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Author Topic: Challenge: The Deep Caravans  (Read 889 times)

ohgoditburns

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Challenge: The Deep Caravans
« on: August 23, 2011, 12:38:23 pm »

Here are the rules:

1. All metalsmithing must be done at the magma sea.
2. All farming, plant gathering, woodcutting, and trading must be done on the surface.
3. Surface dwarves must be restricted to the surface
4. Subterranean dwarves must be restricted to the third cavern or lower.

One month out of the year, you can send a caravan (haulers with guards) to move supply your magma fort with supplies from the surface, and your surface fort with weapons and armor.

Bonus points for:
  • Never closing off either fort entirely
  • Embarking in a terrifying biome
  • Not trapping your entrances (cage traps to collect wildlife are fine)
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

Keldane

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Re: Challenge: The Deep Caravans
« Reply #1 on: August 23, 2011, 01:55:22 pm »

Are there bonus points for designing the stairway to force the caravan to walk across each of the caverns in turn?
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WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

ohgoditburns

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Re: Challenge: The Deep Caravans
« Reply #2 on: August 23, 2011, 02:18:18 pm »

That's a good one. Kind of defeats the purpose if you design the stairwell without any cavern interaction.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.