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Author Topic: Hands up  (Read 799 times)

Jreengus

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Hands up
« on: February 24, 2008, 08:44:00 am »

if you love 17X17 maps, these are seriously brilliant i love em whats your favourite size?
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Kagus

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Re: Hands up
« Reply #1 on: February 24, 2008, 10:52:00 am »

Just generated my first .38b world, and made it 17x17.  I think the sizing options will make modding much easier, since they generate s'dang fast.

On another note, my tiny little 17x17 pocket world was called "the infinite dimensions".

Kaelem Gaen

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Re: Hands up
« Reply #2 on: February 24, 2008, 11:29:00 am »

I've been trying to get Medium worlds but they seem to go Upwards of 1000 Rejections... but I also give it a custom name (Was calling it The Tesselaeted Oceans)  Wondering if it got Name dependent again... hrmmm....  *tries for another Medium Sized World*

interesting side note, The most common reason for Rejections on the Medium map I'm trying to Create is "Rainfall Not Evenly Distributed"    
Gonna take a rest and see if it has found a spot by the time I woke up, if not, I may bug report this.

[ February 24, 2008: Message edited by: Kaelem Gaen ]

Also: 2500 Rejects and STILL going.

[ February 24, 2008: Message edited by: Kaelem Gaen ]

Sean Mirrsen

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Re: Hands up
« Reply #3 on: February 24, 2008, 01:04:00 pm »

It's probably a side effect of the word size. A medium size is enough to fit most of a normal world in, but because of it, temperature set by normal standards goes haywire. In a small world, you get only a fracture of that, and weather is a lot more even, simply because there is so little room where deviations might take place.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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penguinofhonor

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Re: Hands up
« Reply #4 on: February 24, 2008, 03:32:00 pm »

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« Last Edit: October 20, 2015, 09:57:09 pm by penguinofhonor »
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frostedfire

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Re: Hands up
« Reply #5 on: February 24, 2008, 09:12:00 pm »

quote:
Originally posted by penguinofhonor:
<STRONG>I like "small" worlds. Mine generated in like 30 seconds.</STRONG>

you have a slow machine.  mine took <15  :D

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Capntastic

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Re: Hands up
« Reply #6 on: February 25, 2008, 12:10:00 am »

I made a score of pocket worlds just because they are so cute.   But then I made a 33x33 world to play on- just so I'm more certain to have some cool places.
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Lightning4

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Re: Hands up
« Reply #7 on: February 25, 2008, 11:37:00 am »

I made one and threw at least 20 adventurers at the local goblin fort before breaking it. I should make a fort on it now and collapse their towers to fully complete the destruction. :P

I must see if my raiding had any effect on their potential for sieging, ambushing, and child-snatching. On another note, there does not seem to be any kobold caves at all. A cave with a hydra and three named camels though. Oddly enough, those camels used to be at the dark fortress, and two of them earned a name from killing goblins. The last one earned a name from killing one of my adventurers. :P

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Greiger

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Re: Hands up
« Reply #8 on: February 25, 2008, 02:00:00 pm »

I still prefer the full map.  I can handle worldgen times because I have a DS and I've been neglecting my pokemon for too long. (quiet all you people about to say I'm too old for pokemon!  Get em Garchomp!)

The small worlds are awesome for testing out mods though.

[ February 25, 2008: Message edited by: Greiger ]

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Sean Mirrsen

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Re: Hands up
« Reply #9 on: February 25, 2008, 03:01:00 pm »

I've had a pocket world with a weird creature setup.

There was one settlement of kentauri (not immortal) that died out, but was ruled by an immortal divine being, and thus was kept on the map. I started a human, and was tasked to kill the divine being. I went there, and, well, attempted to kill him, barely stabbing him once.
Next time, I wanted to play a kentaur, but noticed that the kentauri were missing from the selection list this time. "Odd" I thought, and started a PlayNow! kentaur. I went to the retreat where they were supposed to live, and retired. Then I started another adventurer, and noticed that kentauri were now available for selection.

I wonder, if I left enough people there for long enough, would they reproduce?
Another thought - for an extinct race that is ruled by rulers, not powers, will adding PlayNow!s to the race's sites actually register them as rulers?

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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BurnedToast

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Re: Hands up
« Reply #10 on: February 25, 2008, 03:18:00 pm »

quote:
A cave with a hydra and three named camels though. Oddly enough, those camels used to be at the dark fortress, and two of them earned a name from killing goblins. The last one earned a name from killing one of my adventurers. :P[/QB]

From what I understand, right now the game can't track creatures in random wilderness areas (or something like that) so any creatures who get a name are moved into a random cave somewhere in the world to preserve them.

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