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Author Topic: The Elder Scrolls V: Skyrim  (Read 834044 times)

IronTomato

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Re: The Elder Scrolls V: Skyrim
« Reply #13440 on: September 13, 2017, 04:51:00 pm »

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Dunamisdeos

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Re: The Elder Scrolls V: Skyrim
« Reply #13441 on: September 27, 2017, 01:40:21 pm »

https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

Hey look it's those things that were already made by other people, now sold by Bethesda.
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My Name is Immaterial

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Re: The Elder Scrolls V: Skyrim
« Reply #13442 on: September 27, 2017, 01:45:47 pm »

Already made, and made better.

Astral

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Re: The Elder Scrolls V: Skyrim
« Reply #13443 on: September 27, 2017, 06:57:22 pm »

With modders adding custom UI elements and implementing things like this years ago, I wonder why Bethesda continues to beat the dead horse that is Skyrim?

The last piece of content that wasn't a re-release was in 2012, so aside from a lack of understanding of what players want (or drive to create new content) I'm not sure what their intention is between the Special Edition or Fallout 4 VR.

And they stand to gain a lot of enmity with players due to promising they wouldn't release paid mods... then going and doing just that (with a direct, snarky reference to the horse armor DLC in Fallout 4's version). I partially suspect it's setting the framework for unofficial mods in future games to no longer be a thing; if that's the case I will no longer buy their games.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #13444 on: September 27, 2017, 07:02:24 pm »

That whole page reads like a poor imitation of Frostfall
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #13445 on: September 27, 2017, 07:16:46 pm »

With modders adding custom UI elements and implementing things like this years ago, I wonder why Bethesda continues to beat the dead horse that is Skyrim?

The last piece of content that wasn't a re-release was in 2012, so aside from a lack of understanding of what players want (or drive to create new content) I'm not sure what their intention is between the Special Edition or Fallout 4 VR.

And they stand to gain a lot of enmity with players due to promising they wouldn't release paid mods... then going and doing just that (with a direct, snarky reference to the horse armor DLC in Fallout 4's version). I partially suspect it's setting the framework for unofficial mods in future games to no longer be a thing; if that's the case I will no longer buy their games.
They're doing it for the console versions. Especially, I imagine, the Switch one.

HugoLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #13446 on: September 28, 2017, 12:36:17 am »

I doubt they're ever going to kill unofficial mods. But I do suspect they're going to milk the ideas of modders for Skyrim as long as they can cuz they still don't have any cohesive ideas for TES VI yet.

Spoiler (click to show/hide)
« Last Edit: September 28, 2017, 12:39:20 am by HugoLuman »
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #13447 on: September 28, 2017, 02:19:43 am »

Spoiler (click to show/hide)
We had this discussion in the Fallout 4 thread first and that thread isn't toxic. Rather, I believe right now people are talking about a cool atmospheric mod.

Also I believe people are pretty unified on this forum in thinking Bethesda is trying to fuck up their own games, except they're fucking up at fucking up so they just look like idiots. So there's not much toxicity to be had when everyone has the same mind about an issue.

Rolan7

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Re: The Elder Scrolls V: Skyrim
« Reply #13448 on: September 28, 2017, 01:19:30 pm »

*I* disagree, but I discussed that to death in the dedicated topic for it :P
www.bay12forums.com/smf/index.php?topic=150273
I don't really feel like arguing about it anymore anyway, I said my piece and learned a few things from others.
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