Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: 20 Goblins in Cages, and a marksmen in a pine treeeee  (Read 2785 times)

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #15 on: September 15, 2011, 04:55:48 pm »

Unfortunately, it is not. Siege engines are hardcoded and unmoddable.

You COULD make a reaction that takes a skull and gives you a "skull" rock boulder, and shoot that, though.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Deimos56

  • Bay Watcher
  • [PREFSTRING: unicorpion]
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #16 on: September 16, 2011, 09:47:48 am »

1)Insert Goblin into pit.
2)Insert Water into pit.
3)Insert lava into pit.
4)Mine resulting obsidian (Smoothing and engraving optional, but won't affect performance)
5)Load catapults.
6)Destroy goblin invasion using its own species as ammunition.
I wonder if it's possible to mod goblin sculls to be fired from catapult.
It's not (yet?), sadly. Hence the obsidian creating steps between 1 and 5.

Let's face it though, if we could fire skulls from the catapult, next we'd be demanding to fire live livestock or some bizarre thing.
Logged
I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #17 on: September 16, 2011, 12:01:26 pm »

1)Insert Goblin into pit.
2)Insert Water into pit.
3)Insert lava into pit.
4)Mine resulting obsidian (Smoothing and engraving optional, but won't affect performance)
5)Load catapults.
6)Destroy goblin invasion using its own species as ammunition.
I wonder if it's possible to mod goblin sculls to be fired from catapult.
It's not (yet?), sadly. Hence the obsidian creating steps between 1 and 5.

Let's face it though, if we could fire skulls from the catapult, next we'd be demanding to fire live livestock or some bizarre thing.

Firing livestock was really done, actually.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

KtosoX

  • Bay Watcher
  • Playing DF since 18.08.2010
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #18 on: September 16, 2011, 12:09:24 pm »

Firing livestock was really done, actually.
yeah, but not from siege engines, which gives more options
Logged
Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
Quote from: Aleksanderus
I have clicked "d" in a forge and look what it did!

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Nil Eyeglazed

  • Bay Watcher
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #20 on: September 17, 2011, 12:42:16 pm »

Firing livestock was really done, actually.

Why would the people on one side of the wall want to deliver food to the people on the other side of the wall?
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #21 on: September 17, 2011, 12:43:17 pm »

Firing livestock was really done, actually.

Why would the people on one side of the wall want to deliver food to the people on the other side of the wall?

They didn't fire live livestock.  They'd fire dead, rotting livestock to spread disease and encourage rat population growth.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

KtosoX

  • Bay Watcher
  • Playing DF since 18.08.2010
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #22 on: September 17, 2011, 12:50:44 pm »

Firing livestock was really done, actually.

Why would the people on one side of the wall want to deliver food to the people on the other side of the wall?
I want the freaking cow to explode on impact!
Deliver food? no
Deliver gore and bone shrapnels? HELL YEAH!
Logged
Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
Quote from: Aleksanderus
I have clicked "d" in a forge and look what it did!

Nil Eyeglazed

  • Bay Watcher
    • View Profile
Re: 20 Goblins in Cages, and a marksmen in a pine treeeee
« Reply #23 on: September 17, 2011, 12:54:56 pm »

Firing livestock was really done, actually.

Why would the people on one side of the wall want to deliver food to the people on the other side of the wall?

They didn't fire live livestock.  They'd fire dead, rotting livestock to spread disease and encourage rat population growth.

Ahh, that makes sense.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.
Pages: 1 [2]