integrated), and that would have only a minimal-nonexistent FPS impact.
Not possible, history-making stops as soon as fort mode starts.
I do not know of these devlogs
devel/inject-raws trapcomp ITEM_TRAPCOMP_STEAM_PISTON workshop STEAM_ENGINE MAGMA_STEAM_ENGINE reaction STOKE_BOILER
Small bug report about the new awesome "u-l" job screen: It shows the true name of the vampires, not the one they are currently using.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.
I'm kind of curious if there is a anti-tantrum-spiral hack? Like, roundhouse-kick all unhappy dwarfs to at least contempt or something? Would improve my game experience massively I believe.don't want every single game end with a tantrum spiral, it gets boring.
I thought I would I had never hear my daughter's escapades from some boy...DAMN YOU RUMRUSHER!!!!!!!!
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