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???

Yep
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'unno
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Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 168 169 [170] 171 172 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 386462 times)

The Fool

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2535 on: January 27, 2012, 10:36:25 am »

"HeH."

>CR: Open the doors if Mimi doesn't break the door.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Blade Master Model 42

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2536 on: January 27, 2012, 12:05:17 pm »

>Mimi: Bash the door of the temple down.

"Who knocks anymore?"

You kick repeatedly at the doors of the temple, expecting them to crash to the floor. They do not.

"HeH."

>CR: Open the doors if Mimi doesn't break the door.

After letting Mimi flail at the door for a few minutes, you pull on one of the huge handles, pulling the door open.


Spoiler: spritelog (click to show/hide)

RL: Oh gosh, this is so sappy, you can't believe you're actually doing this. Hug him.

You figure you've exhausted your other worthwhile option, so you bite the bullet and give the crazed psychopath a hug. He doesn't return it, just stands there, growling a bit. Then, the growling gives way to intermittent sniffles, then sobs, and soon he's crying his eyes out on your shoulder. God this kid is a mess.
He just keeps crying and crying until he eventually falls asleep.

>RA: Breathe a sigh of relief.

You... You did it! All the players are still alive! YES!

Of course, from this point out, you don't have much, if any knowledge of what will come next, or if they'll survive it. But, if nothing else, you've finally found the solution to this particular tragedy.

freeformschooler

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2537 on: January 27, 2012, 12:29:25 pm »

>Mimi: Go inside. Examine surroundings.

"Sorry, but opening doors the old way takes time, and I'm a busy person."
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The Fool

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2538 on: January 27, 2012, 12:39:34 pm »

"LeTs JuST go."

>CR: Look around.

[4,7+16]=27
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Blade Master Model 42

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2539 on: January 27, 2012, 03:11:31 pm »

>Mimi: Go inside. Examine surroundings.

"Sorry, but opening doors the old way takes time, and I'm a busy person."

>Mimi: Go inside. Examine surroundings.

"Sorry, but opening doors the old way takes time, and I'm a busy person."

Mimi and Steve enter the temple. The layout is different from the temple on Steve's Land, but the construction appears to be rather similar. Strange writing adorns the walls, in a language you don't understand.

While you are looking around, Steve finds a hidden door.

freeformschooler

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2540 on: January 27, 2012, 03:24:18 pm »

>Mimi: Attempt to decipher SOMETHING from the strange writing.



"Huh. This looks familiar... but I can't place where I've seen this kind of writing before."

Skaian Lore check? 10+1+10.
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Blade Master Model 42

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2541 on: January 27, 2012, 03:54:46 pm »

You're no archaeologist, but you spend some time trying to decipher the runes. You're unable to figure out what it actually says, but you notice that there are some recurring characters that seem to pop up in groups. These characters come in 2 groups: A group of 8, and a group of 7. The 8 group is cited on it's own multiple times, but you also spot a section where it is broken into it's components, where 7 of the 8 symbols are preceded by 2 out of the set of 7. One of the set of 8, curiously, leads to itself.

You have no idea what to make of this.

freeformschooler

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2542 on: January 27, 2012, 03:57:16 pm »

Blast.

>Mimi: Look for one of those monitor things like in Steve's temple.

"I couldn't make heads or tails of that. How's your searching coming?"
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Riccto

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2543 on: January 27, 2012, 03:58:08 pm »

PA: Follow the Figure, He hasnt attempted to stab me yet.
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Raggle Fraggle

Blade Master Model 42

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2544 on: January 27, 2012, 04:13:11 pm »

PA: Follow the Figure, He hasnt attempted to stab me yet.

The figure isn't going anywhere. He's just standing there, looking mostly non-threatening.

Riccto

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2545 on: January 27, 2012, 04:21:11 pm »

PA: Approach in the least threatening way possible.

Spoiler:  ConfusionLog? (click to show/hide)
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Raggle Fraggle

TherosPherae

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2546 on: January 27, 2012, 04:30:57 pm »

RL: Try to find out what broke the trees from the various remains lying around the clearing.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Johnfalcon99977

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2547 on: January 27, 2012, 04:34:13 pm »

>Mikheal: Do what you do best. Blast that smug bastard's face off his head.

7 + 6 = 13 + 2 = 15

After that move Mikheal as many squares forward as possible.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Blade Master Model 42

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2548 on: January 27, 2012, 04:56:13 pm »

>Mikheal: Do what you do best. Blast that smug bastard's face off his head.

7 + 6 = 13 + 2 = 15

After that move Mikheal as many squares forward as possible.

Roll initiative first man. This is a fight after all.

PA: Approach in the least threatening way possible.

Spoiler:  ConfusionLog? (click to show/hide)

RL: Try to find out what broke the trees from the various remains lying around the clearing.

You start looking around the clearing. You find a few portable lever-pumps, and some broken barrels covered in yellow goo marked 'evidence'. Alex is sleeping like a baby. You find a few intact barrels as well.

TherosPherae

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Re: Homestuck RPG! (Why can't I hold all these imps?)
« Reply #2549 on: January 27, 2012, 06:08:33 pm »

RL: What's the goo taste like?
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.
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