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Author Topic: DFHack 0.34.11 r3  (Read 1034130 times)

Meph

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Re: DFHack 0.34.11 r3
« Reply #3690 on: May 03, 2013, 03:58:40 pm »

Speaking of the dwarf manipulator, which I hear and see about the very first time (I vaguely knew of its existence somewhere in its beta stages, but never realized it was finished and released) I do have a question about it:

Would it be possible if it reads out the professions from the raws? It does get the correct creatures sprites using the graphic-raws, but the profession games are vanilla. That is a bit unfitting if your "blowgunner" is actually a "gundwarf" and a "lye maker" is a "chemist".
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #3691 on: May 05, 2013, 10:30:21 am »

so I just finish 2 modifications on companion order and advfort though companion order script kinda broke on me after I publish this so I need to dive into it some more...
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drayath

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Re: DFHack 0.34.11 r3
« Reply #3692 on: May 05, 2013, 02:54:03 pm »

Maklak, as requested can now provide a filter, though have a look a the 'selected' argument as it may do what you want.
MethMeph ;D, as requested with readme. If adding to masterworks i suggest adding the dfhack.ini file setting with the export:SyndromeReport will write file to the Dwarf Fortress folder which user likely has write permissions to.

Does anyone know if you can add a infomation screen to dwarf fortress (e.g. like the workflow info screen) using ruby script, if so a pointer on where to start would be appreciated.

showunitsyndromes - v7
Fix: Few more formatting issues and spellings.
Enh: Can now provide a regex to filter shown units (see 'filter' help), still need to specifiy the appropiate dwarves/livestock/wildlife/hostile arguments. If you know nothing about regular expressions, see the following quick tips. filter:xxx will show units with xxx anywhere in their name; filter:xxx|yyy will show units with xxx or yyy on their name; filter:^xxx will show units if the name starts with xxx.
Enh: Added usage guide to the comment header.

Full readme
Spoiler (click to show/hide)

showunitsyndromes.rb - V7
Spoiler (click to show/hide)
« Last Edit: May 05, 2013, 04:02:27 pm by drayath »
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Meph

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Re: DFHack 0.34.11 r3
« Reply #3693 on: May 05, 2013, 02:58:24 pm »

Meth
Not even once.

I will have a look, I really like this utilty. :) Especially in a mod with so many syndromes and effects flying around.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

tahujdt

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Re: DFHack 0.34.11 r3
« Reply #3694 on: May 05, 2013, 03:23:44 pm »

Meth
Not even once.

I will have a look, I really like this utilty. :) Especially in a mod with so many syndromes and effects flying around.
Meph, if you can get it working, you might want to consider using the caste-choosing embark plugin for themed embarks.
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oxiboost

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Re: DFHack 0.34.11 r3
« Reply #3695 on: May 08, 2013, 11:17:02 pm »

I have a question regarding DFHack: is there any way to rename a dwarf (as in, first name last name, not the nickname)? If so, how?
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Wormsign

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Re: DFHack 0.34.11 r3
« Reply #3696 on: May 09, 2013, 04:22:21 am »

Greetings!

I decided to download Stonesense after checking out a beautiful screenshots thread, but I'm having an issue.
Typing 'stonesense' in the DFHack command prompt window causes another window (presumably Stonesense) to quickly open then close. DFHack tells me in red text: al_create_display failed

I'm at a loss. The only other utility I use is Lazy Newb Pack. I'm not sure if that would cause problems or not. I tested launching DF on its own and from LNP with the same results. I have not tested any other features of DFHack at this time. Any help would be much appreciated. In exchange for your information, I am prepared to sacrifice this years trade caravan to Armok on your behalf.

Also, I just want to give everyone who has contributed and continues to contribute to this game, my appreciation.
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Mala

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Re: DFHack 0.34.11 r3
« Reply #3697 on: May 09, 2013, 06:55:20 am »

Something on your system is causing incompatibility with stonesense. What OS and specs do you have?
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Wormsign

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Re: DFHack 0.34.11 r3
« Reply #3698 on: May 09, 2013, 07:29:33 am »

Something on your system is causing incompatibility with stonesense. What OS and specs do you have?

Win7 Ultimate 32bit.
Intel Core 2 Duo CPU @ 2.66 GHz and 2.67 GHz - 2 GB Ram.
ATI FireGL V5200 graphics card.
I also use dual monitors if that makes a difference.

Double checked to make sure I downloaded the files for Windows and not the others by mistake. I downloaded the correct ones.

EDIT: Added more specs.
« Last Edit: May 09, 2013, 07:39:36 am by Wormsign »
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oggimog

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Re: DFHack 0.34.11 r3
« Reply #3699 on: May 09, 2013, 12:02:16 pm »

Hi, I have a question on the siren lua script. Is it possible to add 'skip drink / eat' to the script? Would be great.
If yes, could someone tell me how this could be done / what thoughts could end this job?

ps: I would have a suggestion for a script that cancles usually uncancleable jobs. That would be really great ;).
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Kurik Amudnil

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Re: DFHack 0.34.11 r3
« Reply #3700 on: May 09, 2013, 02:58:00 pm »

Hi, I have a question on the siren lua script. Is it possible to add 'skip drink / eat' to the script? Would be great.
If yes, could someone tell me how this could be done / what thoughts could end this job?

ps: I would have a suggestion for a script that cancles usually uncancleable jobs. That would be really great ;).

I imagine that it could be possible to follow a similar process to the scripts method for cancel sleep/break however I suspect that they will still be hungry/thirst and might just pick it up again.  Secondly, those "jobs" include the use of an item which could complicate things, especially food.

oggimog

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Re: DFHack 0.34.11 r3
« Reply #3701 on: May 09, 2013, 03:05:32 pm »

Hi, I have a question on the siren lua script. Is it possible to add 'skip drink / eat' to the script? Would be great.
If yes, could someone tell me how this could be done / what thoughts could end this job?

ps: I would have a suggestion for a script that cancles usually uncancleable jobs. That would be really great ;).

I imagine that it could be possible to follow a similar process to the scripts method for cancel sleep/break however I suspect that they will still be hungry/thirst and might just pick it up again.  Secondly, those "jobs" include the use of an item which could complicate things, especially food.

Hmm, ok. The problem that they try to eat something else is ok for me. The problem I have is that they try to eat something out of a minecart, that I can not empty right now. But when it is more complicated then changing 'stop sleap' to 'stop drink', I think it is not worth the effort.
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Kurik Amudnil

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Re: DFHack 0.34.11 r3
« Reply #3702 on: May 10, 2013, 02:48:29 am »

Hi, I have a question on the siren lua script. Is it possible to add 'skip drink / eat' to the script? Would be great.
If yes, could someone tell me how this could be done / what thoughts could end this job?

ps: I would have a suggestion for a script that cancles usually uncancleable jobs. That would be really great ;).

I imagine that it could be possible to follow a similar process to the scripts method for cancel sleep/break however I suspect that they will still be hungry/thirst and might just pick it up again.  Secondly, those "jobs" include the use of an item which could complicate things, especially food.

Hmm, ok. The problem that they try to eat something else is ok for me. The problem I have is that they try to eat something out of a minecart, that I can not empty right now. But when it is more complicated then changing 'stop sleep' to 'stop drink', I think it is not worth the effort.

yeah, it is annoying when they pick the food/drink waiting to go to the food/drink stockpiles.  Makes me think we need a script/plugin to look for eat/drink jobs and reassign job item by finding an appropriate item in an appropriate stockpile.   Again, effort.

Wormsign

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Re: DFHack 0.34.11 r3
« Reply #3703 on: May 10, 2013, 10:58:09 am »

Something on your system is causing incompatibility with stonesense. What OS and specs do you have?

Win7 Ultimate 32bit.
Intel Core 2 Duo CPU @ 2.66 GHz and 2.67 GHz - 2 GB Ram.
ATI FireGL V5200 graphics card.
I also use dual monitors if that makes a difference.

Double checked to make sure I downloaded the files for Windows and not the others by mistake. I downloaded the correct ones.

EDIT: Added more specs.

Thought of another bit of info I should have mentioned. Allegro. Before I get the error message DFHack says 'Using allegro version 5.0.5 r1'.
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Sutremaine

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Re: DFHack 0.34.11 r3
« Reply #3704 on: May 10, 2013, 06:04:53 pm »

I'm looking for a thing that I saw somebody using in a topic somewhere.

It shows the overall happiness of your fortress in the border of the game screen, using coloured numbers to show how many dwarves are at each happiness level.
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