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Author Topic: [SPOILERS] Glorious, glorious candy  (Read 16008 times)

Girlinhat

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Re: [SPOILERS] Glorious, glorious candy
« Reply #30 on: August 31, 2011, 01:27:41 pm »

A microfort in a stable area may run better, as long as there's no magma drainage or strange caverns.

Sting_Auer

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Re: [SPOILERS] Glorious, glorious candy
« Reply #31 on: August 31, 2011, 01:40:00 pm »

Note to self: Attempt playing on this map as soon as I get the chance.




This seems very interesting.



I have a question though: Do the clowns instantly spawn and charge you, or do they not spawn?
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

acetech09

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Re: [SPOILERS] Glorious, glorious candy
« Reply #32 on: August 31, 2011, 01:59:10 pm »

I just played on the map that you uploaded, but the spire only goes up 3 z-levels for me.
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Girlinhat

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Re: [SPOILERS] Glorious, glorious candy
« Reply #33 on: August 31, 2011, 02:00:24 pm »

It's supposed to, it's the open air that continues for over a thousand.

Di

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Re: [SPOILERS] Glorious, glorious candy
« Reply #34 on: August 31, 2011, 03:42:07 pm »

It's supposed to, it's the open air that continues for over a thousand.
over FOUR thousands

I have a question though: Do the clowns instantly spawn and charge you, or do they not spawn?
No, circus has been open for 200 years now, clowns gone away.
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Musashi

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Re: [SPOILERS] Glorious, glorious candy
« Reply #35 on: August 31, 2011, 03:43:36 pm »

It's supposed to, it's the open air that continues for over a thousand.
over FOUR thousands
Over NINE thou...
...
... what was I saying again? Oh, right, no meaningful contribution there.
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Lielac

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Re: [SPOILERS] Glorious, glorious candy
« Reply #36 on: August 31, 2011, 04:20:20 pm »

Oh you guys are incredible. I might even join you guys in exploring my world and seeing how gloriously bugged it is. What places have already been explored and marked bugged-to-hell?
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Urist Imiknorris

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Re: [SPOILERS] Glorious, glorious candy
« Reply #37 on: August 31, 2011, 06:36:18 pm »

Or use dfliquids to obsidian-floor over it at the bottom.
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Zaerosz

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Re: [SPOILERS] Glorious, glorious candy
« Reply #38 on: August 31, 2011, 09:41:21 pm »

Or dftubefill if you don't mind feeling like more of a cheater.
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franti

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Re: [SPOILERS] Glorious, glorious candy
« Reply #39 on: August 31, 2011, 09:53:02 pm »

I have this idea that with 300+ z levels above I could make a very nice dwarven sky colony and flood the world with magma but at the same time it seems like this would be a very bad idea.
You really haven't played DF in a while, have you?
There are no bad ideas, there are only victims.
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Mego

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Re: [SPOILERS] Glorious, glorious candy
« Reply #40 on: August 31, 2011, 10:12:32 pm »

I have this idea that with 300+ z levels above I could make a very nice dwarven sky colony and flood the world with magma but at the same time it seems like this would be a very bad idea.
You really haven't played DF in a while, have you?
There are no bad ideas, there are only victims.

Sigged. Also, this fort is amazing. You know you have created an awesome game when playing with bugs takes priority over normal gameplay. Though, normalcy doesn't really exist in Dwarf Fortress.

peterix

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Re: [SPOILERS] Glorious, glorious candy
« Reply #41 on: September 01, 2011, 02:41:24 pm »

It is possible to patch up any holes with the dfhack liquids tool. It's one of its core functions - painting obsidian walls and floors deep in hell :)

Set the game to pause after embark and inspect the map with reveal before you do anything else in those bugged worlds ~_~

SlimyMarmot

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Re: [SPOILERS] Glorious, glorious candy
« Reply #42 on: September 01, 2011, 04:08:23 pm »

In the original legendary spire thread, the starting seven were unable to do any work as well, but IIRC at least some of the eventual migrants behaved more or less obediently. Might be the case here too, although it doesn't exactly make the forts a lot more viable.

I wonder if these kinds of worlds kill visualizers...
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SlimyMarmot

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Re: [SPOILERS] Glorious, glorious candy
« Reply #43 on: September 01, 2011, 04:18:47 pm »

Hehe. I wanted to have a look at the weird cavern structures in 3D but Ogreseer hanged itself after a couple of seconds. I guess rendering a few thousand sky levels is a tad too much for the poor thing :P. Since Stonesense has a different approach it works fine, going to have a look now.

EDIT: Upon trying an embark myself, I uncovered a sight of eldritch horror:

Spoiler (click to show/hide)

An adamantine vein inside a cluster of microcline. Armok help us all.

EDIT: Did I mention that Hell doesn't seem to exist, at all? This world sure is something, with a nice name to top it off.
« Last Edit: September 01, 2011, 05:08:48 pm by SlimyMarmot »
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SlimyMarmot

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Re: [SPOILERS] Glorious, glorious candy
« Reply #44 on: September 01, 2011, 05:38:23 pm »

Hell-less embark (SE corner):
Spoiler (click to show/hide)

The lowest z-level in its entire glory:
Spoiler (click to show/hide)

Four nearly solid adamantine veins (not pictured) leading to a complete square of semi-molten rock. Considering the amount of sky levels, maybe there's a Heaven up there somewhere instead.
« Last Edit: September 01, 2011, 05:46:51 pm by SlimyMarmot »
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