Hi,
i'm trying to create my own tileset (by modifying the phoebus tileset) and i have a few questions so far.
• First Question:
If i get this right, there is one "main" tileset (in /data/art/) for the font and the walls and further tilesets for dwarfs and creatures (in /raw/graphics/).
Am i right with the assumption that you can create as many further tilesets as you want, as each graphic pack has a varying amount of them? Is there any limitation?
• Second Question:
Would it be (theoretical) possible to create different graphic for each object and texture in the game?
Like...
Can i draw different tiles for lemonite, granite, Malachite (....) without overriding symbols or characters used in the menu screens, for example?
Because the Dwarf fortress wiki says that each tile is used for multiple things in the game and the amount of tiles limited, so you can't draw a unique graphic for everything, but each graphic pack uses multiple tilesets, so i'm confused.
I haven't found a raw file defining textures or characters, too, and i know that some things withe the phoebus pack look like a chair even though they aren't a chair.
My assumption is that some things need to be in the "main tileset" (like textures) and unique tiles are limited to creatures/dwarfs, but i hope that i'm wrong because i would like to give some ores an unique look in my tileset without the need to overwrite existing tiles.
(basically i wanted to make it easier to visually match each ore with the metals it would produce)
• Third question:
Why are there raw files in each tileset defining objects, not only graphics? (defining biomes, bodyparts and the like for creatures).
If i create a tileset, do i really have to "overwrite" information like density of metals? (i understand that i could just copy the original files, but that would make my tileset incompatible even with small updates, i guess)
So a tileset is basically a "mod" ?