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Author Topic: The Elder Scrolls V: Skyrim  (Read 1505764 times)

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #13380 on: July 10, 2018, 11:19:17 pm »

creatures ragdolling as the cart touches them, completely bizarre terrain sticking, it's amazing

Darkmere

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Re: The Elder Scrolls V: Skyrim
« Reply #13381 on: July 11, 2018, 12:17:51 am »

I guess I can understand the immersion factor... a little.. but after you've walked somewhere once to discover that place, are you folks really so inundated with gaming time that you want to spend it watching basically a cutscene of walking the same road you've been on already?

The idea just seems so... bizarre. I'd rather be playing the game than watch the game walk for me.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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Egan_BW

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Re: The Elder Scrolls V: Skyrim
« Reply #13382 on: July 11, 2018, 12:35:52 am »

It's just that it's a brain-turn-off feature. If I'm playing a game with a big world, I want to have a reason to actually consider the terrain, not just click the closest quick travel point on a map and then walk toward the quest marker until I'm there. The game should be in the world, too, not just the hitting of skeletons.
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Dorsidwarf

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Re: The Elder Scrolls V: Skyrim
« Reply #13383 on: July 11, 2018, 03:19:18 am »

It's just that it's a brain-turn-off feature. If I'm playing a game with a big world, I want to have a reason to actually consider the terrain, not just click the closest quick travel point on a map and then walk toward the quest marker until I'm there. The game should be in the world, too, not just the hitting of skeletons.

Well yeah, but even in morrowind you only ever considered the terrain from you/your destination to the nearest silt strider or boat and back, and the travel net was vastly more pervasive than in skyrim.
I mostly use quick-travel to go back and forth between whatever dungeon i cleared last on my wanderings and the last town, so that I can sell some of my huge load of freakishly heavy swords (cough cough bethesda) and then return to where I left off.
« Last Edit: July 11, 2018, 03:21:10 am by Dorsidwarf »
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Jimmy

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Re: The Elder Scrolls V: Skyrim
« Reply #13384 on: July 11, 2018, 07:08:47 am »

I mean, it's almost like these games are trying to waste my time.
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #13385 on: July 11, 2018, 07:14:07 am »

They're going to add autorun. It's the logical next step down from GPS waypoints and fast travel.

autorun was bound to Q in oblivion
Wrong kind of autorun. I'm talking about BDO-style autorun where you set a waypoint, press a key, and your character autonomously paths to that point (or as near as they can manage).
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #13386 on: July 11, 2018, 04:51:03 pm »

huge load of freakishly heavy swords (cough cough bethesda)
Do me a quick favor: try stuffing a sword into a backpack. Now try stuffing seventeen in. :P
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Dunamisdeos

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Re: The Elder Scrolls V: Skyrim
« Reply #13387 on: July 11, 2018, 05:08:04 pm »

huge load of freakishly heavy swords (cough cough bethesda)
Do me a quick favor: try stuffing a sword into a backpack. Now try stuffing seventeen in. :P

Who says they are using a backpack.

There aren't even any backpacks in vanilla skyrim.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #13388 on: July 11, 2018, 05:09:16 pm »

huge load of freakishly heavy swords (cough cough bethesda)
Do me a quick favor: try stuffing a sword into a backpack. Now try stuffing seventeen in. :P

Who says they are using a backpack.

There aren't even any backpacks in vanilla skyrim.
Your personal inventory dimension can only take so much weight, directly proportional to how buff you are.
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Egan_BW

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Re: The Elder Scrolls V: Skyrim
« Reply #13389 on: July 11, 2018, 05:11:13 pm »

Yes, the size of your glorious muscles projects a hole through 4-d space, creating a pocket hammerspace.

Though on this topic, I wish that more games made it clear exactly where you're keeping your inventory. Strangely few player characters even seem to have a backpack.
« Last Edit: July 11, 2018, 05:13:19 pm by Egan_BW »
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Persus13

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Re: The Elder Scrolls V: Skyrim
« Reply #13390 on: July 11, 2018, 09:15:14 pm »

Your muscles actually are your inventory. That's why you can eat and drink food and potions instantly, they just inject directly into your bloodstream
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Re: The Elder Scrolls V: Skyrim
« Reply #13391 on: July 11, 2018, 09:35:09 pm »

Who says they are using a backpack.

There aren't even any backpacks in vanilla skyrim.
Who says they aren’t?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #13392 on: July 11, 2018, 09:56:16 pm »

It's the same storage technique for getting 100 bottles of skooma through muleport security
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Re: The Elder Scrolls V: Skyrim
« Reply #13393 on: July 12, 2018, 06:10:09 am »

Navels!
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Burnt Pies

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Re: The Elder Scrolls V: Skyrim
« Reply #13394 on: July 12, 2018, 08:58:51 pm »

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