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Author Topic: DFHack 0.34.11 r3  (Read 1042972 times)

Sutremaine

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Re: DFHack 0.34.11 r3
« Reply #4605 on: September 17, 2013, 01:10:00 pm »

Is there some way of having an 'untubefill' command? I'd like to carefully carve around all the adamantine splinters in the most aesthetically pleasing way possible, but to do that I'd have to either reveal the tubes fully or spend a lot of time mapping out each level before force-quitting and making up a final design.

If the 'tubefill' command were reversible, I could reveal the whole area without revealing where it becomes hollow.

Alternatively, some sort of range function on 'digl'. It can be used to outline each level of the spire, but in the process will set pretty much the whole z-level to be dug.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

kingubu

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Re: DFHack 0.34.11 r3
« Reply #4606 on: September 17, 2013, 05:12:11 pm »

I don't understand what your situation is, so this may be a stupid answer.

"reveal hell", designate your digging while paused, and then "unreveal".
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Sutremaine

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Re: DFHack 0.34.11 r3
« Reply #4607 on: September 17, 2013, 05:37:43 pm »

I don't want to see where the hollow part of the spire starts.

Edit: Thought of another way of doing with what I have: change the colours around so that both the adamantine and the hollow tiles are black, but the stone around them isn't.
« Last Edit: September 17, 2013, 06:10:02 pm by Sutremaine »
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ab9rf

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Re: DFHack 0.34.11 r3
« Reply #4608 on: September 18, 2013, 10:15:06 pm »

Autolabor is pretty awesome, but the ignore-on-burrow plays hell with civilian alerts.
No, it doesn't.  A dwarf is only excluded if s/he is personally assigned to a burrow.  Civilian alerts are handled differently and do not trigger the exclusion code.
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Meph

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Re: DFHack 0.34.11 r3
« Reply #4609 on: September 19, 2013, 12:27:22 am »

A manual / how to for the mount/rider script would be nice. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4610 on: September 19, 2013, 12:36:38 am »

If you use createitem PET to make a non-vermin creature, is there a way to get it to stop acting like a vermin?
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Meph

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Re: DFHack 0.34.11 r3
« Reply #4611 on: September 19, 2013, 12:42:35 am »

No, but warmist made a spawn script and putnam ported it to dfhackr3 to spawn non-vermin creatures. Its in beta stage, so some issues with body-material, attacks and old-age might occur.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4612 on: September 19, 2013, 12:50:17 am »

I don't care. I have discovered that if you spawn elves this way, cats will chase them down and eat them.

But can I get a link for the most recent version of this script?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Meph

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Re: DFHack 0.34.11 r3
« Reply #4613 on: September 19, 2013, 12:56:11 am »



Dont ask me which one works better, both are ok. I noticed small/set bodysizes with warmists, and dying-of-old-age with putnams.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: DFHack 0.34.11 r3
« Reply #4614 on: September 19, 2013, 12:58:29 am »

Warmist's is better. Do not use mine. It causes a memory leak.

Meph

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Re: DFHack 0.34.11 r3
« Reply #4615 on: September 19, 2013, 01:06:20 am »

Good that I use yours in my mod then :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4616 on: September 19, 2013, 01:12:47 am »

Any way to prevent this dying of old age?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Putnam

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Re: DFHack 0.34.11 r3
« Reply #4617 on: September 19, 2013, 01:16:30 am »

Don't use creatures with low MAX_AGEs.

WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #4618 on: September 19, 2013, 01:23:15 am »

Define "low"
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Meph

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Re: DFHack 0.34.11 r3
« Reply #4619 on: September 19, 2013, 01:24:48 am »

my kobolds are 25 years, and insta-die.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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