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Author Topic: DFHack 0.34.11 r3  (Read 1019024 times)

Quietust

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Re: DFHack 0.34.11 r3
« Reply #5520 on: June 01, 2014, 10:21:45 pm »

One other thing I would like to test is if this allows adding pets to civs on the fly, while a game is running. Lets say you trade with humans. You try to order "Mastiffs" from humans, but obviously they dont have any. But your civ has some, and you can bring 2 to a specific workshop and run "trade a breeding pair of Mastiffs to the humans". This runs the script, and adds the creature mastiff to the human civ. Next time their liaison comes by, you try to order pets, and oh wonder, they do have access to mastiffs now.
I'm fairly certain that it does.

I assume its not as easy as making a copy of the script and replacing all pet_races and pet_castes with wagon_races and wagon_castes, or minion_races and minion_castes, etc. ?
That's exactly what you need to do.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Meph

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Re: DFHack 0.34.11 r3
« Reply #5521 on: June 02, 2014, 05:01:56 am »

I assume its not as easy as making a copy of the script and replacing all pet_races and pet_castes with wagon_races and wagon_castes, or minion_races and minion_castes, etc. ?
That's exactly what you need to do.
Neat. Just to make sure, the correct lines are :
mount_races/castes
pack_races/castes
pull_races/castes
minion_races/castes
wagon_races/castes
exotic_races/castes (or maybe pet_exotic_races/castes?)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

meeneque

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Re: DFHack 0.34.11 r3
« Reply #5522 on: June 02, 2014, 05:50:22 am »

Does embark anywhere work anymore? Or do I have to play with memory (offset not found)? I couldn't find any coherent answer.
Thanks.
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PeridexisErrant

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Re: DFHack 0.34.11 r3
« Reply #5523 on: June 02, 2014, 06:46:13 am »

Does embark anywhere work anymore? Or do I have to play with memory (offset not found)? I couldn't find any coherent answer.
Thanks.

The standalone utility should work, but it's not ideal.  There's also the "embark" script (iirc it is in r3), which should let you embark on sites etc.  A comprehensive embark plugin has recently been finished and is waiting for a release of dfhack r5. 
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meeneque

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Re: DFHack 0.34.11 r3
« Reply #5524 on: June 02, 2014, 07:44:17 am »

The standalone utility should work, but it's not ideal.  There's also the "embark" script (iirc it is in r3), which should let you embark on sites etc.  A comprehensive embark plugin has recently been finished and is waiting for a release of dfhack r5.

I was talking about script - it doesn't work for me.
As for standalone utlity - which one is it?

Thx
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Quietust

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Re: DFHack 0.34.11 r3
« Reply #5525 on: June 02, 2014, 08:07:15 am »

Neat. Just to make sure, the correct lines are :
mount_races/castes
pack_races/castes
pull_races/castes
minion_races/castes
wagon_races/castes
exotic_races/castes (or maybe pet_exotic_races/castes?)

They're all in here.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Meph

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Re: DFHack 0.34.11 r3
« Reply #5526 on: June 02, 2014, 08:13:08 am »

Thank You. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Quarterblue

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Re: DFHack 0.34.11 r3
« Reply #5527 on: June 02, 2014, 03:05:42 pm »

In light of the planned July 1 release (yay!), can we please do an official dfhack r5 sometime in June?
I guess there won't be a dfhack r5 now that an actual release that would break everything is so soon.
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lethosor

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Re: DFHack 0.34.11 r3
« Reply #5528 on: June 02, 2014, 03:27:44 pm »

In light of the planned July 1 release (yay!), can we please do an official dfhack r5 sometime in June?
I guess there won't be a dfhack r5 now that an actual release that would break everything is so soon.
Actually, there is an active discussion on IRC about releasing r5 (the current estimate is around two weeks). We want a release before the next DF release so it isn't delayed further by the need to update DFHack's memory structures.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Meph

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Re: DFHack 0.34.11 r3
« Reply #5529 on: June 02, 2014, 03:47:28 pm »

That is very good news. I support a dfhack r5 for 34.11. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

expwnent

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Re: DFHack 0.34.11 r3
« Reply #5530 on: June 02, 2014, 04:09:47 pm »

Current plan is that I'll do it and make a new thread and everything in two weeks unless someone else does it first.
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PeridexisErrant

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Re: DFHack 0.34.11 r3
« Reply #5531 on: June 02, 2014, 06:46:38 pm »

I know it's a lot of work, so thanks!
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Meph

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Re: DFHack 0.34.11 r3
« Reply #5532 on: June 03, 2014, 11:53:53 am »

Thank you Urist DaVinci, Expwnent and Quietust. I did do some testruns with the pet, minions, puller/packer/wagons that are added by script. It works as advertised and allows many new features. Gnomish steamtanks as wagons, pulled by steamengine creatures... or orc sieges that suddenly bring squads of ogres, cyclops and minotauri along, just like goblins bring trolls. It is all very, very neat. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Severedicks

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Re: DFHack 0.34.11 r3
« Reply #5533 on: June 03, 2014, 12:09:38 pm »

Is there a changelog of what will be new in r5?
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lethosor

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Re: DFHack 0.34.11 r3
« Reply #5534 on: June 03, 2014, 01:51:34 pm »

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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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