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Author Topic: DFHack 0.34.11 r3  (Read 1388715 times)

thistleknot

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Re: DFHack 0.34.11 r2
« Reply #2700 on: December 26, 2012, 11:26:37 am »

Quote from: Meph link=topic=91166.msg3892202#msg3892202

I did figure out the steam engine myself by now, wrote a custom design for it that works.

please tell

arclance

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Re: DFHack 0.34.11 r2
« Reply #2701 on: December 26, 2012, 11:31:56 am »

Quote from: Meph link=topic=91166.msg3892202#msg3892202

I did figure out the steam engine myself by now, wrote a custom design for it that works.

please tell
It is in his Masterwork mod.
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proxn_punkd

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Re: DFHack 0.34.11 r2
« Reply #2702 on: December 27, 2012, 05:48:16 pm »

Okay, I give up, how the heck do I install/use it?

I don't think I've used DFHack since the new format, and I am going crazy trying to play DF without the ability to clean things and get rid of vermin corpses.

ETA: Windows 7, DF 0.31.25 SDL version.
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Putnam

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Re: DFHack 0.34.11 r2
« Reply #2703 on: December 27, 2012, 05:49:36 pm »

you put it into your DF folder and open DF.

proxn_punkd

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Re: DFHack 0.34.11 r2
« Reply #2704 on: December 27, 2012, 05:50:27 pm »

Which (part of which) folder do I put where? There are so many folders. D:
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Putnam

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Re: DFHack 0.34.11 r2
« Reply #2705 on: December 27, 2012, 05:53:34 pm »

The DF folder. The one where the exe is.

proxn_punkd

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Re: DFHack 0.34.11 r2
« Reply #2706 on: December 27, 2012, 05:56:44 pm »

Okay, I found the problem. Extracting DF Hack components from the zip put them into a folder inside the DF folder.

SWEET MERCIFUL ARMOK I'M HACKING AGAIN. :D

Thanks for the help, Putnam!
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Putnam

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Re: DFHack 0.34.11 r2
« Reply #2707 on: December 27, 2012, 06:00:42 pm »

No, you just extract the files and folders in the zip directly to the same folder as the df exe.

WillowLuman

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Re: DFHack 0.34.11 r2
« Reply #2708 on: December 27, 2012, 08:05:41 pm »

Is there a way to set the death year? Looking at legends xml exports, it seems that creatures that never died have it set to -1

On another note, how do I to add syndromes/symptoms to a unit using the lua prompt?
« Last Edit: December 29, 2012, 02:34:59 am by HugoLuman »
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Re: DFHack 0.34.11 r2
« Reply #2709 on: December 29, 2012, 03:20:39 pm »

I'm having a huge problem with DF hack. You guys might have solved this problem already but, when i installed df hack, i couldn't place magma forges (There was no magma forge in the workshop screen). Is this only on my computer?
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Meph

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Re: DFHack 0.34.11 r2
« Reply #2710 on: December 29, 2012, 03:21:28 pm »

Magma Forges only show up after you discovered a volcano or magma lake... always. Has nothing to do with dfhack.
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Re: DFHack 0.34.11 r2
« Reply #2711 on: December 29, 2012, 03:22:29 pm »

Magma Forges only show up after you discovered a volcano or magma lake... always. Has nothing to do with dfhack.

i have discovered it..

i have a volcano on my map
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tilly

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Re: DFHack 0.34.11 r2
« Reply #2712 on: December 29, 2012, 07:13:15 pm »

Couldn't find an answer to this anywhere but was very curious cuz I read on a different website that people were using DFhack to create walls and floor tiles. Is this possible if so how?
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WillowLuman

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Re: DFHack 0.34.11 r2
« Reply #2713 on: December 29, 2012, 07:17:11 pm »

Couldn't find an answer to this anywhere but was very curious cuz I read on a different website that people were using DFhack to create walls and floor tiles. Is this possible if so how?

liquids, 'o' (obsidian) and 'of' (obsidian floors)
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Cobbler89

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Re: DFHack 0.34.11 r2
« Reply #2714 on: December 30, 2012, 12:58:07 am »

You may also try fiddling with Tiletypes. I'm not sure if it can create wall or floor tiles out of thin air, but it should be able to modify obsidian ones made with Liquids, if nothing else.
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