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Author Topic: The Elder Scrolls V: Skyrim  (Read 1045634 times)

Astral

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Re: Discussion on TES V: Skyrim
« Reply #4860 on: February 01, 2012, 03:22:08 pm »

1GB size limit for a single mod, or for all mods together? Not that I'd be doing anything fancy with textures or similarly large files, but it's something that's good to wonder at.

I'm still amazed at how complex some of these mods have gotten without even having access to the official creation kit. I'm just too lazy to do anything that's likely to get broken with the next patch anyway.
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Re: Discussion on TES V: Skyrim
« Reply #4861 on: February 01, 2012, 03:26:58 pm »

Must resist temptation to make Crappy Dungeons....
Ah bugger it, One will try his hand at building something fun... Sorry I meant ‼FUN‼
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Re: Discussion on TES V: Skyrim
« Reply #4862 on: February 01, 2012, 03:31:59 pm »

 Dialogue tool looks like a spreadsheet editor. It is the optimal tool for that job.
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Astral

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Re: Discussion on TES V: Skyrim
« Reply #4863 on: February 01, 2012, 04:18:30 pm »

Dialogue tool looks like a spreadsheet editor. It is the optimal tool for that job.

Yeah, I saw the flowchart-esque style of it, reminded me of Visio from my classes.

I hate Visio. So I'm not likely to play with dialogue. More of a mechanical/behind the scenes coding kinda guy anyway.
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #4864 on: February 01, 2012, 05:07:25 pm »

That dialog editor has tempted me to do some content generation. We'll see though.

I doubt i'll be using the Steam workshop for mods. The file size limit is one issue, and for two, content restrictions will be in place no doubt.
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Re: Discussion on TES V: Skyrim
« Reply #4865 on: February 01, 2012, 07:09:52 pm »

Yeah dialog editor looks cool. I got used to Oblivion's but I'll get used to Skyrim's too. I don't expect to see much difference anyway.
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joey4track

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Re: Discussion on TES V: Skyrim
« Reply #4866 on: February 02, 2012, 12:15:40 am »

I just thought of the best game they could ever make.

Skyrim + Terraria = OMG

If they made something like Terraria in Skyrims engine(which obviously wouldn't even be remotely possible), that would blow my mind. Or maybe they could use something like that lords of uberdark game.
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Mala

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Re: Discussion on TES V: Skyrim
« Reply #4867 on: February 02, 2012, 12:59:09 am »

3d terraria would just be minecraft anyway.
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jester

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Re: Discussion on TES V: Skyrim
« Reply #4868 on: February 02, 2012, 03:23:48 am »

Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like differnt coloured blocks
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MorleyDev

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Re: Discussion on TES V: Skyrim
« Reply #4869 on: February 03, 2012, 11:24:29 am »

Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like differnt coloured blocks

Minecraft is ultimately about building, hence the different coloured blocks. It's appeal lies in being computer lego with more effort required to get the pieces.

Terraria is about dungeon delving and fighting, with some building elements. It's essentially a Metroid-style Rougelike.

Skyrim is about dungeon delving exploring and questing. Building in a realistic 3D engine can't really work if you ask me, it either looks out-of-touch with the rest of the game (see the RTS mod for Fallout New Vegas) or is realistic and that'd just be boring.

Though I do like the RTS mod for Fallout: New Vegas...wonder if a Skyrim version of that or similar will be released...
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Lord Dullard

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Re: Discussion on TES V: Skyrim
« Reply #4870 on: February 03, 2012, 12:02:15 pm »

Well, there's also the issue that if you want to 'build' something in a realistic 3D setting, something like the Construction Kit works way better, is quicker, and makes more sense. For those of us who enjoy building for building's sake, it would probably just be annoying to have to do it in first person.

Personally, I love building huge, imposing structures that you can get lost in/marvel at/etc. and then going to look at them from a first-person perspective... but I definitely don't see much appeal to *having* to build them in first-person. That's just tedious.
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Shadowlord

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Re: Discussion on TES V: Skyrim
« Reply #4871 on: February 03, 2012, 02:25:46 pm »

But what about Sauerbraten? That looks quite a bit more realistic than Minecraft.
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Ultimuh

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Re: Discussion on TES V: Skyrim
« Reply #4872 on: February 03, 2012, 02:56:05 pm »

But what about Sauerbraten? That looks quite a bit more realistic than Minecraft.

Huh?  ???

*Googles and finds Cube 2*

 :o
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Re: Discussion on TES V: Skyrim
« Reply #4873 on: February 03, 2012, 03:08:09 pm »

There is a minecraft-like that is based off germanic dishes?
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Ultimuh

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Re: Discussion on TES V: Skyrim
« Reply #4874 on: February 03, 2012, 03:13:12 pm »

There is a minecraft-like that is based off germanic dishes?

The name sounds strange indeed.

http://sauerbraten.org/

From what I understand, it's an FPS where you can make your own levels in-game.
Some of the levels in the trailer looks like they are taken from the quake series tough.


edit: Ye gods! I just saw the whole thing.. Downloading ASAP!
« Last Edit: February 03, 2012, 05:03:01 pm by Ultimuh »
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