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Author Topic: The Saga of Weatherwires: Children of Dwarves (spoilers + image heavy)  (Read 155815 times)

peskyninja

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Quit real life? No... I just had some free time yesterday. A lot of free time.
More than 24 hours?  :P
Spoiler (click to show/hide)
« Last Edit: December 26, 2011, 05:03:07 pm by peskyninja »
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Cellmonk

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Quit real life? No... I just had some free time yesterday. A lot of free time.
More than 24 hours?  :P
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What?! Quitting RL?! On B12?! IMPOSSIBLE!!
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DS

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Quit real life? No... I just had some free time yesterday. A lot of free time.
More than 24 hours?  :P
Spoiler (click to show/hide)

What?! Quitting RL?! On B12?! IMPOSSIBLE!!

Haha, I've spent the past few days with family - no computer time. I suppose that counts as a return to real life. Besides, as a music major, I spend the majority of my time alone in a practice room... so I suppose I've quit RL, even without DF.

The story will be concluded forthwith.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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It is Felsite - late spring - of the year 235. The merchant mayor, Tun Dyefight, has been planning to abandon the fort for months - but the logistics of such an endeavor are daunting. There is so much of value in the dome - what do they take with them? What do they leave? Even besides the artifacts that were sealed away in hell, there are numerous sets of adamantine gear and weaponry, and various crafts made of steel and gold and silver; not to mention the countless prepared meals, cooked to perfection by Logem Buriedboard, chief chef and founder of the fortress. But what if the treasure of Weatherwires is cursed, and by taking even a part of it with them, they invite upon them and whatever dwarves who remain in the highest mountains that very same fate that befell the Diamond Cloisters?

There is no time for careful deliberation. On the 10th of Felsite, the merchant Stâkud Duskbooks is scared to death by Ilral Visioncloistered. As mayor Tun stands in the dining hall over Stâkud's body, beholding the merchant's final horrified, contorted expression, she resolves that this shall be the last of her mercantile kin to fall prey to Weatherwires. She gives the order for food and drink to be placed in the chamber atop the obsidian spire within the volcano, just behind the nether-cap door, Syrupsevers - enough food and drink to subsist upon during their long voyage back to the high mountains.

After giving the order, Tun stalks through the empty avenues and tunnels to the lever room, coming across no living thing - the dome is a dead place. If she had arrived at Weatherwires during the golden years, she might have stayed, and willingly given her life in defense of her home. But this was not her home, and she was realizing now that it never had been - the dome was a prison at first, and in the end, a tomb. Why had the Diamond Cloisters sought to bury themselves and their civilization within a mausoleum, even one so great? There might have been answers to these questions, but Tun would never know them.

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Meanwhile, the body of Stâkud Duskbooks is interred into one of the available coffins in the mortuary, high atop the barracks, the last dwarf to be given a proper burial.

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All the other dwarves busy themselves with moving about a hundred units each of alcohol and food - only two stacks of quarry bush leaf roasts and six barrels of dwarven wine and ale are sufficient for this. The merchant's spirits are high, as, for the first time in decades, they have hope - hope of survival. To remain in Weatherwires is not to invite death, but to welcome it with open arms.

All the other dwarves busy themselves - all except one. The commander, Èzum Openeddoors the Robust Stoker of Lances, continues his endless training in the antechamber above hell. He is unaware of the merchant's plan to abandon the fortress, and it is likely they they wish it so - he is 165 years old, as long as nearly any dwarf can be said to have lived, and will not last much longer. Why invite the old warrior to leave, to abandon the fortress for which he has seen every single one of his comrades die in defense?

No, the merchants all agree, it is better that he does not know.

Tun reaches the lever room, and with a mighty pull, ten hatches in the deeps slide open.

The final chapter of the saga of Weatherwires begins.
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Far above the accursed darkness of the dome, the sun shines bright through the openness of the caldera, illuminating the pillared walkway that encircles the lava lake. A mountain goat walks calmly along the rim of the volcano - no dwarf has trod this ground in years, and even the goblins and trolls that once surged through these abandoned tunnels have moved on, baffled by their enemies' disappearance. The lava lake itself has remained still and serene throughout the years - at least, as still and serene as a lava lake can be. The goat moves along slowly, perhaps looking for a rope reed sock to munch upon.

Suddenly, a low rumbling emanates from beneath the earth, and the lava nearby ripples and bubbles. The goat looks on dumbly, as - slowly, but surely - the surface of the lava begins to sink.

Spoiler (click to show/hide)

Soon, the surface is roiling and spitting with waves of lava that churn back and forth. Large bubbles of air, rise up from somewhere beneath and pop violently upon the surface. The surface sinks lower as the molten rock churns about inexplicably - the goat, obviously, has had enough.

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In the deeps, the ten nether-cap hatches have opened, siphoning off massive amounts of magma into the second cavern layer, incinerating flora and fauna there.

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Ten columns of molten rock cascade down the sheer obsidian walls.

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When the various mechanisms of draining the dome were put in place, all were linked, ultimately, to this cavern layer. These drains are no exception. Smoke fills the deeps as decades of cobwebs are incinerated, and the open area beneath the dome is turned into a magma lake.

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Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #530 on: December 26, 2011, 10:51:25 pm »

Even as the dwarves haul food and drink into the passage, the volcano continues to drain. The square top of the obsidian structure, the sealed passage itself, becomes visible as the lava recedes. The molten rock dries atop the structure, revealing a smoking surface of glossy volcanic glass.

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The passage itself, however, remains flooded with magma - thankfully, since the dwarves still haven't brought up all the food necessary.

Spoiler (click to show/hide)
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #531 on: December 26, 2011, 10:54:12 pm »

Back to the Future Surface
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DS

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #532 on: December 26, 2011, 11:18:36 pm »

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Gradually, as the level of molten rock within the volcano sinks lower and lower, the steel grates of the walkway slowly become visible.

Spoiler (click to show/hide)

As I described on the tour, there is no time that the dwarves must spend waiting for the magma in the passage to dry. Once the lava has sunk below the grates, they are immediately accessible - although, the passage as a whole does not become accessible all at once. At this moment, only a portion of the causeway is exposed. The rest is still inundated with lava, as it pours over the obsidian support walls on either side of the grates.

Spoiler (click to show/hide)

In this Stonesense screenshot, the passage is clearly visible. To the right is the top of the obsidian structure, and the descending stairway to the dome. The causeway of steel grates extends across the magma tube (a few grates are visible), and into the grate-floored chamber which, for the moment, is still full of magma. To the far left is the stairwell which leads to the upper fortress.

Note that the stairwell is 3x3, with an open space in the middle, and extends down below the level of the access chamber. This is so that, once again, when the magma recedes below the level of the grates, it becomes immediately accessible - it simply flows down to the lowest level of the stairwell. The open space in the middle is an aesthetic design which is apparent in multiple places throughout the fortress.

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Soon, the walkway will be free of magma, and the way made clear for the merchants. Freedom is only a few short paces away.

Spoiler (click to show/hide)
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #533 on: December 27, 2011, 12:25:21 am »

Five of the six deserters wait in the chamber behind Syrupsevers, biding their time until the causeway becomes accessible. The last dwarf, Solon Townclenched, despite having days to find her way up to the sealed passage, is still in the citadel, moving slowly towards the exit. She crawls, having been paralyzed from the waist down during the dwarves' last foray into hell. It is possible she may not even make it in time.

Spoiler (click to show/hide)

The only other dwarf in the dome is, of course, militia commander Èzum Openeddoors. Despite the clatter of machinery and the rumbling of magma echoing through the deeps, he continues training ceaselessly in the engraved antechamber. A dozen ghosts keep him company - a grim reminder that he, too, will soon join them.

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The last panels of grating drain clear of magma, and the passage that has been closed since 204, more than three decades, is finally open once more - for what will be the final time, though, not as the merchant mayor intended.

As the dwarves haul their barrels and pots across the causeway, a horn echoes in the distance. War cries in a gutteral yet familiar tongue echo through the caldera, and the color drains from the deserters' faces. Attempting to flee from their doom has only brought it upon them sooner.

For it seems that, in the end, no dwarf will survive the curses of Weatherwires.

Spoiler (click to show/hide)
Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Poindexterity

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #534 on: December 27, 2011, 02:58:48 am »

OH MY GOD!
dude, i knew you were just takin a few days off for the holidays, and that when you came back and got back to it, you'd work it out, but i did NOT expect you to just come out the corner swinging and knock it out in ONE ROUND like that dude!

When your book comes out, im buying it.

thank you.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Karakzon

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #535 on: December 27, 2011, 07:31:40 am »

It seems the millitery commander will get his last stand after all. :)
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ledgekindred

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #536 on: December 27, 2011, 11:34:06 am »

my head literally just exploded with awesome
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Mapleguy555

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #537 on: December 27, 2011, 12:27:08 pm »

And then the old coot dies of old age right in front of the siege.
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Lordraymond

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #538 on: December 27, 2011, 03:07:05 pm »

Those are some damn patient goblins. If history advanced while a fortress was going, I'd imagine that you would come out and find a full fledged gobbo city at this point.

Also, they should retreat back inside and the commander should show them how to properly dispose of a goblin infestation.
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DS

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Re: Weatherwires: Children of Dwarves/The Final Chapter (spoilers + image heavy)
« Reply #539 on: December 28, 2011, 09:33:07 pm »

The merchants panic. The bone crafter Goden Mawknife and stonecrafter Onol Plaitorbs immediately turn back down the passage and disappear into the darkness. The planter Alåth Oilycyclone and the merchant Reg Oiledsacks, led by the merchant mayor Tun Dyefights bolt across the steel catwalk, driven either by madness or desperation. Each wields an adamantine battle axe, for wood and charcoal, so that the smelters could have been started up when they arrive in the high mountains - not to mention having beds as soon as possible. That hope has been shattered, however, and the final doom of Weatherwires draws near.

Deep below, Solon Townclenched still crawls about the dome without a crutch.

The merchant's screams, and the distant horn call to battle Èzum Openeddoors, militia commander and last member of the Diamond Cloisters. The old warrior sprints up the serpentine causeway and up the staircases to the upper fortress.

The mayor and his two remaining companions clamber across the gates, tripping over each other in their attempts to escape. The chamber with steel grate floors is choked with lava, but the grates form a clear passage to the stairwells.

Spoiler (click to show/hide)

The trio reach the top of the stairs, and rush towards the exit - just as a pair of trolls stomp through the doorway, cutting them off. The dwarves panic and scatter as the tusked brutes charge towards them. Tun Dyefight screams down the sealed passage to pull the lever, to seal the passage once again so that the goblins can't get in. She is chased away from the stairs and into a side passage, and is slain moments later.

Spoiler (click to show/hide)

Deep below, Solon Townclenched hears the mayor's plea and slowly begins to make her way to the lever room.

The commander reaches the room with grate floors just as one of the trolls does. He charges the beast and, with two quick strokes, severs an arm and a leg. As the creature collapses to the grates, the commander brutally stabs and slashes it apart, covering the magma-clean steel with sheets of cyan blood.

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Logged
Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.
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