The Orphan Dekoth(Nega)
Your sad about leaving this place...it's been your home for two years and you had become comfortable here, but it's best not to dwell on these things. You leave the temple with the bag of gold and head to town. It's not a particularly long trip (you can fly after all) and you soon reach town. The reports of war being declared has made the town...Different the populace seems a bit more cautious and you can see groups of young men talking about joining the army and getting rich of loot. The townsmen are used to you by now, they don't even turn their heads anymore but a large number of them do greet you as you travel. You also hear rumours that the Emir has allied with the 12 Beys of Juran, but you discount that as mere rumour; the beys would never form an alliance with the emirate ever since the emire insulted the bey of Sadiz at a party.
Eventually you reach Abbas' house. It's not a particularly large one, but you do remember that he has a pool and garden at the back. (5) He should be home, his cart is here and you can hear his camel. You gently knock on the door and soon enough Lestris answers.
"Dekoth? What are you doing here?"
"Business with your father."
"Ah, I'll get him, can't let you in since your too big now."
It doesn't take long for Abbas to reach the door and greet you.
"Ah Dekoth, your family is doing well I believe? What is it that your father needs?"
You reach for the pouch and give it to Abbas. He opens it up and feels through the coins.
"Yes...this should be enough to cover your debts. Why now though? The debt is to be paid in 5 months."
"We've been told to move to Kej and serve the emir there."
"Oh...that's (5) well unfortunate yes, but I am going there myself to buy some goods. I'll be bringing my daughter along."
Seems that you won't be having to say goodbye to your friend yet. Well you better go and say goodbye to Hamadj...
You walk through the town towards the grassy hills that Hamadj usually travels to during the day. You see recruiters all over the town handing out pieces of paper to some of the townspeople. Must be the order to go to war.
Eventually you get outside of town and after asking for some directions from other herders, are able to locate Hamadj.
He sees you from a distance and waves towards you. You roar back in reply.
"Dekoth! Good to see you visit me at work for a change. Have you heard about the war."
"Yes...that's what I came to talk about."
"Hmm? What happened?"
"I'm to leave for Kej and join the war efforts there..."
"Oh...well we'll see each other after the war, right?"
"Maybe..."
What now?
BrokenHold Nirathi(Nirur Torir)
Seems those two are arguing again. They always argue about the things like who's stronger and who can "kill" you more in their games. But these things are never really serious.
Eventually Moras wins. Well that was obvious from the first two turns. They look like they're going to start another game, and as much as that would entertain you, your hungry. You tell them that you have to lock up the apartment now. They pack up the game and leave to do something else. Time to get some food.
After locking up the apartment, you head up and decide that something from the Foreign Quarter would be good. There's this inn there that makes a really good pig. They have all these little sauces too. (4) You get to the inn with little trouble but as you are obviously too big for the inn, the chefs bring out two fat pigs with that reddish-black sauce you liked. This was a routine thing by now, they even dug out a little "cave" in the rock to eat your food in. (4) As always the food was wonderful and had the perfect balance between crunchiness and tenderness.
While feasting on your meal, you see another dragon come closer. That gave you a shock since you knew it wasn't mother since he was too small. How did you even know it was a he? It's skin was also different, purple rather than white or grey! What was he doing here? Did they mean to replace your mother?
In slightly less important news, you threw up some meat. Also, the dragon's guide is talking with some of workers of the inn...He can't see you from here. Eventually he leaves.
Astaroth(tomas1297)
So the dwarves here are for the most part from the Hal mountains...Why would they come all the way here? The Altah had a good reason and the Kryalm probably came to check up on the fort...And what lives in the Mines that are so dangerous?
Interesting questions that should be discussed with Murcas. You still had to find some of that Tundra Rum that Eder wanted. You ask your guide where you could find some and he shows you to an inn. The guide and the workers and you haggle a bit on the price and then get you 3 barrels of the stuff. Eder will have to pay for this later.
(3)You don't really hear many rumours on the way, but you hear something about a big...thing being seen in the north.
With the rum taken, you head back to the caravan. Eder is playing some game with the guards. You give him the barrels and say that he'll have to pay 100 gold later on. He thanks you and shoos you away.
You find Murcas discussing with the elven caravan master, named Hemellis Marton, and a dwarf. A very rich looking dwarf.
"Ah Astaroth this is Overseer Frestag. He rules this fortress."
The dwarf looks at you and greets you.
"Ah, Astaroth. A fine dragon you are. Haven't seen a dragon like you before. Only dragons I've seen are white, grey, and black, not purple."
Murcas speaks once again
"Astaroth we'll be staying here for a while. We won't be leaving with the caravan. We've already cleared up everything with Marton hear and we'll be getting our rooms dug out soon enough."
The Prisoner Conchobar (Sinpwn)
Your thralls sworn to obey...You only have 4 of them and only two of them would be considered "inconspicuous
". (6) They soon make it back...They've brought 2 more to join you...One of them in unconscious. You find out that their both peasants.
(1-2) Your training with Triffi goes...badly. You accidentally cast the spell and turn Triffi into an ant. He won't be turning back for two turns. -5MP
You also think of a new problem: How are you going to feed your thralls down here?
The PackAlterix(Alkyon)
You decide to let Koraeleth look at the box. You tell him that he can find out what it does himself by opening it. He releases his grip on you and grabs the box. Well at least he wasn't killing you anymore. Ugly fool, to think you two were related. You also explain that if he had claimed this place first it would've been his. And you also tell him that you had already asked mother. He shuts you up with a growl.
Acheran(Tarran)
Well, why not try putting it on? You put it on...and at first nothing happens. At least that's what you thought. You soon see that your smaller and that you look like an old, dirty peasant. Useful in some cases, you take it off and bring it back to Alterix. You spend the rest of the day resting in your own chamber. You awake later on. You don't know if its day or night, but you are hungry.
Gravnoth(Haika)
Perhaps a bit more craftiness is required to catch these wisps, you think. (4) You get working on a trap. You cut off a few branches, dig out a small hole, and cover it up. You look for the wisp yet again. This time you run into them and force them along the path that leads to the trap. They get nearer and nearer, and they get on the exact spot where the trap was...and it activates. Unfortunately, wisps fly, not walk and don't fall into the ground.
By the time you returned, everyone one had left Mother's chamber, so you decided to lie down and rest.
Koraeleth(Yoink)
You snatch the thing from Alterix and let him go. This treasure was much more important than Alterix, yes you knew that. You touch the box and run your claws through the little lines on the surface. Smooth, yet easy to grasp.
You can hear Alterix rambling on about something, but you didn't want to listen to him. You growl at him to shut up. He complies.
The box is light in weight and made of some metal substance. You know that one of the sides can be opened...Should you?
Jaxar(Spaghetti7)
You take flight and look upon your surroundings. Forest and mountains, everywhere. You know there are animals lurking in the shadows and in the places you cannot see, but little else than that. After your flight, you decide to return home. (1) Of course, it's quite difficult to see and you crash into the mountain. You are just outside the cave.
-20 health
-4 agility
-6 strength
-5 toughness
-Trait Gained: Injured-Inability to fly. Lasts two turns.
Kefka(Firelordsky)
You continue learning about the organisms of the forests.(1) You see the mushrooms, and the little organisms. You find some moose and deer but they run off, although the moose did seem ready to fight. Eventually, you find a pack of wolves. 15 of them. They warn you away with their calls. Seems like nothing really wants to befriend a huge dragon. While on your way back to the cave, you step on a strange large insect. It's blood pains you...
You do however make it home.
-4 agility
-2 strength
The MonsterAzkul(Azkul)
Well, now you had this village under your control. Hah! You didn't know why mother was so against this, it was too easy of a thing to do, why not do it? Well it doesn't matter now, this was yours and only yours. You decide to kill three more random villagers to cement fear.(5)(6)(6) The remaining villagers do nothing about those killed they simply cry and bow, hoping not to be killed. They should stay loyal for now. You tell them that they are yours now, and that you'll be coming back later.
You head towards the village to the north...It's a long trip but you make it. (5) You land in the centre of the village, roar and destroy a few buildings as well as people. (5) Some of the villagers start bowing. But many more are running of into the wilderness and sailing off into their ships. (1) 2 some of them however are not running. Two men are fighting back. They have bows.Uggh! They've struck you!
-5 hp
(I'll do the fight next turn. Just tell me what you want to do to them).
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Injured-Inability to fly. Lasts two turns.
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Just outside lair.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Retainers:
Location:
Village
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Holdings:
Retainers:
Location:
In resting chamber, being assaulted by Koraeleth.
HP: 45/45
BP:15/15
MP: 12/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.