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Author Topic: The Elder Scrolls V: Skyrim  (Read 263245 times)

HugoLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6690 on: July 19, 2012, 03:35:53 pm »

At most, making followers do the dirty work and/or tricking enemies into traps. I'll try for sneak/run past everything.

Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6691 on: July 20, 2012, 08:57:19 am »

I have found a vampire lair where I can both enchant and do some alchemy. If I store stuff here, will it stay, like in Morrowind or has that changed?

anzki4

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Re: The Elder Scrolls V: Skyrim
« Reply #6692 on: July 20, 2012, 09:09:44 am »

I have found a vampire lair where I can both enchant and do some alchemy. If I store stuff here, will it stay, like in Morrowind or has that changed?
They will disappear IIRC.
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Silfurdreki

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Re: The Elder Scrolls V: Skyrim
« Reply #6693 on: July 20, 2012, 09:12:05 am »

I have found a vampire lair where I can both enchant and do some alchemy. If I store stuff here, will it stay, like in Morrowind or has that changed?

Depends, dropped items lying on the ground (i.e. you can physically grab them) will stay. Items in containers will disappear when the area resets (normally 30 days after being cleared or 10 days after not being cleared. See here for further information) and enemies will respawn when the area resets as well.

I'm not sure whether entering a cell resets the cell reset timer or not (it probably doesn't). If it does, however, you can conceivably use any cave as a home as long as you clear it at return at least every 30 days.
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Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6694 on: July 20, 2012, 09:16:12 am »

Well that sucks. That vampire master wasn't very easy to kill.

Is there a way to set the reset time to 99999 days or something like that? I'm never going to return to a place just to kill the same stuff over again any way.
« Last Edit: July 20, 2012, 09:18:19 am by Dutchling »
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Silfurdreki

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Re: The Elder Scrolls V: Skyrim
« Reply #6695 on: July 20, 2012, 09:35:00 am »

You could mod that specific cave using the creation kit to not respawn after being cleared, it's not terribly difficult, but requires some tinkering. It could also potentially break any random (or fixed) quests tied to that cave, I have no idea how the radiant quest system interacts with the timed respawn mechanics.
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Fikes

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Re: The Elder Scrolls V: Skyrim
« Reply #6696 on: July 20, 2012, 12:05:44 pm »

Download the ridge house mod from steam workshop. It is a nice mod and not too cheaty. You can store tons of stuff there and it has every crafting station except a smelter I think.

I still suck at stealth. Some times I can get Lydia to go attack while I hide and do crit shots but it very rarely works.

Hanslanda

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Re: The Elder Scrolls V: Skyrim
« Reply #6697 on: July 20, 2012, 12:21:28 pm »

Typically having a companion does not help the whole stealth deal, IMO. Then again, I'm a straight up hack-n-slasher, so take that with a grain of salt.
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Re: The Elder Scrolls V: Skyrim
« Reply #6698 on: July 20, 2012, 12:38:56 pm »

Don't even talk to me about stealth. I get noticed as soon as I walk into the area, even while hidden. Still gives me enough time to use my Thu'ums, though.
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HugoLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6699 on: July 20, 2012, 02:57:50 pm »

Pacifist playthrough is working pretty well with Stealth. I just cleared Bleak Falls Barrow, Bilbo Baggins style. The 2 times I got caught, I slipped away once, and the draugr stepped in a trap the other time. Most fun I've had with this game yet.

Levi

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Re: The Elder Scrolls V: Skyrim
« Reply #6700 on: July 20, 2012, 03:17:17 pm »

Pacifist playthrough is working pretty well with Stealth. I just cleared Bleak Falls Barrow, Bilbo Baggins style. The 2 times I got caught, I slipped away once, and the draugr stepped in a trap the other time. Most fun I've had with this game yet.

I look forward to trying that on my next playthrough.  :)
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lemon10

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Re: The Elder Scrolls V: Skyrim
« Reply #6701 on: July 20, 2012, 03:37:49 pm »

Don't even talk to me about stealth. I get noticed as soon as I walk into the area, even while hidden. Still gives me enough time to use my Thu'ums, though.
It really depends on your stealth level (I assume that if your not focusing it then its not very useful), and probably what equipment you have on. But once you get to 100 stealth, then you can do things like facestab someone for 20X damage, then they look around and try to find you, and you do the same thing again because they can't find you even when you just stabbed them because your stealth is too good.
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Urist Mcinternetuser

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Re: The Elder Scrolls V: Skyrim
« Reply #6702 on: July 20, 2012, 05:06:41 pm »

100 sneak is what ruined Batman Khajiit for me. Everything became way too easy. That's why I made an Orc sword-fighting mage. Pacifism (running for my life) is the only way I could beat Oblivion.
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Sensei

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Re: The Elder Scrolls V: Skyrim
« Reply #6703 on: July 21, 2012, 12:03:58 am »

Heh, in Oblivion, my solutions was hundreds of health potions and a little restoration magic on the side. When enemies got more health, I escalated- of course, while I was playing it I didn't realize that the level scaling made it a good idea not to level up, so I tried to level as quickly as possible. It became something of an arms race of getting hit forever without dying.

Dutchling

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Re: The Elder Scrolls V: Skyrim
« Reply #6704 on: July 21, 2012, 06:33:56 am »

Dragonstone
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Does anyone know what I'm supposed to do with it? I also own a broken razor. Someone's name was in the name of the razor as well but I don't quite remember that right now.
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