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Who should we side with?

Bogshire (Blue guys)
- 5 (6.8%)
Stonemeadow (Orange guys)
- 26 (35.6%)
We gonna stick it out on our own!
- 42 (57.5%)

Total Members Voted: 73


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Author Topic: Build a village: A New Hope  (Read 143035 times)

Tarran

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Re: Build a village: A New Hope
« Reply #615 on: September 25, 2011, 03:33:27 am »

We never had time to fully make a wall, yes.

But we certainly had time to make a pretty darn decent part of it.

I mean, it's not like we're wasting our time building something we plan to finish shortly a day from now, right?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Nightscar982

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Re: Build a village: A New Hope
« Reply #616 on: September 25, 2011, 03:39:21 am »

Complete the dirt wall as much as our resources allow, get the woodcutters inside and get a few other villagers to help them shift the logs into an impromptu wall for the rest of the camp. then get any remaning chromes to start polishing their arms.
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Re: Build a village: A New Hope
« Reply #617 on: September 25, 2011, 04:01:33 am »

Walls should be made out of the strongest material in my opinion. Because if something can break down a wall wall made out of our strongest material, NOTHING ELSE WILL STOP IT.

Weigh the benefits with the costs. How much of that brick wall could we have finished with our limited manpower and resources, how much more defensible would that actually have made our encampment, and how far back would using those bricks, which could be used for something else down the line put us?

First of all, 64 regular-sized little bricks? Anything with the intelligence of a house spider would just walk around them if we stacked them all in one place, and if we distributed them evenly around the perimeter we'd have something less effective than the dirt or logs. Thus, for tonight, dirt and logs are the best possible fortification and the best use of our time. They go up easy, they come down easy, and they're reusable. Stacking those bricks now would be like building investing in a missile silo in the 1850s.

Furthermore, what kind of enemies will we be facing that bricks will be more effective than an equally tall (actually taller) barrier of dirt and logs? Unless the GM throws some building-destroyers at us (which I admit is a legitimate concern) what is more important than the strength of the material is the defensive advantage, e.g. higher ground, distance, and impairment of the enemies' mobility.

So, in my opinion, until we have enough bricks for a truly formidable wall they're not going to be very useful.


Complete the dirt wall as much as our resources allow, get the woodcutters inside and get a few other villagers to help them shift the logs into an impromptu wall for the rest of the camp. then get any remaning chromes to start polishing their arms.

This one.
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Tarran

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Re: Build a village: A New Hope
« Reply #618 on: September 25, 2011, 04:30:37 am »

Walls should be made out of the strongest material in my opinion. Because if something can break down a wall wall made out of our strongest material, NOTHING ELSE WILL STOP IT.

Weigh the benefits with the costs. How much of that brick wall could we have finished with our limited manpower and resources, how much more defensible would that actually have made our encampment, and how far back would using those bricks, which could be used for something else down the line put us?
Enough to finish our bricks. The usage of the bricks would make a section of the wall basically impenetrable compared to the rest. The use of those bricks would've put us back a short amount of time: A day or so. We've got two brickmakers, after all.

First of all, 64 regular-sized little bricks? Anything with the intelligence of a house spider would just walk around them if we stacked them all in one place, and if we distributed them evenly around the perimeter we'd have something less effective than the dirt or logs. Thus, for tonight, dirt and logs are the best possible fortification and the best use of our time. They go up easy, they come down easy, and they're reusable. Stacking those bricks now would be like building investing in a missile silo in the 1850s.
Yes, they would walk around it. WHICH IS A GOOD THING BECAUSE THEY WOULDN'T ATTACK THAT PART OF THE WALL. I did not say we should make a wall out of bricks TONIGHT, I said we should make PART of the wall tonight.

And it's not like investing in 1850. It's like investing in, say, 1940s. It's not like a day is over 90 years or something. What we do tonight will speed up the process tomorrow and later, which is hardly far away.

Also, not using the bricks and then using wood would waste time because you'd have to remove the wood before you can put in the bricks. Not much time, but... just saying.

Furthermore, what kind of enemies will we be facing that bricks will be more effective than an equally tall (actually taller) barrier of dirt and logs?
Beaver-like creatures can eat out the wood, any creatures with paws, or any kind of hand can slowly dig out the dirt. Sharp axelike limbs may also get through logs.

You'd have to have a goddamn strong creature to dig through bricks.

Unless the GM throws some building-destroyers at us (which I admit is a legitimate concern) what is more important than the strength of the material is the defensive advantage, e.g. higher ground, distance, and impairment of the enemies' mobility.
Okay... So what's stopping us from building a raised brick wall?
« Last Edit: September 25, 2011, 04:41:52 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Evil Lincoln

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Re: Build a village: A New Hope
« Reply #619 on: September 25, 2011, 04:33:58 am »

Complete the dirt wall as much as our resources allow, get the woodcutters inside and get a few other villagers to help them shift the logs into an impromptu wall for the rest of the camp. then get any remaning chromes to start polishing their arms.


I'm not sure where you want the wall to go so an explanation here would be good.

kaian-a-coel

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Re: Build a village: A New Hope
« Reply #620 on: September 25, 2011, 04:58:30 am »

We have a moat. A moat and a little dirt mount give enough advantage to repel most ennemies.

 I think for now using dirt for a wall is not a bad idea, since we have a lot of it, and its better to have them in the form of a wall rather than in useless piles in the middle of the camp.

Later on, we can make a good walling by encasing dirt by bricks. like this:

u[]//[]

u = moat  [] = brick wall // = dirt wall
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #621 on: September 25, 2011, 05:19:51 am »

We have a moat. A moat and a little dirt mount give enough advantage to repel most ennemies.

 I think for now using dirt for a wall is not a bad idea, since we have a lot of it, and its better to have them in the form of a wall rather than in useless piles in the middle of the camp.

Later on, we can make a good walling by encasing dirt by bricks. like this:

u[]//[]

u = moat  [] = brick wall // = dirt wall

thats a good idea.Lets do that. but not today or tommorrow. we need more bricks and mortar. tomorrow is for brick making and fish smoking. I want a nice big store of smoke dried fish that won't rot away, then we can leave off foraging and devote more manpower to the labor intensive task of building a brick wall.
« Last Edit: September 25, 2011, 05:22:27 am by Monkeyfacedprickleback »
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Sheb

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Re: Build a village: A New Hope
« Reply #622 on: September 25, 2011, 06:10:00 am »

But for now, we should Build as much of the wall as possible, use the logs to extand it, putting them near the moat and dig the moat. Then cook the Rolphin for tonight's meal.
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #623 on: September 25, 2011, 06:11:33 am »

But for now, we should Build as much of the wall as possible, use the logs to extand it, putting them near the moat and dig the moat. Then cook the Rolphin for tonight's meal.

+1
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evilcherry

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Re: Build a village: A New Hope
« Reply #624 on: September 25, 2011, 07:22:25 am »

But for now, we should Build as much of the wall as possible, use the logs to extand it, putting them near the moat and dig the moat. Then cook the Rolphin for tonight's meal.

+1
In addition, drag everything inside the camp. Right now, someone can just roll over a log to fill the moat.

Evil Lincoln

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Re: Build a village: A New Hope
« Reply #625 on: September 25, 2011, 07:29:38 am »

Village:
Spoiler (click to show/hide)

Picky decides that instead of a gatehouse she shoud build a lookout tower, she tells Hans her plan and he says it will increase village security and lectures about how security is paramount since he is the sherif after all. Hans and Picky put boards together and create a satifactory lookout from the unfinished gatehouse. Picky and Hans gain respect for eachother.

Franz and Jaian finish up for the day. Franz moves some logs into place to help defend the village while Jaian brings in all of the planks.

Rex's smokehouse is almost done!

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 30x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 70x Fired bricks

Food:
 26x Berries
 12x Uncooked Rolphin               
 2x Eggs
 15x Herbs   

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

1 turn until nightfall.

Author Notes:
Spoiler (click to show/hide)

RulerOfNothing

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Re: Build a village: A New Hope
« Reply #626 on: September 25, 2011, 07:36:11 am »

Continue building the earth wall and moat. Take in the bridge once night falls.
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forsaken1111

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Re: Build a village: A New Hope
« Reply #627 on: September 25, 2011, 07:50:34 am »

All hands not currently doing other tasks should help with extending the dirt wall.

Defensive earthworks are a staple of military doctrin. A brick wall is too permanent and we may need to move or change our defenses in the future. We don't even have places to live yet, after all. The bricks should go towards a stable and sturdy shelter in case we get some nasty weather. That brick wall won't help much when it starts storming, but a dry brick structure would save our lives.
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evilcherry

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Re: Build a village: A New Hope
« Reply #628 on: September 25, 2011, 08:14:17 am »

All hands not currently doing other tasks should help with extending the dirt wall.

Defensive earthworks are a staple of military doctrin. A brick wall is too permanent and we may need to move or change our defenses in the future. We don't even have places to live yet, after all. The bricks should go towards a stable and sturdy shelter in case we get some nasty weather. That brick wall won't help much when it starts storming, but a dry brick structure would save our lives.
Better move the logs into position first.

The logs, in their current position, is more a liability than any help. If gnomes are invading, they can just hide behind them and fill in the moat. Effectively making the logs their cover until the assault.

Sheb

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Re: Build a village: A New Hope
« Reply #629 on: September 25, 2011, 08:15:19 am »

Yeah, moving the lag first is best. We cannot extand the wall much with earth anyway.
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