Campaign I: Saduk - Eleventh TurnAshley Malkus and Konstanz ScriptorAshley decided that the vypers were most likely attacking what they saw as targets of oportunity, some "reinforcements" might make them think differently, as such she attempts to make the vyper pilots see 4 new valkeries attacking out of the sun
Konstanz decides to try to make the first Vyper's pilot think up is down and down is up.
Seeing the two Eldar craft approach, the two battle-psykers decide to act. [Focuses:6+1=6/3+1=4][Controls:1+1=2/1+1=2][Power:5+2=6/2] They summon forth great powers, but their abrupt escapes from their warp-forms earlier is still affecting them. What seems like a safe amount of psychic power, far from the full extent of their mental strenght soon spills into something much greater.
[Dodges:1/5] Konstanz manages to protect himself against the forces that have so abruptly turned against him, but Malkus is not so lucky. She faces the full brunt of her own blow.
Ashley screams, seeing what no-one else sees. The Farseer is back, hovering in the air just beside the Valkyrie. When Ashley looks at him, he smiles. Ashley feels psychic constraints slam into place around her, forbidding her any movement, any senses, any thought. A terrifying coldness begins to creep into Ashley's heart - the coldness of the Warp, she knows. There's a rotten stench in the air. Her last vision is a squad of Warp Spiders appearing onboard their Valkyrie, turning their weapons on the unexpecting crew. She can hear Konstanz's dying screams even in her comatose state.
Outside the hallucinating psyker's mind, the longer-ranged Vypers open fire. [CRs:3/4] Two streaks of white-hot energy are drawn across the sky, [Dodges:6+1=6/6+1=6] passing between the evading Valkyries. The tank killer is not really fit for aerial combat. [Dodge:4+1=5/5+1=6] Their shuriken volleys aren't much more accurate.
[CRs:1+1=2/4+1=5/5+1=6/6+1=6] 'Monster Two' waits for the Eldar to come closer, but her sister craft opens up with everything she's got. [Dodges:3+2=5/1+2=3/6+2=6] With the amount of fire in the air some shots are guaranteed, and so one of the Heavy Bolters manages glancing hits on the second Vyper. [Damage:111-42=69] Miniature explosions dance up its hull, bursts of black smoke and flames rising up into the air and throwing it heavily off-course. It doesn't even try to correct its course, veering away to turn back towards where it came from. Looks like its pilot has had enough.
[1] The other still comes on undaunted.
AlliesValkyrie 'Monster Two' at 500/500 HP with Multilaser [6/6] and Hellstrike Missiles [2/2],
banking right to face the Vypers.
Disciplined.Valkyrie at 500/500 HP with Multilaser [6/6], Hellstrike Missiles [2/2], Heavy Bolter [8/8], Heavy Bolter [8/8],
following Monster Two.
Disciplined.Enemies1 Eldar Vyper with Brightlance [1/2] and 2 Shuriken Catapults [7/8],
approaching from the south. Fast Speeder1 Eldar Vyper at 11/80 HP with Brightlance [1/2] and 2 Shuriken Catapults [7/8],
turning back.
Fast SpeederAboard a Valkyrie at the town of RegunKonstanz ScriptorHP: 15/15
Equipment: Force Weapon, Laspistol
[3/3]Known Perks: Imperial PsykerFaction: Imperial Guard
Aboard a Valkyrie at the town of RegunAshley MalkusHP: 15/15
Equipment: Force Weapon, Laspistol
[3/3]Known Perks: Imperial Psyker,
Faction: Imperial Guard Sergeant Grygur Urugur and Sergeant Micelus Abbar"Damn you Hellhound! I said fire, for the Emperor, or we're finished! Burn those Xenos scum! Come on men, let's finish these puny bastards off!"
Order Hellhound to Focus Fire on the Banshees. Continue our melee, hopefully again awesomely inspiring my men, if necessary employing the "thrust sword two-handed through Xenos chest with forward step before withdrawing sword from chest, and raising it above head as you turn for overhead cut on the forward step of a 180 degree turn to split the head of the Xenos behind" kata. Hope Cloah continues fighting and doesn't get too burnt.
Just kill the banshee! Get three of my men to focus fire on it.
While we take care of the banshee, get the chimera to continue firing.
Spurred on by Sergeant Urugur's curse-encouragements, [Tactic: Focus Fire][Leadership:6-1=5] the Hellhound crew scramble to fix their weapons on their targets. This takes time, [3+2=5] time that allows the Eldar to finally break down the wall and join their comrade inside. Unfortunately for them, any cover the wall would've allowed is also negated in the process. [CRs:6/2][Dodge:4] The Chimera fires at them as they run, but the Multilaser misses once again and they escape inside.
[CR:6+1=6] Then the Hellhound fires, a massive cloud of fire engulfing the entire left side of the farmstead in its grasp. [Dodges:6-2=4/4-2=2/3/3/2/6/1] The Banshees are not the only ones trapped inside, with the Inferno burst swallowing all but one of the Guardsmen as well. [Dodge:3-2=1][Damage:120+42=162] The Heavy Bolter catches the would-be escaper with a perfectly-aimed volley that shatters her skull.
[Eldar Damages:72/102-36=66] The two other Eldar are burnt to cinder, but the flames still continue rolling on, [Guardsmen Damages:76-36=40/114/38+36=74] killing Cloah and two of Abbar's Guardsmen. The third is left alone, slumping against the wall in terror.
On the other side of the farmstead, [CRs:1+1=2/1+1=2/6+1=6/2+1=3/4+1=5] the fierce close quarters battle still rages on. [Dodges:5/2/5] After Dusinin's Eldar opponent blocks all of his strikes and kicks him away, Trooper Masiq steps in, shouting a customary challenge that only seems to confuse the Eldar. He takes up a dueling position. The Eldar leaps forward to kill the idiotic human, [Damage:10] but is stopped short by Masiq stepping to the side and plunging his blade through the xenos' skull in one smooth move. The Eldar's momentum carries him across the room, even with half of his skull missing. Unfortunately, 'Three-Cogs' is also the only one to inflict any sort of damage on his opponent.
[CRs:5+1=6/5+1=6][Dodges:5/5] Despite this, the Guardsmen are on the offensive, driving the Eldar towards the door and ridding them of most chances to strike back. When such a chance shows, though, [CRs:2+1=3/4+1=5][Dodges:1/6] the effect is devastating. Barat, the third fighter, is thrown back by a blow [Damage:8] that breaks apart his ribcage and leaves him holding his sides on the floor. [CRs:2+1=3/5+1=6] Proving himself a determinator worthy of Cloah, he gets up and charges back into the fray. [Dodges:2/2][Damages:4/10] He kills his opponent, while Dusinin finally lands a blow on the elusive final Guardian. While he isn't down, Dusinin kicks him far away for Abbar's squad to fire.
[CRs:All Passed] Their volleys [Dodges:4/6/4/2] miss but for one, leaving Urugur's men staring in disbelief. The one man who hits [Damage:16] deals a considerable amount of damage in any case.
Enemies1 Eldar Guardian at 10/30 HP with Shuriken Catapult and Combat Blade,
fighting the lower-building Guardsmen, Close Range.
Disciplined.
Locked in combat with an Eldar GuardianSergeant Grygur UrugurHP: 11/25
Equipment: Lasgun
[6/6], Laspistol
[3/3], Chainsword
Known Perks: DisciplinedFaction: Imperial Guard
Deathspear Squad1 Guardsman at 23/25 HP with Lasgun [6/6] and Combat Knife,
fighting the Guardians.
Disciplined1 Guardsman at 2/25 HP with Lasgun [4/6] and Combat Knife,
fighting the Guardians.
Disciplined2 Guardsmen with Lasguns [1/6] and Combat Knives,
fighting the Guardians Disciplined1 Hellhound at HP 550/650 with Inferno Cannon
[0/3] and Heavy Bolter
[3/8],
rolling down the left side of the farmstead.
In the lower part of the farmhouse, In CoverSergeant Micelus AbbarHP: 25/25
Equipment: Lasgun
[4/6], Laspistol
[3/3], Chainsword
Known Perks: DisciplinedFaction: Imperial Guard
Talons of Bryndis Squad2 Guardsmen with Lasguns [4/6] and Combat Knives,
in the lower part of the farmhouse, fighting the Guardians.
Disciplined1 Guardsman with Lasgun [3/6] and Combat Knife,
in the lower part of the farmhouse, fighting the Guardians.
Disciplined1 Guardsman with Lasgun [5/6] and Combat Knife,
fighting the Banshee at the left side.
Disciplined1 Guardsman with Melta Gun [1/1] and Combat Knife,
in the lower part of the farmhouse, fighting the Guardians.
Disciplined1 Chimera at 397/500 with Multi-laser
[2/6] and Heavy Bolter
[5/8],
rolling down the left side of the farmstead.
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Wolfchild, you don't actually have to wait 5 turns. With a good roll, you can snap out of it already.
Squad leaders - interestingly enough, I first forgot the actual effects of Focus Fire, so I had to rewrite the banshee situation. The first version may have been better - they were driven away from the wall and only one Guardsman died. I guess this was better for a quick end to the fight. I also forgot the Heavy Bolter first, so one of the Eldar actually survived first. Can you tell I'm doing this while tired?