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Author Topic: Marxist farming comunity  (Read 2530 times)

somebody64

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Marxist farming comunity
« on: August 22, 2011, 09:17:09 am »

Mega project idea:

Collectivize the farms: Take the useless dwarfs and put them to work on your farms.

Glory to the people: Make the farms glorious. If it isn't a mega farm, expand it. Make sure to have everything. Have a mega egg farm, rows and rows of bee hives, huge vineyards, everything. Bonus: Make every edible product in the game, save alcohol made from seeds.

Glory to the nobles: Nobles are heroes/heroins of the people, make sure no harm befalls them! Of coarse, this is a classless society, so give them no more possessions then normal people, except for meager offices so they can do their jobs.

Cabinets for everyone!: What you give to on person you must give to everybody. Make sure that includes meals. If you make lavish meals, you make enough for everybody.

Food for the industrialists!: export as much food as you safely can to the industrial cities (trade allot), and remember, its perfectly except able to import what you need. In a Marxist world, all the communities are working together.
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Masta Crouton

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Re: Marxist farming comunity
« Reply #1 on: August 22, 2011, 09:37:55 am »

you should just skip ahead 20 years, and go straight to the gulag idea.
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Psieye

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Re: Marxist farming comunity
« Reply #2 on: August 22, 2011, 10:15:53 am »

Wasn't there a succession game with this theme? With the extra condition that the Politbureau would make up whatever insane order they wanted. Everything also had to be shoddy quality - anything beyond well-made was to be destroyed.
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

dr_random

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Re: Marxist farming comunity
« Reply #3 on: August 22, 2011, 10:46:45 am »

The people deserve a palace! Make sure the people are in awe of socialist culture. Statues always come in groups - except depictions of our loved secretary general.
Dead members of the politbureau do not get buried: They get an awesome slab, put them to rest on a fine table and organize school classes to gaze at their bodies (you may add a glass wall). Red is colour of Great Revolution. The motherland should clearly give out this colour code so all traveler can recognise and all people are proud of their country.

Culture is socialist heritage: Be the envy of the degenerated capitalist races (humans, goblins) and make sure the motherland is brimming with brazen trumpets, brass gongs and other implementations of our glorious intelligentsia. Big engravings of importance should be place at central points viewed by many people. Be the first country to implement the regular news carving service (you may add a glass wall).

Amaze lesser cultures (elves) with a demonstration of pure socialist progress and labour: Show them socialist achievements like magma technology and threaten with mass destruction if they follow capitalist temptations. A good start is to show them the efficient use of natural resources (wood and meat industry).
Capitalist propaganda depicts the peace-loving people of the socialist revolution as backwards and aggressive. They intend to overthrow order and welfare in the motherland and surely have taken steps to assault the unsuspecting, hard-working people. Counter this by enacting a pre-emptive and rigid defence strategy. A show of force will quickly discourage capitalist effort to destroy socialist advance and prosperity.

Shape the world according to our principles. A wide boulevard for the military parade on Slate 1st is mandatory! Make sure it does not rain at this time! Everybody will come to see the might of our people's republic - Everybody!
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Necro910

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Re: Marxist farming comunity
« Reply #4 on: August 22, 2011, 11:04:56 am »

The people deserve a palace! Make sure the people are in awe of socialist culture. Statues always come in groups - except depictions of our loved secretary general.
Dead members of the politbureau do not get buried: They get an awesome slab, put them to rest on a fine table and organize school classes to gaze at their bodies (you may add a glass wall). Red is colour of Great Revolution. The motherland should clearly give out this colour code so all traveler can recognise and all people are proud of their country.

Culture is socialist heritage: Be the envy of the degenerated capitalist races (humans, goblins) and make sure the motherland is brimming with brazen trumpets, brass gongs and other implementations of our glorious intelligentsia. Big engravings of importance should be place at central points viewed by many people. Be the first country to implement the regular news carving service (you may add a glass wall).

Amaze lesser cultures (elves) with a demonstration of pure socialist progress and labour: Show them socialist achievements like magma technology and threaten with mass destruction if they follow capitalist temptations. A good start is to show them the efficient use of natural resources (wood and meat industry).
Capitalist propaganda depicts the peace-loving people of the socialist revolution as backwards and aggressive. They intend to overthrow order and welfare in the motherland and surely have taken steps to assault the unsuspecting, hard-working people. Counter this by enacting a pre-emptive and rigid defence strategy. A show of force will quickly discourage capitalist effort to destroy socialist advance and prosperity.

Shape the world according to our principles. A wide boulevard for the military parade on Slate 1st is mandatory! Make sure it does not rain at this time! Everybody will come to see the might of our people's republic - Everybody!
To summarize, make everything out of bauxite or blood spattered-rock. Then only engrave slabs for the people. Nobles get to rot in public behind a wall.

Isn't this the average fortress?

Mushroo

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Re: Marxist farming comunity
« Reply #5 on: August 22, 2011, 11:49:48 am »

The only problem with agricultural megaprojects is that it's much too easy to overproduce food. I typically limit myself to 1 or 2 growers, and within a few years, my fortress is swimming in plump helmets; I can't even bring them to the trade depot fast enough to sell them all, let alone brewing or cooking them. I can't even imagine how much an entire fortress of 100+ farmer dwarves could produce!

Then there is the efficiency question. 1 legendary grower will get 5 plants per seed. 10 dabbling growers will only get 1-2 plants per seed. Combine this with the 200-seed limit and "many dabbling growers" is simply an inefficient and wasteful farming method (maybe this is what you're going for).

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Nolan

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Re: Marxist farming comunity
« Reply #6 on: August 22, 2011, 01:28:30 pm »

The only problem with agricultural megaprojects is that it's much too easy to overproduce food. I typically limit myself to 1 or 2 growers, and within a few years, my fortress is swimming in plump helmets; I can't even bring them to the trade depot fast enough to sell them all, let alone brewing or cooking them. I can't even imagine how much an entire fortress of 100+ farmer dwarves could produce!

Then there is the efficiency question. 1 legendary grower will get 5 plants per seed. 10 dabbling growers will only get 1-2 plants per seed. Combine this with the 200-seed limit and "many dabbling growers" is simply an inefficient and wasteful farming method (maybe this is what you're going for).

As Urist McStalin said "Quantity has a dwarven quality all of its own."
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EveryZig

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Re: Marxist farming comunity
« Reply #7 on: August 22, 2011, 01:42:39 pm »

You know... It would be a neat mod to make farming actually difficult (low plant/seed yeilds, long growth time, farming labor takes a long time {if you can do that}). I always found it strange how your skilled farmers can feed everyone from a tiny plot of land.
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Hitty40

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Re: Marxist farming comunity
« Reply #8 on: August 22, 2011, 02:11:16 pm »

Once I get home from school(Sucks I forgot my flashdrive), I'm gonna try this out and report my results.
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Mushroo

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Re: Marxist farming comunity
« Reply #9 on: August 22, 2011, 02:43:19 pm »

You know... It would be a neat mod to make farming actually difficult (low plant/seed yeilds, long growth time, farming labor takes a long time {if you can do that}). I always found it strange how your skilled farmers can feed everyone from a tiny plot of land.

This has definitely been attempted on the Mod sub-forum (I don't have a link handy)

The easiest way to make agriculture more challenging is to not build a kitchen workshop. It is a lot more difficult (though not especially hard) to buy out entire caravans trading only uncooked plants/meat/fish rather than lavish roasts.
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EveryZig

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Re: Marxist farming comunity
« Reply #10 on: August 22, 2011, 06:16:37 pm »

This has definitely been attempted on the Mod sub-forum (I don't have a link handy)

The easiest way to make agriculture more challenging is to not build a kitchen workshop. It is a lot more difficult (though not especially hard) to buy out entire caravans trading only uncooked plants/meat/fish rather than lavish roasts.

I don't buy caravans with roasts, I buy them with serrated discs <.<
Anyway, the point isn't the creation of value, it is the creation of sheer volume of food compared to the number of farmers/farm plots.

I would be kind of interested in the mod thread that you mentioned.
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dr_random

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Re: Marxist farming comunity
« Reply #11 on: August 23, 2011, 08:19:32 am »

To summarize, make everything out of bauxite or blood spattered-rock. Then only engrave slabs for the people. Nobles get to rot in public behind a wall.

Isn't this the average fortress?

Actually - no? Average effort to make socialist revolution is pulling the magma backup emergency lever.
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