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Who should we side with?

Bogshire (Blue guys)
- 5 (6.8%)
Stonemeadow (Orange guys)
- 26 (35.6%)
We gonna stick it out on our own!
- 42 (57.5%)

Total Members Voted: 73


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Author Topic: Build a village: A New Hope  (Read 141676 times)

micelus

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Re: Build a village: A New Hope
« Reply #1050 on: October 03, 2011, 10:31:46 pm »

Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.

Fourthed.
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Ultimuh

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Re: Build a village: A New Hope
« Reply #1051 on: October 03, 2011, 10:40:54 pm »

Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.

Fourthed.

I agree..

Whoops, did I just break the combo?  :P
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #1052 on: October 03, 2011, 11:28:56 pm »

Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.

Fourthed.

I agree..

Whoops, did I just break the combo?  :P

THats a Co-Co-Combo breaker!
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Evil Lincoln

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Re: Build a village: A New Hope
« Reply #1053 on: October 04, 2011, 03:38:28 am »

Deep Forest:
Spoiler (click to show/hide)
Hans gives Rex his jacket to use as a container for the Sunplums while he tries to tame the nearby cellahans. The cellarhans run off before Hans can get close to them.

Village:
Spoiler (click to show/hide)
Chloe has finished digging up the berry bush but relises she must dig a hole inside the village to plant it in. A worker plants some of the orange seeds nearby to see what they will grow into.

The barracks is coming along well.

Franz decides he will create some funnel traps for catching fish in.

All of the nearby berry bushes have been depleted.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)


Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)

Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #1054 on: October 04, 2011, 03:57:14 am »

Remove teeth from skeleton. If they've been in a (What i assume is) mana contaminated forest for long enough mabye they'll work like dragons teeth from greek mythology. We can use them in our defences if they do.
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RulerOfNothing

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Re: Build a village: A New Hope
« Reply #1055 on: October 04, 2011, 03:58:10 am »

Have the people who were picking berries make some baskets
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Alternatecash

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Re: Build a village: A New Hope
« Reply #1056 on: October 04, 2011, 04:18:22 am »


Have the people who were picking berries make some baskets
Strip some leaves to see if they can be made into twine.
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Jiokuy

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Re: Build a village: A New Hope
« Reply #1057 on: October 04, 2011, 07:04:54 am »

Remove teeth from skeleton. If they've been in a (What i assume is) mana contaminated forest for long enough mabye they'll work like dragons teeth from greek mythology. We can use them in our defences if they do.
Or they will work like Roman mythology and try to kill us. I'm all for it either way ends in fun.
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #1058 on: October 04, 2011, 07:53:16 am »

Remove teeth from skeleton. If they've been in a (What i assume is) mana contaminated forest for long enough mabye they'll work like dragons teeth from greek mythology. We can use them in our defences if they do.
Or they will work like Roman mythology and try to kill us. I'm all for it either way ends in fun.

Yeah Hans could use the practice.
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evilcherry

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Re: Build a village: A New Hope
« Reply #1059 on: October 04, 2011, 08:37:05 am »


This "Drop all work and get food" thing is starting to get a bit annoying, theres plenty of food to go around with what you have since every morning Rex goes fishing and brings in almost enough to feed the village.


Then Rex should fish day sunrise to sunset. Have someone else do the cooking, or better, clean the guts and try to preserve it (We will have to buy some salt for the job).

Seriously, is getting just enough for the day "plenty of food to go around"? I'd prefer to have 2 day's worth of stock, at the very least, or the whole village should go into what I call the "drop everything and fish, hunt, and do whatever to increase food" mode. I wanted to make sure no one is immediately starving if there is a problem with our food supply.

Unless the word of god can assure us that food supply will be 100% stable and will be subject to no external conditions, I see no reason to have so little left over for the day.

lurtze1

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Re: Build a village: A New Hope
« Reply #1060 on: October 04, 2011, 10:42:46 am »

A quick Question do the Berries leave any seeds that we can replant?
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Caz

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Re: Build a village: A New Hope
« Reply #1061 on: October 04, 2011, 10:45:18 am »

Unless the word of god can assure us that food supply will be 100% stable and will be subject to no external conditions, I see no reason to have so little left over for the day.

This, especially if we get seiged by enemies that we can't defeat in a day.
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Monkeyfacedprickleback

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Re: Build a village: A New Hope
« Reply #1062 on: October 04, 2011, 10:52:17 am »

We don't need salt to preserve the fish. That's why we built the smoke house.

And let's not get pedantic about conditions for smoking fish and what's neccesary. lets just assume it works.
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Alternatecash

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Re: Build a village: A New Hope
« Reply #1063 on: October 05, 2011, 06:17:53 pm »

*prod* Has this game, too, fallen to my curse?
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Ultimuh

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Re: Build a village: A New Hope
« Reply #1064 on: October 05, 2011, 06:19:26 pm »

*prod* Has this game, too, fallen to my curse?

You are not very patient, are you?
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