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Poll

???

Yep
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'unno
- 0 (0%)

Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 333 334 [335]

Author Topic: Homestuck RPG! (DEAD.)  (Read 211306 times)

freeformschooler

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5010 on: December 19, 2012, 04:53:23 pm »

"AAAAAAAAND- THIS!" Alex holds up a DBZ scouter. "ONE OF MY BROTHERS CARTOONS HAD NEAT LOOKING COMMUNICATIONS DEVICES ON THE PEOPLE ON THE BOX. IT ALSO PUTS UP WEIRD SYMBOLS WHEN I LOOK AT SOMEONE, NO IDEA WHY."

"Quick! Guage my power level!"

Mimi hoped Alex would get the reference.
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Blade Master Model 42

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5011 on: December 24, 2012, 04:02:43 am »

"AAAAAAAAND- THIS!" Alex holds up a DBZ scouter. "ONE OF MY BROTHERS CARTOONS HAD NEAT LOOKING COMMUNICATIONS DEVICES ON THE PEOPLE ON THE BOX. IT ALSO PUTS UP WEIRD SYMBOLS WHEN I LOOK AT SOMEONE, NO IDEA WHY."

"Quick! Guage my power level!"

Mimi hoped Alex would get the reference.

"...WHAT?"

freeformschooler

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5013 on: January 06, 2013, 11:43:24 am »

((I'm not really sure what to do since no one is posting and we're not allowed to redraw our hands at this time I guess.))

"I'm gonna take a quick walk."

>Mimi: Head up to the top floor of Danielle's house.
« Last Edit: January 09, 2013, 09:37:39 am by freeformschooler »
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SirAaronIII

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5014 on: January 07, 2013, 01:48:35 am »

Claire approaches the alchemy machines and starts using them, kicking up a humorous dust cloud like in the old cartoons. As the dust subsides, she inexplicably produces clothes.
Spoiler: Items (click to show/hide)
((Man sorry for putting this off so long that was entirely my bad))
« Last Edit: January 07, 2013, 02:27:57 am by SirAaronIII »
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Org

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5015 on: January 08, 2013, 09:33:30 pm »

Don't you need your Defensive Power for your first Suit?
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Blade Master Model 42

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5016 on: January 08, 2013, 09:44:39 pm »

Don't you need your Defensive Power for your first Suit?

You aren't required to make a power for armors, unless I'm much mistaken.

Org

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5017 on: January 09, 2013, 12:49:31 pm »

Don't you need your Defensive Power for your first Suit?

You aren't required to make a power for armors, unless I'm much mistaken.
You are.
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freeformschooler

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5018 on: January 09, 2013, 12:58:20 pm »

Don't you need your Defensive Power for your first Suit?

You aren't required to make a power for armors, unless I'm much mistaken.
You are.

If you're going to rules lawyer a game you have no intention of playing - in the game's in character thread, rather than the OOC thread - then it might be worthwhile to actually read the ruleset we're using. It took me 10 seconds to find this with ctrl+F.

Quote from: Quoth: Homestuck RPG 1.2, Armor Power section
Armor cards do not necessarily grant a Power, and the Powers they do grant have a wider variety of uses. However, they are always Encounter usage powers.

I don't know what it said in the 1.1 doc, but I have an old downloaded version of the 1.2 doc and the latest rev on Google Docs, and it's been this way a while now.
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Org

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5019 on: January 09, 2013, 01:15:23 pm »

Don't you need your Defensive Power for your first Suit?

You aren't required to make a power for armors, unless I'm much mistaken.
You are.

If you're going to rules lawyer a game you have no intention of playing - in the game's in character thread, rather than the OOC thread - then it might be worthwhile to actually read the ruleset we're using. It took me 10 seconds to find this with ctrl+F.

Quote from: Quoth: Homestuck RPG 1.2, Armor Power section
Armor cards do not necessarily grant a Power, and the Powers they do grant have a wider variety of uses. However, they are always Encounter usage powers.

I don't know what it said in the 1.1 doc, but I have an old downloaded version of the 1.2 doc and the latest rev on Google Docs, and it's been this way a while now.
Ah, sorry, I was posting from my phone. I didn't mean for it to sound so curt.

Anyway, that is indeed different from the 1.1 doc, and might have been changed? Although, the entire point of Alchemy mechanic has to do with having the cards, just like with Gamma World's Mutations and Tech cards. I mean, I guess just having passives is cool, it's just sort of boring.

Anyway here's the quoted section from 1.1

Quote from: 1.1 Defensive Alchemy Section
Much like weapon cards, defensive alchemy is composed of two parts. One part is a broad Collectible benefit that is gained from collecting the item and wearing it regardless of it’s presence in your Sylladex hand, the other is a Power that can be used only as a card in your Sylladex hand.... The Power created by Defensive alchemy has no set template, as nearly every component is subject to change, however it will always be set to an ENCOUNTER usage.

And depending on what that downloaded version of 1.2 is (who am I kidding all of the 1.2 beta versions were horseshit, that we made), it's awful and I wouldn't trust it.

Sorry for bothering you about it.
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freeformschooler

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Re: Homestuck RPG! ('Tis the season to make neat stuff.)
« Reply #5020 on: January 09, 2013, 01:20:17 pm »

I don't think it's important unless it's imbalancing something, but I agree that just having passives is boring.
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