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Who should we side with?

Bogshire (Blue guys)
- 5 (6.8%)
Stonemeadow (Orange guys)
- 26 (35.6%)
We gonna stick it out on our own!
- 42 (57.5%)

Total Members Voted: 73


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Author Topic: Build a village: A New Hope  (Read 141665 times)

Evil Lincoln

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Re: Build a village: A New Hope
« Reply #840 on: September 28, 2011, 03:58:09 am »

Run after the traders and ask them what else they can bring next time!
They can bring anything you request (thats reasonable of course). And a runner is comeing in the afternoon so you will be able to give your requests to him anyway(unless you've signed some agreement that forbids it).

The idea is that you can order anything that you need but it they will charge a fee for finding it to cover their expenses, so you could ask them to bring 300 greater land jaians but they'd probabley charge you quite a bit because they'd have to go through the trouble of obtaining them all(not including the actual costs of them). I think that all the orders would have to be paid upfront so they know they aren't going to go through the trouble of finding stuff only to have you not have the cash.

>One of the peasants: level up to diplomat (or at least make that a goal)
The peasants can't level up beacause they are just faceless labourers. If you want a diplomat you'll have to either get the traders to send one your way(and then you have to accomodate him) or you can train a named chrome in diplomacey(getting the traders to send a diplomat to teach a chrome the skill is also a valid option).

I probabley won't make it so the workers can level unless everyone really wants them to. And in that case they would start asking for more then just bread and water like they currently are if they gained more skills.

Nightscar982

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Re: Build a village: A New Hope
« Reply #841 on: September 28, 2011, 04:01:06 am »

I mean ,what items are there that we can get, we dont know if there are any new types of seeds, anvils, or anything.

Hell, we dont even know if you can buy a set of armor yet!
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Armok

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Re: Build a village: A New Hope
« Reply #842 on: September 28, 2011, 04:05:14 am »

> The digger should make a pit trap by where the slimes usually turn up, and cover it with branches and leaves so that they'll fall into it. They'll be useful for selling, showing of, and breading for more glaze, and probably other things.
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evilcherry

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Re: Build a village: A New Hope
« Reply #843 on: September 28, 2011, 04:18:00 am »

People, we need WAY more food.

Stop industry until we have 2 days of supplies.

Meanwhile, try to capture another Greater land Jaian and kill another for its meat and horn.

ed boy

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Re: Build a village: A New Hope
« Reply #844 on: September 28, 2011, 04:32:14 am »

People, we need WAY more food.

Stop industry until we have 2 days of supplies.

Meanwhile, try to capture another Greater land Jaian and kill another for its meat and horn.
Make sure the killing and butchering takes place out of sight of the rest of the Jaians. The last thing we want is some unfortunate pavlovian conditioning.
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Evil Lincoln

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Re: Build a village: A New Hope
« Reply #845 on: September 28, 2011, 06:18:10 am »

Good news everyone! I managed to get flash to work again. Hopefully i'll be able to update more frequently again.

BunnyBob77

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Re: Build a village: A New Hope
« Reply #846 on: September 28, 2011, 07:23:52 am »

We still have 60 orange slime glaze in our stocks.
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Evil Lincoln

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Re: Build a village: A New Hope
« Reply #847 on: September 28, 2011, 07:55:57 am »

Village:
Spoiler (click to show/hide)
Franz has finished debranching the last tree and no longer has any job assigned to him. Jaian is collecting berries.

Forest:
Spoiler (click to show/hide)
Hans and Rex spot four Large creatures. They have large horns and are eating bark off nearby trees.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)

Hitty40

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Re: Build a village: A New Hope
« Reply #848 on: September 28, 2011, 08:02:28 am »

Attempt to tame the creatures and call their species Horned Jaians.
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Zako

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Re: Build a village: A New Hope
« Reply #849 on: September 28, 2011, 08:05:03 am »

Ok, everyone who is free back at the camp, gather food and a worker goes fishing. Have our digger make a pit trap and our woodcutter make stakes to line this pit and help her dig it out. Place this pit trap where the slimes are coming from.
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Roboboy33

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Re: Build a village: A New Hope
« Reply #850 on: September 28, 2011, 08:11:23 am »

Have the workers move the logs into a pile.
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forsaken1111

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Re: Build a village: A New Hope
« Reply #851 on: September 28, 2011, 08:13:29 am »

Attempt to tame the creatures and call their species Horned Jaians Hornbarks.
Stick to conventions! :P
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evilcherry

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Re: Build a village: A New Hope
« Reply #852 on: September 28, 2011, 08:14:09 am »

Again: Get our food stocks in order first. First priority. Before anything is done.

Hornbarks are a good name. Though their Antlers may not make good horns.

ed boy

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Re: Build a village: A New Hope
« Reply #853 on: September 28, 2011, 08:15:44 am »

Again: Get our food stocks in order first. First priority. Before anything is done.
I strongly second this.
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Ultimuh

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Re: Build a village: A New Hope
« Reply #854 on: September 28, 2011, 08:31:51 am »

I suggest we call them Rexhorns, as Hans have already something named after him.
And I suspect Evil Lincoln want us to hunt these things, so i suggest we skip the taming part,
and have Rex and Hans start planning how to attempt a hunt.
Scratch that part, we have a mission to do, make notes of wher to find them but continue with the slime/stickman hunt.
« Last Edit: September 28, 2011, 08:36:24 am by Ultimuh »
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