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List of things to do

Add Orc tribes (Smaller than a waaaagh!) - i'm starting to work on this one
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Add chaos dwarves - modder needed
- 0 (0%)
Add Ogre Tribes - done
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)

Total Members Voted: 0

Voting closed: March 31, 2012, 09:54:22 am


Pages: [1] 2 3 ... 41

Author Topic: Warhammer Fortress - a Warhammer Total Conversion - V1.4.1  (Read 107109 times)

Krantz86

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Warhammer Fortress - a Warhammer Total Conversion - V1.4.1
« on: September 16, 2011, 10:55:37 am »

                                                           WARHAMMER: FORTRESS
hello to all guys, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR help we'll complete it, Join us!


FEATURES:
Spoiler (click to show/hide)

HOW TO INSTALL
Spoiler (click to show/hide)

DOWNLOAD THE LAST VERSION: V1.4.1 - CLASSIC
DOWNLOAD THE LAST VERSION: V1.4.1 - modified PHOEBUS TILESET

OPTIONAL FILES
Spoiler (click to show/hide)

i hope to work with you guys
Krantz
« Last Edit: March 26, 2013, 05:15:22 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Deon

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Re: fans and modders requested for a Warhammer universe TC
« Reply #1 on: September 17, 2011, 05:01:16 am »

It's not a good idea to capitalize creature names. Make them starting with a small letter, otherwise they will look weird in a context.

Since nobody has managed to create a FULL warhammer mod, maybe you will be able to do it in a group?
Ask those guys:
http://www.bay12forums.com/smf/index.php?topic=90971
http://www.bay12forums.com/smf/index.php?topic=48008

All in all, my best advice is to start making the framework by yourself. If you don't know how to do something, make a placeholder there. Once you have more or less solid stuff, release it as 0.1. It will attract a lot of help in a form of helpful posts, code and suggestions, as well as maybe sprite artists (for sure, hehe).

Just do it! ;)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mrtspence

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Re: fans and modders requested for a Warhammer universe TC
« Reply #2 on: September 17, 2011, 08:20:37 am »

Hey! I have a pretty-damned-fleshed-out Chaos Warrior mod (which I am planning on tweaking in a little while--I haven't abandoned it, but school life owns my game life xD) which you would be welcome to use. It also can come with a barely-realized Daemons of Chaos mod that provides them as reasonable enemies.

So feel free to use it in its current iteration whilst I slowly patch and update it. Just give credit.

I also am about 50% through a Lizardmen mod. It's not done enough to be used though.

Maybe this will be the one that will work!
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Dsarker

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Re: fans and modders requested for a Warhammer universe TC
« Reply #3 on: September 17, 2011, 08:50:25 am »

I'd be happy to help out.

You want Bestigors, iirc.
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Teneb

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Re: fans and modders requested for a Warhammer universe TC
« Reply #4 on: September 17, 2011, 07:56:58 pm »

I'd be happy to help, also.

Beastmen will need to, of course, be divided into castes. Ungors, Gors, Bestigors, Bray Shamans. Can't remember if Centigors count as real beastmen or not.
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Agent_Irons

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Re: fans and modders requested for a Warhammer universe TC
« Reply #5 on: September 17, 2011, 09:17:39 pm »

For some reason I read this as "Warhammer 40k" for reasons unknown. That could be awesome too. In the grim dark of the far future...

I may make that. Brb.
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Krantz86

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Re: fans and modders requested for a Warhammer universe TC
« Reply #6 on: September 18, 2011, 04:55:06 am »

I'd be happy to help, also.

Beastmen will need to, of course, be divided into castes. Ungors, Gors, Bestigors, Bray Shamans. Can't remember if Centigors count as real beastmen or not.


yeah, as for beasmen i've only added the Bestigor for now because i needed a race that dwells in forests to keep those frisky elves at bay in worldgen, now dwarves survive 20% more in worldgen because the elves don't have the forest monopoly!
if you want to work on the beastmen PLEASE DO SO i'm totally new to modding, here the raws feel free to trash them and start anew
CREATURE
Spoiler (click to show/hide)
CIV DATA - i aimed only to make them evil anarchic cannibals
Spoiler (click to show/hide)

at first i'd like to add a race then we can tune it by adding the correct equipments and religious differences (i plan to add CHAOS powers later ingame)

Hey! I have a pretty-damned-fleshed-out Chaos Warrior mod (which I am planning on tweaking in a little while--I haven't abandoned it, but school life owns my game life xD) which you would be welcome to use. It also can come with a barely-realized Daemons of Chaos mod that provides them as reasonable enemies.

So feel free to use it in its current iteration whilst I slowly patch and update it. Just give credit.

I also am about 50% through a Lizardmen mod. It's not done enough to be used though.

Maybe this will be the one that will work!

Testing them right now, thanks mrtspence for the permission
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

CaptApollo12

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Re: fans and modders requested for a Warhammer universe TC
« Reply #7 on: September 18, 2011, 05:42:21 am »

Skaven = Kobolds with skillz and ogre rats! I love it!!!
If we can play as dwarves I shall have slayers. We need hairstyles of orange crests!
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Krantz86

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Re: fans and modders requested for a Warhammer universe TC
« Reply #8 on: September 18, 2011, 06:34:44 am »


adventure mode reactions added (you can mine and smith equipment or gather branches and craft wood equipment for the treehuggers)
Chaos warriors added just one more race and the version 0.01a will be released
if anyone want to join officially just apply here and tell me on what you want to work



Skaven = Kobolds with skillz and ogre rats! I love it!!!
If we can play as dwarves I shall have slayers. We need hairstyles of orange crests!

skaven will be hard to add i fear, for the warpstone related issues



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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Teneb

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Re: fans and modders requested for a Warhammer universe TC
« Reply #9 on: September 18, 2011, 10:41:32 am »

I'll work on the beastmen.

Warpstone effects should be do-able in the next version with curses and all that. And yes, we must have slayers.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Krantz86

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Re: fans and modders requested for a Warhammer universe TC
« Reply #10 on: September 18, 2011, 12:30:33 pm »

we must have slayers.

i'm trying right now, but i absolutely need a hand expecially on the cosmetic part, here my first try (testing now)

Spoiler (click to show/hide)
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Teneb

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Re: fans and modders requested for a Warhammer universe TC
« Reply #11 on: September 18, 2011, 01:16:05 pm »

As stated before in this thread, don't use capital letter when stating names and such (example:[CASTE_NAME:slayer:slayers:dwarven]



I made a creature, entity and body file (because of centigors) for beastmen, but it seems they are too big to place here, so I uploaded them (link)



EDIT: you'll need to make a language file to go with them, but that shouldn't be a problem.
« Last Edit: September 18, 2011, 01:18:46 pm by Deathsword »
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Shintaro Fago

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Re: fans and modders requested for a Warhammer universe TC
« Reply #12 on: September 18, 2011, 02:30:07 pm »

I guess I could help with the mod working on humans (because I love playing as them in the fortress mode). Is there any good Warhammer wiki I could learn from? I've been a 40k guy myself.
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Krantz86

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Re: fans and modders requested for a Warhammer universe TC
« Reply #13 on: September 18, 2011, 03:14:01 pm »

ok beastmen added and 10+ 500y 65x65 worlds generated, results:
Humans:8
Dwarves:7
Elves:9
CHAOS:8
Beast:0

for some reason they can't seem to survive, i'll check further

FIXED:
Spoiler (click to show/hide)

now i have a couple of questions for Deathsword:
1 - are you interested in making them civ playable? if so remove the nosleep, noeat and nofeed tags, i know that they make the race survive better in worldgen but i think it's unbalanced for fortress mode
2 - isn't a 50y lifespan a little low? i mean there are some (lore) Drakwald forest dwellers that are centuries old.
at least you should give them at least a humanlike lifespan 60:120
3- are you willing to add a version for patch purposes?
« Last Edit: September 18, 2011, 03:30:12 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Teneb

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Re: fans and modders requested for a Warhammer universe TC
« Reply #14 on: September 18, 2011, 05:34:12 pm »

Non-playable, we need stuff to attack us after all. And sorry for that typo.

Increase their life-span if you want, I just thought it would be adequate, considering they mature when they reach 5 years of age.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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